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RE: Gary Mod Test: 2x2 Team Game

Posted: Thu Jan 03, 2008 6:46 am
by kfmiller41
This Pearl Harbor attack was one of the worst ones I have been on the recieving end of. Really did alot of damage which will take a long while to fix. 

RE: Gary Mod Test: 2x2 Team Game

Posted: Thu Jan 03, 2008 7:42 am
by GaryChildress
The interesting thing with PH is that really nothing of significance was changed in the PH attack. KB is the same, most of the ships at Pearl are the same. Stats for the Japanese aircraft are unchanged, except Zero is given a little extra range. I can only think this is a fluke. I'll need to run a couple additional tests just to see.

RE: Gary Mod Test: 2x2 Team Game

Posted: Thu Jan 03, 2008 9:13 pm
by darken92
Just some inital results. I agree the air attack at PH was good, lots of aircraft and a decent hit on ships. Is there a fraction more AC in KB?

Image

RE: Gary Mod Test: 2x2 Team Game

Posted: Thu Jan 03, 2008 10:24 pm
by darken92
OH, it looks like all the Thai infantry units appear as reinforcements in Tokyo - is that correct?

RE: Gary Mod Test: 2x2 Team Game

Posted: Fri Jan 04, 2008 1:38 am
by GaryChildress
Nope. Thai infantry were supposed to show up in Bangkok. Thanks, I just corrected them in the database. Looks like they accidentally got changed when I was setting Japanese brigades which show up outside of Japan to show up in Japan. I got a little carried away with WITPExcel. [:o]

EDIT: The only difference in KB is that Kaga has been replaced by Amagi. Amagi airgroup is actually Kaga's old group. So everything should be the same as CHS. Maybe there was just a favorable roll of the dice for Japan. [&:]

RE: Gary Mod Test: 2x2 Team Game

Posted: Fri Jan 04, 2008 2:30 am
by kfmiller41
darken what map or flag mod are you using, it looks great and I want it[:'(] 

RE: Gary Mod Test: 2x2 Team Game

Posted: Fri Jan 04, 2008 4:27 am
by darken92
For this game I used the art with CHS and this mod, in fact I think the flags are from this mod.

Overall I would judge the art work for this mod to be some of the best I have seen. I have to confess a weakness to changing the games looks to make it look "pretty".

RE: Gary Mod Test: 2x2 Team Game

Posted: Fri Jan 04, 2008 4:47 am
by Nomad
Darren, you must have copied some artwork from whatever install you copied from. My install is from a standard CHS with Garys files added in and does not look anything like yours.

RE: Gary Mod Test: 2x2 Team Game

Posted: Fri Jan 04, 2008 4:48 am
by Nomad
ORIGINAL: darken92

OH, it looks like all the Thai infantry units appear as reinforcements in Tokyo - is that correct?

I din't see this, it is bad news. I had plans for those units. [:(] [8D]

RE: Gary Mod Test: 2x2 Team Game

Posted: Fri Jan 04, 2008 6:46 am
by GaryChildress
Sorry Nomad, I can't believe I messed those up. [:(] I did have them originally correct and showing up in Bangkok and then as a last minute idea before releasing the Beta, I decided to move all Japanese units which show up in places like the PI and Java to simply show up in Tokyo so I could give them all Home Defense Command and then have the player switch them. The Thai units it would seem somehow got caught up in the mass transition. I used WITPExcell.

If you can think of any house rules which would offset this disadvantage let me know and I'll implement them.

RE: Gary Mod Test: 2x2 Team Game

Posted: Fri Jan 04, 2008 6:51 am
by GaryChildress
Wish I could say the flags were my doing but they look like maybe CobraAus' work off hand. The art pack for this mod is relatively modest (only 7 MBs or so). I was originally going to provide a lot of alternative graphics with the mod (All Big B's ships and such), however, in favor of keeping the download reasonably small I opted for only including essential artwork such as plane sides and tops, and those ship sides which are not already included in CHS.

RE: Gary Mod Test: 2x2 Team Game

Posted: Fri Jan 04, 2008 12:45 pm
by Nomad
ORIGINAL: Gary Childress

Sorry Nomad, I can't believe I messed those up. [:(] I did have them originally correct and showing up in Bangkok and then as a last minute idea before releasing the Beta, I decided to move all Japanese units which show up in places like the PI and Java to simply show up in Tokyo so I could give them all Home Defense Command and then have the player switch them. The Thai units it would seem somehow got caught up in the mass transition. I used WITPExcell.

If you can think of any house rules which would offset this disadvantage let me know and I'll implement them.

Gary, it is not a big thing. remember this is a limited time test of your senario and these are the things we are supposed to find and get corrected. I'm more concerned on why my BBs at Kuching seemed to hide behind the transports. Now that is a really bad thing. [&:][:@]

RE: Gary Mod Test: 2x2 Team Game

Posted: Fri Jan 04, 2008 1:45 pm
by GaryChildress
You had BBs at Kuching? That is interesting. PoW and Hood even stayed around for the day. Your BBs should have engaged them. [&:]

RE: Gary Mod Test: 2x2 Team Game

Posted: Sat Jan 05, 2008 2:35 am
by darken92
My invasion of Rabaul has not moved for two turns as well.  Will review this turn and see what happened.  I doubt these are mod issues. I mod changes OOB or values.
 
As for the flags, I now remember where they are from, I installed RHS, so I am fairly sure that is where they are from.

RE: Gary Mod Test: 2x2 Team Game

Posted: Sat Jan 05, 2008 4:45 am
by kfmiller41
was wondering why I stll had Rabaul all this time[&o]

Gary Mod: Game Momentarily Supended

Posted: Sat Jan 05, 2008 4:14 pm
by GaryChildress
Just to keep any readers in the loop, we have temporarily suspended the game while we try to work out some problems with hex movement. Some TFs seem to be refusing to move and at least one Chinese LCU seems to have warped from one unpathed hex to another. We're trying to determine the cause at the moment and whether it is a build 1.806 problem or just specific to this mod.

EDIT: A third possibility has presented itself, we may not all be playing with compatible PWHex files. We're looking into the problem now.

RE: Gary Mod: Game Momentarily Supended

Posted: Sat Jan 05, 2008 6:58 pm
by BigBadWolf
Hope you sort it out, I really like this idea.

RE: Gary Mod: Game Momentarily Supended

Posted: Sat Jan 05, 2008 7:09 pm
by GaryChildress
Thanks BigBadWolf. We're very likely to do a restart. Some TFs which were supposed to hit on turn 1 got stuck in limbo and, most crucially of all, the Royal Thai Army LCUs were all accidently slated to arrive in Tokyo, possibly a strategic disaster as far as this mod is concerned.

I've taken down the Mod from my website until I'm a little more confident that errors with the mod itself have been ironed out.

RE: Gary Mod: Game Momentarily Supended

Posted: Sat Jan 05, 2008 7:55 pm
by kfmiller41
thats what it was PWHex files, so we are probably going to restart this one[;)] At least were not to far along

World War II Reinactment

Posted: Sun Jan 06, 2008 1:29 am
by GaryChildress
OK, the Japanese and Allies have all agreed to a restart. Hopefully we will now have the Royal Thai Army forces showing up in Bangkok on or around the date of 12/22/41 instead of Tokyo. Apparently the Japanese in the last game were sending the Thai troops to "re-education" camps in Tokyo before allowing them to go fight the British.

Same game settings and house rules in effect. [8D]