RE: Admiral's Edition Map Thread
Posted: Sat Dec 08, 2007 5:28 am
"Which flag for Japanese bases" With command being of more importance. I am hoping for a choice of two so one could tell the difference between IJA and IJN bases.
What's your Strategy?
https://forums.matrixgames.com:443/
1. Glad to hear of the new railroad types. Does AE model rolling stock (finite number of trains on railroads) at all?
2. Will the map include Subchaser-style "dots" to indicate the presence of oil or resources in a hex? This isn't a "must" for me, and in fact if it's too cluttered, I'd prefer a cleaner look. But I did like Subchaser's little dots.
3. Conversely, I don't care for big thick lines delineating malaria zones, control zones, weather zones, etc.; I prefer just to remember which areas have malaria. (I know your map for WITP came in two versions -- one with "lines," one without. I used the one without.) Any decisions on how your handling "lines" on the map?
4. Which flag for Japanese bases -- plain Rising Sun, or the naval ensign with red rays? The latter may be more historically accurate, but the former is easier on my aging eyes!
5. Any change to the cold-weather zones (e.g., Alaska) -- for example, more of a penalty for conducting naval/air ops there? I always felt it was too easy to operate in the far north in stock.
6. Can we build any rail lines over, say, the River Kwai?
7. Any changes to R&D for Japanese aircraft? (I still don't fully understand how it works in stock!)
ORIGINAL: Brady
Will "Fuel" still be available at some "oil" locatrions, those that could historicaly produce crude oil so pure it could be burned in ship's without refining?
ORIGINAL: Mifune
"Which flag for Japanese bases" With command being of more importance. I am hoping for a choice of two so one could tell the difference between IJA and IJN bases.
ORIGINAL: Apollo11
Can player in WitP-AE "command" the amount of supplies and fuel in his bases without fearing that AI would move it around (using internal transportation grid) on its own whim?
ORIGINAL: witpqs
Hi Andrew,
Will there be a toggle to display the hex numbers in the hexes on request? This would be very useful when coordinating TF movements. Alternatively, the hex being pointed to (not the hex currently selected) could be displayed mouse-over style.
ORIGINAL: Andrew Brown
ORIGINAL: Apollo11
Can player in WitP-AE "command" the amount of supplies and fuel in his bases without fearing that AI would move it around (using internal transportation grid) on its own whim?
To be honest I am not sure. If I find out before you do I will let you know.
Andrew
ORIGINAL: Andrew Brown
There is a new "Light Industry" device. This device takes resource points as input and generates supply points as output. Because of this, manpower points no longer require Resource points as input, and HI no longer generate supply either - it is only generated by LI, and Refineries (representing fuel used by land units and aircraft).
Also - Resource centres no longer generate supply points. You have to take the resources to the LI centres to create supply points.
What about Heavy Industry centers? Do they create only HI points in AE?ORIGINAL: Andrew Brown
I will try to provide some more details later but the basics are:
Refineries take oil as input and create fuel as well as some supplies.
Light Industry take Resources as input and generate supplies.
Andrew
2. Will the map include Subchaser-style "dots" to indicate the presence of oil or resources in a hex? This isn't a "must" for me, and in fact if it's too cluttered, I'd prefer a cleaner look. But I did like Subchaser's little dots.
ORIGINAL: Andrew Brown
Not at present. Some people don't like any more map clutter, and also, resource data is scenario dependent, so fixing the symbols on the map could cause problems for modders.
I like the idea of some type of symbols myself, so what I am currently considering is providing an alternative map, with symbols added.
ORIGINAL: Andrew Brown
ORIGINAL: Mike Solli
Andrew, since resource and oil hexes no longer produce supplies and fuel, where do they come from? I read that there will be refineries, but what else?
I will try to provide some more details later but the basics are:
Refineries take oil as input and create fuel as well as some supplies.
Light Industry take Resources as input and generate supplies.
Andrew
ORIGINAL: Brady
Will "Fuel" still be available at some "oil" locatrions, those that could historicaly produce crude oil so pure it could be burned in ship's without refining?
ORIGINAL: Andrew Brown
ORIGINAL: Apollo11
Can player in WitP-AE "command" the amount of supplies and fuel in his bases without fearing that AI would move it around (using internal transportation grid) on its own whim?
To be honest I am not sure. If I find out before you do I will let you know.
Andrew
ORIGINAL: VSWG
What about Heavy Industry centers? Do they create only HI points in AE?
ORIGINAL: VSWG
We need a new Economy FlowChart... [:D]

ORIGINAL: wdolson
2. Will the map include Subchaser-style "dots" to indicate the presence of oil or resources in a hex? This isn't a "must" for me, and in fact if it's too cluttered, I'd prefer a cleaner look. But I did like Subchaser's little dots.ORIGINAL: Andrew Brown
Not at present. Some people don't like any more map clutter, and also, resource data is scenario dependent, so fixing the symbols on the map could cause problems for modders.
I like the idea of some type of symbols myself, so what I am currently considering is providing an alternative map, with symbols added.
How about a switch on the options menu to turn these on or off?
Bill
ORIGINAL: herwin
It's good you're modelling refineries as producing both fuel and supply. A major reason Japan took northern China were the coal reserves. Those were used to produce energy (power and heat), coking coal (steel-making), and toluene. Toluene is used in TNT (ammo) and high-octane gasolene (aviation fuel). So you need to allow some production of supplies from the Chinese coal. I think you'll be doing that. Oh, there were also small oilfields in Japan--my GGF developed them--so there is some indigenous fuel production.