RE: What's the big deal?
Posted: Wed Dec 19, 2007 10:49 pm
I do not yet have the computer game, am getting it for X-mas (or I am gonna pout like heck!) so I will address the board game and for the most part repeat what others have said but hopefully add value by consolidating it as well. Per HanBarca "[it has the] ability to convey the feeling you're really sitting on one of the 7 nations' throne".
Politics, all the cut throat wheeling and dealing of Diplomacy (both real life and the game)
Strategic View, forces range from the Emerald Isle in the West to the lonely steppes of Astrakhan and the most parched desserts of the Sinai.
Tactical View, an incredible combat system that despite the strategic level of play provides for detailed tactical decision making from the initial chit selection to decisions made each round. What option is he going to take, it is Napoleon so obviously he is going to outflank so I'll pick Cordon - wait... that's what he expects me to do so that means he is going to Assault so i should Defend, but... that's what happened last time so maybe I should ....... Did he take a shot at outflank? When will the outflanking forces hit, second or third round? Huzzah!! They didnt make it the second round but I am going to get creamed in the third, do I commit and sacrifice my Guard in a bloody attempt to stave off a horrific pursuit?
Economics. A simple economics system connected to political results. Two resources - manpower and money. You build your army/navy. You want Cavalry? Gonna have to decide on a double helping of militia. No need to balance food/crops/wood/metal/gold/iron/luxury-goods etc..
Logistics. Too many games ignore logisitics altogether or make it too complicated. EIA has a simple system of building depots and paying cash or foraging.
Balance The system is designed so countries with less resources have a lower level to achieve victory.
Personality Every country is different, has a difference balance of forces with different strenghts and weaknesses - tho if anyone can identify the strength of Spain please tell me! [;)] - cheap shot, just ragging on their army and pathetic leaders.
Game, not simulation While there are a limited number of obvious strategies one can play their country as they see fit, are not required to follow historical precedent. Anyone else seen Turkish feudal corp deployed to England to save it from re-invasion by France?
The biggest problem I always had was the amount of time it took and the difficulty in getting 7 adults with adult schedules (work/kids/vacations etc.. etc.. etc...) together reliably so we could play.
Politics, all the cut throat wheeling and dealing of Diplomacy (both real life and the game)
Strategic View, forces range from the Emerald Isle in the West to the lonely steppes of Astrakhan and the most parched desserts of the Sinai.
Tactical View, an incredible combat system that despite the strategic level of play provides for detailed tactical decision making from the initial chit selection to decisions made each round. What option is he going to take, it is Napoleon so obviously he is going to outflank so I'll pick Cordon - wait... that's what he expects me to do so that means he is going to Assault so i should Defend, but... that's what happened last time so maybe I should ....... Did he take a shot at outflank? When will the outflanking forces hit, second or third round? Huzzah!! They didnt make it the second round but I am going to get creamed in the third, do I commit and sacrifice my Guard in a bloody attempt to stave off a horrific pursuit?
Economics. A simple economics system connected to political results. Two resources - manpower and money. You build your army/navy. You want Cavalry? Gonna have to decide on a double helping of militia. No need to balance food/crops/wood/metal/gold/iron/luxury-goods etc..
Logistics. Too many games ignore logisitics altogether or make it too complicated. EIA has a simple system of building depots and paying cash or foraging.
Balance The system is designed so countries with less resources have a lower level to achieve victory.
Personality Every country is different, has a difference balance of forces with different strenghts and weaknesses - tho if anyone can identify the strength of Spain please tell me! [;)] - cheap shot, just ragging on their army and pathetic leaders.
Game, not simulation While there are a limited number of obvious strategies one can play their country as they see fit, are not required to follow historical precedent. Anyone else seen Turkish feudal corp deployed to England to save it from re-invasion by France?
The biggest problem I always had was the amount of time it took and the difficulty in getting 7 adults with adult schedules (work/kids/vacations etc.. etc.. etc...) together reliably so we could play.