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RE: Admiral's Edition Air War Thread

Posted: Fri Dec 07, 2007 3:14 pm
by TheElf

ORIGINAL: Charbroiled
1. Are pilots transferable between units?

Not Specifically, but they are transferable between pools. Once in another pool they may be redrawn to other units.
2. Do pilots still rotate "home" after an extended period, and if so, do the go back to the same type of unit when rotated back (i.e. fighter pilot to fighter units).
Yes and yes. Once a fighter pilot always a fighter pilot right? (sorry personal joke...)

You can change one type to another, but only by upgrading an Air unit to a new type (ie. Fighter to DB). Once you do though your pilots Ground attack skill will be that of a fighter pilot...not good.
3. Can specific types of ships be targeted or prioritized for targeting (i.e. attacking the landing TF as opposed to hitting the carrier TF with 200 plane CAP).

No.


RE: Admiral's Edition Air War Thread

Posted: Fri Dec 07, 2007 3:14 pm
by TheElf
ORIGINAL: USS America

Damn, Elf, you're getting some good questions! Good answers so far, too. [8D]
Thanks[;)]

RE: Admiral's Edition Air War Thread

Posted: Fri Dec 07, 2007 3:16 pm
by Yakface
How is air-recon being handled?  Do the Allies still get the advantage of seeing what aircraft the Japanese have at a base whereas the Japanese only see what was there before the Allied order phase?

RE: Admiral's Edition Air War Thread

Posted: Fri Dec 07, 2007 3:16 pm
by ny59giants
Will there be any way to select target types for your various bombers??  It is really frustrating to send my Dutch and other early war LB on naval attack to have 250lb bombs bounce off BB's when there are plenty of AP/AK around that I truly want to sink. [:D]

RE: Admiral's Edition Air War Thread

Posted: Fri Dec 07, 2007 3:21 pm
by TheElf
ORIGINAL: Yakface

How is air-recon being handled? Do the Allies still get the advantage of seeing what aircraft the Japanese have at a base whereas the Japanese only see what was there before the Allied order phase?

Not anymore. “Air balance” is limited to current player.

RE: Admiral's Edition Air War Thread

Posted: Fri Dec 07, 2007 3:22 pm
by TheElf
ORIGINAL: ny59giants

Will there be any way to select target types for your various bombers?? It is really frustrating to send my Dutch and other early war LB on naval attack to have 250lb bombs bounce off BB's when there are plenty of AP/AK around that I truly want to sink. [:D]

No. This would be an unrealistic control for an operational commander. Targets are still selected by mission type, not target type.

RE: Admiral's Edition Air War Thread

Posted: Fri Dec 07, 2007 3:24 pm
by drw61
Will production of allied aircraft be on the map (disabled) and then start building up production on the date it is available.  (I hate it that on 11/43 I automatically have 250 SB2C Helldivers in production)

RE: Admiral's Edition Air War Thread

Posted: Fri Dec 07, 2007 3:37 pm
by spence
Air search is affected at night by moonlight. Strikes may launch and be successful under higher light levels.

Does an airborne surface search radar (such as the ASV1 on the PV-1 Ventura)enhance "light levels" for the purposes of night search and attack?

RE: Admiral's Edition Air War Thread

Posted: Fri Dec 07, 2007 3:39 pm
by TheElf
ORIGINAL: drw61

Will production of allied aircraft be on the map (disabled) and then start building up production on the date it is available. (I hate it that on 11/43 I automatically have 250 SB2C Helldivers in production)

I'll let my OoB Maven answer that when he is ready.

RE: Admiral's Edition Air War Thread

Posted: Fri Dec 07, 2007 3:39 pm
by Hipper
Hi elf

do the brits get a functioning air to surface radar for their swordfishes - will it make a difference to night searches !

by the way Yipee !!!

cheers

RE: Admiral's Edition Air War Thread

Posted: Fri Dec 07, 2007 3:39 pm
by TheElf
ORIGINAL: spence
Air search is affected at night by moonlight. Strikes may launch and be successful under higher light levels.

Does an airborne surface search radar (such as the ASV1 on the PV-1 Ventura)enhance "light levels" for the purposes of night search and attack?

Let me get back to you on that...it has been a long time since we worked on this feature, and I don't want to put out bad info.

RE: Admiral's Edition Air War Thread

Posted: Fri Dec 07, 2007 3:43 pm
by TheElf
ORIGINAL: Hipper

Hi elf

do the brits get a functioning air to surface radar for their swordfishes - will it make a difference to night searches !

by the way Yipee !!!

cheers
We have not finished the device list yet. If the model you are referring to is in the Air OoB then it will have the device and it should be useful. From memory though the Mk.I and Mk.II are in there.

More on this later.

RE: Admiral's Edition Air War Thread

Posted: Fri Dec 07, 2007 4:06 pm
by Mike Solli
ORIGINAL: TheElf


ORIGINAL: Charbroiled
1. Are pilots transferable between units?

Not Specifically, but they are transferable between pools. Once in another pool they may be redrawn to other units.

Different pools?! [X(] Can you elaborate on that please?

RE: Admiral's Edition Air War Thread

Posted: Fri Dec 07, 2007 4:06 pm
by treespider
I ass-u-me the Zero bonus is a thing of the past....

RE: Admiral's Edition Air War Thread

Posted: Fri Dec 07, 2007 4:13 pm
by Dixie
How does tac-recon work in the game vs 'normal' strategic recon?  Are there seprate TR kites like the Hurri TRII, or is it performed by the usual suspects?  

RE: Admiral's Edition Air War Thread

Posted: Fri Dec 07, 2007 4:34 pm
by TheElf
ORIGINAL: treespider

I ass-u-me the Zero bonus is a thing of the past....

Yes, our new MVR ratings at different altitudes have allowed us to officially delete this pesky little forum-favorite.

RE: Admiral's Edition Air War Thread

Posted: Fri Dec 07, 2007 4:35 pm
by Jim D Burns
Can players now order that all damaged planes in a squadron be destroyed so they can rebase the pilots or disband them into a pilot pool? I hate it when the last air support squad of a tiny base force gets disabled and I’m unable to then evacuate air squadrons because their last damaged plane or two cannot be repaired anymore.

Also are carrier squadron fragments created on another CV or land bases after a battle now convertible to the core squadron when the carrier sinks? If not, can they at least draw replacement air frames now?

Jim

RE: Admiral's Edition Air War Thread

Posted: Fri Dec 07, 2007 4:36 pm
by Mike Solli
ORIGINAL: TheElf

ORIGINAL: treespider

I ass-u-me the Zero bonus is a thing of the past....

Yes, our new MVR ratings at different altitudes have allowed us to officially delete this pesky little forum-favorite.

So, how does this explain the inability for the Allies to successfully combat the Zero at the beginning of the war? Low experience levels?

RE: Admiral's Edition Air War Thread

Posted: Fri Dec 07, 2007 4:38 pm
by TheElf
ORIGINAL: Dixie

How does tac-recon work in the game vs 'normal' strategic recon? Are there seprate TR kites like the Hurri TRII, or is it performed by the usual suspects?

Again, I will defer to my OoB maven as this is his little baby. So far Tac Recon will operate the same way that normal recon does except they may also be given fighter missions where applicable.

There are other possible features here that are on the table, but I do not want to speculate as to the final form at this time. The important thing was to make the OoB accurate to avoid future restarts, and expand where necessary in later patches.

RE: Admiral's Edition Air War Thread

Posted: Fri Dec 07, 2007 4:39 pm
by TheElf
ORIGINAL: Mike Solli

ORIGINAL: TheElf

ORIGINAL: treespider

I ass-u-me the Zero bonus is a thing of the past....

Yes, our new MVR ratings at different altitudes have allowed us to officially delete this pesky little forum-favorite.

So, how does this explain the inability for the Allies to successfully combat the Zero at the beginning of the war? Low experience levels?

Yes that will be part of it. Superior numbers and range should do the rest. It will be up to the player to destroy the early war Allied Air forces, not some hard code.