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RE: The Next War
Posted: Thu Dec 13, 2007 3:30 pm
by marcusm
Works fine here. I have tried both these and Blitzkrieg, either works fine.
Looks quite good. Will look even better when the text overlays comes in 1.1.
What I really would like to see, is GFK.s tiles for AT. He is the master of making map graphics. Matrixgames should employ him

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Marcus
RE: The Next War
Posted: Thu Dec 13, 2007 3:34 pm
by ravinhood
So you used these graphics in AT for a random scenario setup Marcusm?
What I really would like to see, is GFK.s tiles for AT. He is the master of making map graphics. Matrixgames should employ him

.
Lol I was thinking the same thing about Nick here and fire Marc hahaha (ducking from Marc).

RE: The Next War
Posted: Thu Dec 13, 2007 3:36 pm
by Panta_slith
Excellent work, I am looking forward to see it completed, Cold War scenarios are some of my favorites!
It is something commendable the flexibility of the AT engine as well.
cheers,
Panta
RE: The Next War
Posted: Thu Dec 13, 2007 3:40 pm
by marcusm
I think Marc did the Flashpoint Germany maps, they look great from screens? Maybe they should expand so they finish more games instead(yep still waiting for Battlefields)

.
Anyway, not everyone can be good at everything. GFK and Nick here obviously have the aestethics nailed

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marcus
RE: The Next War
Posted: Thu Dec 13, 2007 5:09 pm
by NickGen
Thank you all for your compliments
For those who are interested, here's the address of my website where you can see screenshots of other ongoing projects ...
The site will be updated shortly...[/align]
http://fredprojet.spaces.live.com/
RE: The Next War
Posted: Thu Dec 13, 2007 5:15 pm
by Barthheart
Wow Nick! You've got some impressive stuff there.
I noticed you are using something called "Map Editor". Is that a stand alone program, commercial or self-built, or part of some other software?
RE: The Next War
Posted: Thu Dec 13, 2007 5:42 pm
by mikul82
That's really great work!
RE: The Next War
Posted: Thu Dec 13, 2007 7:18 pm
by NickGen
Thank you very much,
In fact this map editor is part of the game that I had under way, but is somewhat abandoned after a crash on my hard drive ... I have lost all my working files....But I will continue probably later this job, when I have more time to do......
RE: The Next War
Posted: Thu Dec 13, 2007 8:49 pm
by marcusm
You mean that you developed that powerful looking editor? Wow.
You should consider selling it via MG

.
Btw, best tip against HD-crashes, online storage. Best safe guard I know.
marcus
RE: The Next War
Posted: Thu Dec 13, 2007 10:00 pm
by NickGen
Yes, this is part of a series of tools that I was in the process of developing ... I have Yet the game engine, but most of the graphics was lost...., a lot of work to redo everything ... but it's not lost, it enabled me to gain a lot of experience in graphic programming[:)]....
RE: The Next War
Posted: Thu Dec 13, 2007 10:25 pm
by marcusm
I hope you can get it out in some form, it looks stunning. Hex making is a bitch

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marcus
RE: The Next War
Posted: Thu Dec 13, 2007 10:37 pm
by Vic
what i will add for v1.1 is the option that an attack of an SFType leads to the changing of slot values. Which coupled with some new execs and checks will make it possible to simulate effects of nuclear weapons and fallout.
RE: The Next War
Posted: Thu Dec 13, 2007 11:19 pm
by IRONCROM
That's what I'm talking about!!!
RE: The Next War
Posted: Sat Dec 15, 2007 10:27 am
by NickGen
Hi Vic, I tried your idea of using a river to simulate border country, but there is a problem, whenever a road crosses the border, I have a red cross will mark (no bridge ) ? Is it possible to find a solution?
RE: The Next War
Posted: Sat Dec 15, 2007 2:41 pm
by Vic
hi nick,
i see what you mean... i'll see what i can do for v1.1. should be able to get a workaround in for that.
RE: The Next War
Posted: Sat Dec 15, 2007 3:23 pm
by NickGen
Thank you very much ....Vic, In fact, what would be perfect is being able to add an extra layer on top of river & road layer...[:D]
RE: The Next War
Posted: Sat Dec 15, 2007 4:53 pm
by marcusm
If I can get through a wish for Nick as well. Is it possible to make the plains more green?
Sort of like JM.s tiles for TOAW3?
marcus
RE: The Next War
Posted: Sat Dec 15, 2007 5:44 pm
by Zakhal
Looks amazing! You clearly have som talent.
RE: The Next War
Posted: Sat Dec 15, 2007 7:06 pm
by NickGen
It's entirely possible, but personally, I think all this has a certain harmony ... and I do not want to change
everyone is free to change my file...[;)]
RE: The Next War
Posted: Sat Dec 15, 2007 7:09 pm
by marcusm
I respect that. It seems JM is working on AT mods as well so we might see something from that direction.
I will experiment a bit myself with your tiles.
marcus