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RE: Uncommon Valor 2.0
Posted: Thu Dec 27, 2007 3:26 pm
by Lebatron
Your right, but it worked last night. Savefile might be having a problem right now. I'll try reloading it or trying another host. Will update you guys in a little while.
RE: Uncommon Valor 2.0
Posted: Thu Dec 27, 2007 3:35 pm
by MrQuiet
Just as a note my browser is blocking 2 different cookies from savefile.
I tried the allow cookies from this site and lowered my security setting but still no download.
Like you said maybe they are having teck difficulty.
RE: Uncommon Valor 2.0
Posted: Thu Dec 27, 2007 3:55 pm
by Lebatron
A backup is now at RapidShare download
HERE
It has more BS to go through but for now it's an option.
RE: Uncommon Valor 2.0
Posted: Thu Dec 27, 2007 4:03 pm
by MrQuiet
RapidShare worked good at almost 500kb/sec
RE: Uncommon Valor 2.0
Posted: Thu Dec 27, 2007 5:01 pm
by MrQuiet
Couple questions:
The Italian event now gets a 25% boost if Yugoslavia is captured before event triggers.
Which Italian event gets the boost?
a) declaring war vs Allies
b) Italian forces attack Greece boarder
The Azores event is a carry over idea from Franco's Alliance, but uses the event system to allow the UN access to the Islands.
Are there any requirements for the Azores event?
Also, I noticed you increased the range axis subs can move per turn.
I didnt read anything about it in the read me.
I have no opinion on this yet until I play it but just curious your thoughts on it.
I am looking foward to playing it.
-Mrq
RE: Uncommon Valor 2.0
Posted: Thu Dec 27, 2007 6:28 pm
by Lebatron
The "Italy declares war on the Western Alliance." event gets the 25% boost if Yugo is taken before it triggers.
The "Portugal leases Azores to the British" event can only trigger if Spain is still neutral, the US is in the war, and Portugal is Allied leaning or better. Plus the British need to be in a healthy position and still have control of England, Scotland, and Gibraltar.
U-boats were given 1 extra move point to compensate for the new sea zone off France which takes one extra move point to use now. Aditionally the way the Atlantic is set up U-boats never really benefited from investing into range. Going from 8 to 9 was pointless unless your shooting for 10, and who ever bothers trying to go from 8 to 10? To expensive. Giving the German Uboat a decent jump to hit range 10 is one way to encurage more diversity in tech spending. Now the German player has 3 choices concerning U-boat range, before it was only one, which was not to bother. The new choices are now deciding when to shoot for 10. Start right away and spend the least, or do it later and spend an extra 1 or 2 more points to reach 10.
RE: Uncommon Valor 2.1
Posted: Sat Jan 05, 2008 7:26 am
by Kamifjord
Hi,
I am looking for PBEM this game, and I see most PBEMers use this mod.
However the instructions say patch update 1.020 is needed to play it.
I could only find 1.011 on Matrix homepage, and no mention on the forums where to find it.
Could someone point me to where I could find patch 1.020? (I've already found the files for Uncommon Valor 2.1)
EDIT: Is the AI updated to deal with the changes in this mod? (is it only a PBEM mod or useful also for single play?)
RE: Uncommon Valor 2.1
Posted: Sat Jan 05, 2008 9:15 am
by MrQuiet
Kamifjord, up at the top of the forum page, 4th link over it says 'members' (right next to 'games')
Click that link and it will take you to the Matrix Members Club.
After you sign up there you will be able to find the 1.020 patch.
-MrQ
RE: Uncommon Valor 2.1
Posted: Sat Jan 05, 2008 8:03 pm
by Lebatron
ORIGINAL: Kamifjord
Hi,
I am looking for PBEM this game, and I see most PBEMers use this mod.
However the instructions say patch update 1.020 is needed to play it.
I could only find 1.011 on Matrix homepage, and no mention on the forums where to find it.
Could someone point me to where I could find patch 1.020? (I've already found the files for Uncommon Valor 2.1)
EDIT: Is the AI updated to deal with the changes in this mod? (is it only a PBEM mod or useful also for single play?)
I have updated Axis Blitz and Arsenal of Democracy to make them compatible with UV2.0 as well as harder than before. However AI weaknesses still exist, and because of that vet players will never be satisfied playing the AI. Thank God for that, otherwise we would have no PBEM community. When an ideal PBEM game comes along, like this one, it's really for the best that the AI does not stack up. If it did, nobody would be using the opponents wanted section. Some games are ideal for PBEM and AWD is one of them.
RE: Uncommon Valor 2.1
Posted: Mon Jan 14, 2008 10:45 pm
by Lebatron
UV2.2 is coming along and I wanted to share with you some of the changes.
Germany will have 4 transports. At amphibious level 3, this gives Germany the capability to land 2 infantry in England or 1 infantry in Scotland. This small change will force Britain to leave a garrison in Scotland. 2 militia in Scotland guarantees protection, while 1 militia gives Germany about a 30% chance in Scotland. When/if Germany builds a fifth transport they will have the means to land 3 infantry in England, while Scotland remains at unchanged at 1.
The battle popup for Eastern France will be fixed so this popup will no longer sit directly over the region. Using the zoom to move the popup will no longer be necessary.
Changes have been made to fine tune the political events. Recent comments have encouraged me to improve some Middle Eastern events. Syria/Iraq events are more influenced by nearby Axis success. For instance, conquest of Trans-Jordan and Syria make a coup in Iraq extremely likely. If the Allies don't leave at least 1 unit to force combat, they will most certainly be handing over an undamaged region to them.
Considering several options on how to handle German conquest of Turkey/Persia. The +8 WR bump is no longer adequate to deter this strat.
Will be adding the potential to develop raw resources in several regions.
May make tweaks to suppression, which will depend on what the new patch offers.
RE: Uncommon Valor 2.1
Posted: Mon Jan 14, 2008 11:33 pm
by Lucky1
1) Would there be any possibility of giving Axis a tech point or two toward transport level 4? Once Italy enters the war, she pretty much has to make at least two more transports (if not four more) if there is any attempts to take Cairo etc. This means it would take 7-8 turns (roughly two years, depending on when one can start developing tech at a higher rate) to get to level four!
2) Re: Turkey, Perhaps it might be worthwhile to give Istanbul (or Constantinople) a few more troops. Or, why not divide Istanbul into two territories? The West can be a nub into Europe, and the East can hold all the troops (incl. artillery). This would mean that it would take two turns to control the Strait if attacked from Greece/Bulgaria. The Bosporous is a pretty tempting target (transports can go into Black Sea and wreak havoc in Caucasus, Grozny etc.), and would have been pretty tempting for the same reasons in WWII. Yet, Hitler did not attack. Undoubtedly, this was because Turkey would have been rather difficult to take and was more valuable neutral or as a potential threat to the Soviet Union...
RE: Uncommon Valor 2.1
Posted: Tue Jan 15, 2008 2:29 am
by Lucky1
RE: Uncommon Valor 2.1
Posted: Tue Jan 15, 2008 3:54 am
by Lebatron
1) Already done. I just didn't mention the small tweaks I made. But why do you think you need to amphib Cairo to have any chance of capturing it? I find that strange. Try landing lots of troops in Tobruk then march them east. In theory you have no need to drive the British fleet from the Eastern Med as they will leave on their own once it looks like Cairo may fall.
2) Still undecided on Turkey/Persia. Been experimenting some options.
RE: Uncommon Valor 2.1
Posted: Tue Jan 15, 2008 4:51 am
by Lucky1
There was an etc. in my first comment which was meant to suggest other objectives than simply taking Cairo. Of course, extra transports are not required to take Cairo. In theory, transports are not required at all. Italy could move troops and supply to Africa using bombers instead of transports. But this would be slow and less effective. As you are aware, if Germany is taking Cairo only to seal the East Med, it is missing a few opportunites that are present prior to war with Russia (extra resources, ability to pressure India or Africa). If one doesn't build transports, it will take very long to get supplies to the resources (Cairo, Iraq) to repair them, to retreive (or augment) your forces and, if you are lucky, to link to horn of Africa. Would one not (correct me if I am wrong) also need the extra transports to link to the resources in Iraq / Cairo (or does it simply work by touching a piece of contiguous land - grateful if you could clarify)?
Too, without transports, threatening India or Africa (even if only bluster) is out of the question. I would suspect that the no. 1 reason for WA to leave fleet in West Med (unless obvious that Cairo will fall), is to prevent Germany the benefits presented by sea transport. This is why Crete is of some relevance (op-fire). But, you know this already, don't you [:)]....
Beyond the above points, when compared to a Mediterranean cruise, caravan travel across the desert is slow, dirty and uncivilized.
RE: Uncommon Valor 2.1
Posted: Wed Jan 16, 2008 12:24 am
by magic8796
I can't get the new flag icons to "show up" in vers 2.1. I did vers 2.0 earlier and it played fine so I know how the process works. When I open the new downlaod, it says vers 2.1 but the nazi flag icons are not showing up. Any suggestions?
RE: Uncommon Valor 2.1
Posted: Wed Jan 16, 2008 11:48 pm
by Lebatron
Magic, look inside the downloaded folder UV2.1\dat\art\gui and see if the flag files are there. If that looks good then you should repaste the whole dat folder over the older one. All files should end up in their correct places. To confirm look inside the game's gui folder to see if the flagbut.bmp file has the Nazi flag.
RE: Uncommon Valor 2.1
Posted: Tue Mar 18, 2008 8:36 pm
by Lucky1
Am back on the forum and am wondering whether any progress has been made on U.V. update? Is this pending the "final" patch?
Cheers,
Sean
RE: Uncommon Valor 2.1
Posted: Sun Aug 17, 2008 5:35 pm
by Ancient One
ORIGINAL: Lucky1
Am back on the forum and am wondering whether any progress has been made on U.V. update? Is this pending the "final" patch?
Cheers,
Sean
Unfortunately it looks like there will be no further updates to Uncommon Valor, since Lebatron is no longer here.
RE: Uncommon Valor 2.1
Posted: Sun Mar 01, 2009 6:50 pm
by Lebatron
I will be releasing UV3.0 soon. It's done but I just want to give it a run via PBEM before posting it.
RE: Uncommon Valor 2.1
Posted: Fri Mar 06, 2009 7:09 pm
by Lucky1
Hi Lebatron,
The forum went through a period of fairly intense activity from December through February. I surmise there is a bit of game fatigue at the present time. I might recommend that you post a description of some of the key changes and your thinking etc. This might kick start interest etc.