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RE: More units

Posted: Sun Dec 09, 2007 1:46 am
by Bombur
Unit added
Tupolev SB-2. Hit points=390. Baseline for level bombers will be 300 (SM-81)

RE: More units

Posted: Sun Dec 09, 2007 1:19 pm
by Bombur
Units added
Do-17E
BA-6 (Soviet armored car)
FT-17

Foreign help

Posted: Sun Dec 09, 2007 1:24 pm
by Bombur
-I´m thinking about using pp´s (foreign currency) to buy foreign help, as both USSR and Germany asked to be paid for help they sent. Republican Spain will start with lots of pp´s (the substantial Spanish gold reserves). Hand cards will be needed to purchase equipment. I´m not sure if Italian troops and equipment should be paid (idea is to have some of them appearing for free and some will be cheaper, as Mussolini sent his own troops)

RE: Foreign help

Posted: Mon Dec 10, 2007 9:57 pm
by Bombur
New unit:

BT-5. Soviet fast tank. Created "fast tracked movement" for this tank.

RE: Foreign help

Posted: Mon Dec 10, 2007 11:09 pm
by tweber
Question: How to create these wonderful black hexes? I will need them for France and Portugal, as I won´t include the possibility of French or Portuguese interventions.


There is a black hex sprite that is part of the plains land type. You can use this on areas and then the terrain is blacked out. However, if you want some areas out of play, a simple solution is to make additional regimes that are diplomatically blocked and asleep.

RE: Foreign help

Posted: Tue Dec 11, 2007 12:36 am
by Bombur
Thank you, tweber. I will see what idea is better. Creating new regimes could be a good idea, as I could model the possibility of French or Portuguese intevention, but it will make the scenario too comples, so I´m inclined to use the black hexes (also because the map I´m copying from TOAW uses them-the author will get the credits, btw)

New units
German 37mm gun
German Sdfkz 7

RE: Foreign help

Posted: Tue Dec 11, 2007 3:27 am
by tweber
If the new regime is asleep and diplomatically blocked, it isn't doing anything so you are not adding complexity for the players.  See the 'neutral' regime in the Europe 1939 scenario.
 

RE: Foreign help

Posted: Tue Dec 11, 2007 9:19 am
by seille
I must agree. The neutral regime is a perfect solution.
You should not place the black hexes in the middle of the map.
Neutral regime is a easy solution. It´s perfect.

RE: Foreign help

Posted: Wed Dec 12, 2007 12:08 am
by Bombur
Out of curiosity, why the neutral regime is better?
Seille, the black hexes would be in the extremities of the map, not in the middle.

RE: Foreign help

Posted: Wed Dec 12, 2007 2:50 am
by tweber
It comes down to preference.  I like the neutral regime approach since you still get the 'decoration' of the painted terrain.

RE: Foreign help

Posted: Wed Dec 12, 2007 9:14 am
by seille
ORIGINAL: Bombur
Out of curiosity, why the neutral regime is better?
...you still get the 'decoration' of the painted terrain...

Could have been my answer, too [;)]

RE: Foreign help

Posted: Sat Dec 15, 2007 8:45 pm
by Bombur
Working in the map. I´m using black hexes for a while. Map will have 25km/hex

RE: Foreign help

Posted: Sun Dec 16, 2007 12:48 am
by Bombur
More units

SM-81
Pz.Ib

RE: Foreign help

Posted: Sun Dec 16, 2007 9:55 am
by seille
Any unit pics or stats you can post here ?

RE: Foreign help

Posted: Sun Dec 16, 2007 7:54 pm
by Bombur
How do I take screenshoths from the editor?
I can also send the files to you if you want.

RE: Foreign help

Posted: Sun Dec 16, 2007 11:03 pm
by Vincent Prochelo
Sounds cool. 

RE: Foreign help

Posted: Sat Dec 22, 2007 12:34 am
by Bombur
Unit created:

He-111E

Make changes in DD´s, Infantry guns, engineers. There won´t be custom DD´s as I didn´t find data on Spanish DD´s.
Development slowed down. Must work with map. Basque country almost done

A few questions

Posted: Tue Dec 25, 2007 10:16 pm
by Bombur
-Having troubles with colors in strategic map. Up to now, Republicans are red (seem ok to me), Nationalists are blue (not very good, as they territory has the same color of sea) and unoccupied territory is green ( Iwould like to have it black). I really set nationalist and republican unit colors to blue and red, but when I change them, the color in strategic map remains the same...

RE: A few questions

Posted: Tue Dec 25, 2007 10:18 pm
by Bombur
Hmmm...ok, If I change a regime color it changes in the strategic map, but ONLY after I save the scenario and reload it. Now I think I can toy with colors....

RE: Foreign help

Posted: Tue Dec 25, 2007 11:47 pm
by Westheim
ORIGINAL: Bombur

Working in the map. I´m using black hexes for a while. Map will have 25km/hex

Doesn't sound very big to me? Wouldn't that make only roughly 30 hexes square for Spain? (scratches head)