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RE: What about the AI?
Posted: Fri Jan 25, 2008 5:41 pm
by histgamer
I have not played the game before but they look pretty.
I assume that red means heavily damaged and shut down for production, orange is moderate damage but limited production and green is light damage or none and full production.
Am I correct?[:D]
RE: What about the AI?
Posted: Sat Jan 26, 2008 5:17 am
by Hard Sarge
yes, color coded to show amount of damaged, if you have color turned off (there is a switch) the sites will have different damaged icons
RE: What about the AI?
Posted: Sat Jan 26, 2008 5:28 am
by histgamer
So how quickly do heavily damaged things get repaired? Does that also depend on how many other things are badly damaged ie avalible resources to repair things with?
RE: What about the AI?
Posted: Sat Jan 26, 2008 5:54 am
by Hard Sarge
depends on the target type
Radar and AFs repair quickly, ports seems to be very slow to repair
RE: What about the AI?
Posted: Sat Jan 26, 2008 6:16 am
by histgamer
And the most important target... (in my opinion) Oil?
RE: What about the AI?
Posted: Sat Jan 26, 2008 8:09 am
by Hard Sarge
off the top of my head, I would say it is one point a day, but remember, it is a chance to repair
RE: What about the AI?
Posted: Sun Feb 17, 2008 2:03 pm
by toast_1
HS, The target map above, bring back lots of fine memories.
You mention "AI oddities". One of the most difficult things I have learned from programing AI is how get the AI to do unpredictable. IMO This is one thing that separates human vs AI opponent. Human does unpredicatable things that make sense eventually. AI does "unpredicable oddities" but it's harder for it to use oddities to advantage. Making AI logical and unpredicatable is tricky business.
Anyway, enjoy reading all of the other development posts and looking forward to new version.