ORIGINAL: Lebatron
5. Change the neutral view mode so the Allied turn season is displayed correctly.
I've looked into this. I think it opens too much of a can of worms.
The issue is simply that after the WA turn is over and the game is saved, it is already the next season. At that point, it is more properly called "the start of the German turn" than the "end of the WA turn", and perhaps posts with images should simply reflect that fact.
I can't (easily and safely) change it so that the save is still the WA turn. It needs to know which player can open the file to play the turn.
I could simply fool the turn display, but that is ultimately more confusing. There is more to it than that. There is the Winter graphics, and the correct display of production and resources, etc. At least now it is all consistent and straightforward.
It is best to leave this as it is, and just be aware that a save after the completion of the WA turn is the beginning of the next German turn.
ORIGINAL: Lebatron
6. My post regarding the view replay feature gathered a lot of support. It would be nice if you reconsidered giving it a try. Hiding movements that are in fog of war would be a great improvement.
Looking at the implementation of this. It looks doable.
The replay only knows about the
first and the
last region of the unit's move. Unfortunately it can't look at any intermediate regions, as perhaps it should. I'd propose the following:
if
either the first or the last region is visible to the viewing player, then the move will be visible. Otherwise, if FOW is enabled then the move will be invisible.
An alternative is that you force all such moves to replay fast (not the setable non-player animation speed), so it is seen that something happened and you get the general gist, but you can't 100% figure it out.
The question is whether this should be forced on everyone. I think it is reasonable though.
ORIGINAL: Lebatron
7. Fix replay playback speed to the non-player animation speed setting instead of the player animation speed setting.
I changed it so that all playbacks use the non-player animation speed.