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RE: Wish List Thread

Posted: Fri Nov 30, 2007 7:05 am
by erict
In the scenario editor the ability to zoom in more than 8X.
 
I'm trying to place SAM sites as in the real world. It would be easier if I could zoom in a little more.

RE: Wish List Thread

Posted: Fri Nov 30, 2007 3:39 pm
by TonyE
ORIGINAL: erict

In the scenario editor the ability to zoom in more than 8X.

I'm trying to place SAM sites as in the real world. It would be easier if I could zoom in a little more.

Lucky for you I thought the same thing and put it in September [:)]. You'll see it in the first patch.

HCE - 2007.017
==============
- Chg:0000 SE Add zoom levels to SE, 16x, 32x, 64x
128x is not possible with the 16-bit SE
The Unit window rectangle that shows on the Group window is
not showing as the correct size.

RE: Wish List Thread

Posted: Fri Nov 30, 2007 9:46 pm
by erict
Oh wow, great news![:)]

RE: Wish List Thread

Posted: Sun Dec 02, 2007 10:25 pm
by MarkShot
The ability to set new courses while leaving an existing course pattern in place and being able to return to it later.

Why? You want to dodge a torpedoe and afterward return back to your previous patrol.

Thanks.

RE: Wish List Thread

Posted: Sun Dec 02, 2007 11:10 pm
by Divefreak
ORIGINAL: erict

In the scenario editor the ability to zoom in more than 8X.

I'm trying to place SAM sites as in the real world. It would be easier if I could zoom in a little more.


For wich region?

René

RE: Wish List Thread

Posted: Mon Dec 03, 2007 9:27 am
by erict
North Korea specifically

RE: Wish List Thread

Posted: Mon Dec 03, 2007 11:43 am
by Divefreak
ORIGINAL: erict

North Korea specifically

You know the discusions about SAMS on the google earth forum? bbs.keyholecom?

http://bbs.keyhole.com/ubb/postlist.php ... thMilitary



RE: Wish List Thread

Posted: Mon Dec 03, 2007 10:18 pm
by MarkShot
Message log text would be included in the save game. So, when your reload a game, you have the history of the scenario from the start.

Thanks.

RE: Wish List Thread

Posted: Tue Dec 04, 2007 12:53 am
by Stalintc
ORIGINAL: MarkShot

The ability to set new courses while leaving an existing course pattern in place and being able to return to it later.

Why? You want to dodge a torpedoe and afterward return back to your previous patrol.

Thanks.

Hi Mark,

Me again sorry (must get fed up of me replying to you...)

EDIT- Mis-understood, I stand corrected

Cheers

RE: Wish List Thread

Posted: Tue Dec 04, 2007 1:22 am
by MarkShot
Thanks for the response. However, REVERT basically functions as UNDO. That wasn't what I was asking for.

I am asking for:

(1) I have plotted multi-waypoint complex path.

(2) I get a TIW (torpedo in the water).

(3) I clear my course and run to the East.

(4) I have defeat the torpedo.

(5) I want to resume the former planned course after having run on my panic course. So, I hit REVERT.

So:

UNDO = return course to prior settings before open of dialogue box.

REVERT (or RESUME) = return course to last multi-leg course which existed prior to an number of single leg courses.

RE: Wish List Thread

Posted: Tue Dec 04, 2007 1:29 am
by Stalintc
Yeah sorry, see my edit, it appears I am an idiot.

however I discussed your issue with another member of the harpoon community and he gets around it by the following:

"- go into F3
- then I go de-select the "Enter New Legs" box
- Now, the "Prev" key turns black and I can use it
- I hit Prev until I get to Waypoint #1
- at this time, I hit the "Insert" command
- and insert a waypoint that leads in the other direction
- that new waypoint is now #1
- once the torp attack is over, I can go in and delete Waypoint #1 and the rest of the course works"

Just a work around until the wish might perhaps be granted [8D]

Hope that works for you in the interim?

Cheers

RE: Wish List Thread

Posted: Tue Dec 04, 2007 3:05 am
by MarkShot
That's a very clever work around that Herman has. I like it. I think I'll use it the next time I need to dodge a torpedo. I think if the waypoints could be dragged and dropped via the mouse, then this would be much easier to implement. Despite H3's archaic appearance, in this one regard, it seems to be a bit more Windows (mouse game behavior) standard. :)

RE: Wish List Thread

Posted: Tue Dec 04, 2007 12:16 pm
by SteveF2006
I put this in another thread but thought it appropriate to add it to the wish list. It would be a nice addition to have an alert when ever any aircraft is at Bingo fuel. Obviously, when a group of like aircraft (with the same load out) or an individual aircraft is at Bingo fuel, you get the message. However, it would be great that if aircraft in a group would alert you when they are at Bingo fuel. For instance, I have 10 F/A-18Cs and 10 F-14Ds in a group. The F/A-18Cs have a range of say 1000nm and the F-14Ds have a range of 1541nm. It would be great if, when the F/A18Cs reached Bingo... the alert would pop up telling me the F/A-18Cs have reached Bingo Fuel, would you like to return them to base!

RE: Wish List Thread

Posted: Wed Dec 05, 2007 6:25 am
by erict
You know the discusions about SAMS on the google earth forum? bbs.keyholecom?
http://bbs.keyhole.com/ubb/postlist.php ... thMilitary

Yeap, I'm using the .KMZ file from this dude:
http://geimint.blogspot.com/

RE: Wish List Thread

Posted: Fri Dec 07, 2007 2:33 am
by mack2
Add a "Time To Attack" to planes (plus subs and ships I suppose) who currently have a attack order, time till they get into the range of the highest ranged weapon to strike the target.

RE: Wish List Thread

Posted: Fri Dec 07, 2007 5:01 pm
by SteveF2006
For the wish list, I'd like to add something regarding Nuclear Release. Rather than having only Yes or No to the Nuclear Release, it would be great to have a percent change that it would occur. For instance, I select "Yes" under Nuclear Release and it asks me for the Delta time and percent variation. However, a fun added feature might be to add a screen, like the one when you add a group or base, that states "percent chance of occuring."
 
This way Nuclear Release is not an all or nothing event. It also lends to some surprise in each scenario even if played several times.
 

RE: Wish List Thread

Posted: Sat Dec 08, 2007 10:41 pm
by BlindOldUmp
ORIGINAL: SteveF2006
Re: Bingo Times per group/AC Type
I<SNIP> For instance, I have 10 F/A-18Cs and 10 F-14Ds in a group. The F/A-18Cs have a range of say 1000nm and the F-14Ds have a range of 1541nm. It would be great if, when the F/A18Cs reached Bingo... the alert would pop up telling me the F/A-18Cs have reached Bingo Fuel, would you like to return them to base!
I get around this by separating my groups by AC type & loadout. They may be going to the same target and have the same TOT but they have different characteristics so in the interests of "simpicity" - I separate them. Each group gets an appropriate Bingo then. Allows me to refuel them separately at different points too.

RE: Wish List Thread

Posted: Mon Dec 10, 2007 5:38 pm
by Owl
I want to be able to target units showing up on the unit screen, not just on the Group screen.
If that won't work, I want a way to ungroup an enemy unit so that it appears on the unit sreen.
&nbsp;
Another goodie - when looking at something on the&nbsp; unit screen, have a button that takes you to the group screen and toggles the group the unit you were looking at is attached to or the unit itself if it's not part of a group.
&nbsp;
Last (for now) a "lock" feature on the group screen like the one on the unit screen.&nbsp; Sometimes you want to zoom down (like for setting your own sono buoy fields) and right now you have to continually re-center as you zoom in or you loose your "target".

RE: Wish List Thread

Posted: Wed Dec 12, 2007 6:21 am
by MarkShot
When you get the ready horn for A/C, I would like the message to not only indicate the ship (unit name), but also the group ID. This would be a lot more convenient, since you command AC via groups (launchs, missions, and formations).

Thanks.

RE: Wish List Thread

Posted: Thu Dec 13, 2007 9:23 pm
by MarkShot
You get these nag boxes which in some cases even though you dismiss them they keep coming back to nag.

I would like to see a check boxes on the nag box like:

[] Don't ask again until I this reset via the messages menu window.

I want a staff assistant who fears me and jumps when I shout! Not a nag worthy of causing a divorce or two!

Thanks.