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RE: Reporting Bugs (as of v.1.01)

Posted: Thu Jan 17, 2008 4:00 pm
by Monadman
ORIGINAL: Nick1981

-First playing france in area 38 in spain whwn i'm at war with Greath Britain English and French troop stack together like they where allies instead of fighting each other.

-second when i play Russia iget arménia as a ceded provoince, later in the begin of a diplomatic phase of June when turkey redeclared me war even if i have garnison in the pronvincial capital and a did not came in the province the prvince is receded to Turkey

Nick,

Any chance you can get us some files for these? Thanks

Richard

RE: Reporting Bugs (as of v.1.01)

Posted: Thu Jan 17, 2008 4:04 pm
by Monadman
ORIGINAL: Grognot

A slightly different path (still from the same started-in-1.00 game) --

The new-and-improved Spanish Armada (Portugese, Swedish, Danish, Dutch, Neapolitan fleets are all mine, and quite a few of them are involved here) is blockading London. The British fleet is entirely there (checked to verify that they're not weirdly in an adjacent port). Spanish troops have just defeated the British garrison and replaced it with one of their own.

So why isn't there a naval battle between the Spanish and the British, and scuttling of the British fleet due to inability to evacuate?

(Update: Evacuation and naval battle takes place in the Diplomacy phase?!)

Grognot,

For whatever reason the program does not have an exact timing for evacuations so that is why I wrote it up as follows:

If a port in which a fleet is located becomes enemy-controlled, the program will automatically attempt to evacuate the fleets in port before the next Naval Phase.

In your file, it was actually calculated after the land combat phase but before the diplomacy phase played out. The program needed to get to the first British turn (diplomacy) in order to first determine its demise and then evacuate. So, at the moment, this is not classified as a bug; however, it will be added to the enhancement list (as Low priority: It works but could be made better) because it does need to be consistent with the timing.

What I did see as a problem was a naval battle with two rounds.

Thanks again!

Richard

RE: Reporting Bugs (as of v.1.01)

Posted: Thu Jan 17, 2008 6:24 pm
by Bearcat2
I get the can't place reinforcements in a city also; for some odd reason they will take up to 9 and thats it; if i move a corp into the city province, I can transfer from the corp to the city with no problem; but if there  is no corp, then the city stops taking reinforements.
 
Also an AI Napoleon is once again marching across the English channel, despite having a HVY Fl in the channel-with the  Lille crossing point turned on.

RE: Reporting Bugs (as of v.1.01)

Posted: Thu Jan 17, 2008 6:30 pm
by Monadman
ORIGINAL: Termite2

I get the can't place reinforcements in a city also; for some odd reason they will take up to 9 and thats it; if i move a corp into the city province, I can transfer from the corp to the city with no problem; but if there  is no corp, then the city stops taking reinforements.

Also an AI Napoleon is once again marching across the English channel, despite having a HVY Fl in the channel-with the  Lille crossing point turned on.

The first one is on the 1.02 bug list (see above) but not the second (which had tested out fixed in 1.01). Can you get us a file for this illegal crossing?

Thanks

Richard

RE: Reporting Bugs (as of v.1.01)

Posted: Thu Jan 17, 2008 6:49 pm
by Bearcat2
I saved the file; but I am an illiterate computer user,[I followed the directions, but it keeps asking me to make an account after I compressed the files] and could not send it. I can't even get a screen shot showing it-sorry.

RE: Reporting Bugs (as of v.1.01)

Posted: Thu Jan 17, 2008 7:52 pm
by Grognot
Ah, interesting regarding fleet-evacuation battle timing.  I found it slightly off-putting, since the results of such a battle might affect peace talks and so forth.

RE: Reporting Bugs (as of v.1.01)

Posted: Thu Jan 17, 2008 8:43 pm
by Thresh
I am getting a graphic error. Report it here or another thread?

Todd

RE: Reporting Bugs (as of v.1.01)

Posted: Thu Jan 17, 2008 8:55 pm
by Tarvan
Continuing an old game as Turkey, I created the Ottoman Empire (after updating to v.1.01). Checking the Ottoman units they all show as morale 2 for inf and 3 for cav. However when I used them in a battle they still have morale 1 inf and 2 cav.
 
zenmaster has also had this problem but with a new game:- http://www.matrixgames.com/forums/tm.asp?m=1680587

RE: Reporting Bugs (as of v.1.01)

Posted: Thu Jan 17, 2008 10:09 pm
by Monadman
ORIGINAL: Tarvan

Continuing an old game as Turkey, I created the Ottoman Empire (after updating to v.1.01). Checking the Ottoman units they all show as morale 2 for inf and 3 for cav. However when I used them in a battle they still have morale 1 inf and 2 cav.

zenmaster has also had this problem but with a new game:- http://www.matrixgames.com/forums/tm.asp?m=1680587

Tarvan,

The Ottoman morale boost for Turkey is only good for games started with 1.01 -sorry.

Richard

RE: Reporting Bugs (as of v.1.01)

Posted: Thu Jan 17, 2008 10:55 pm
by Naxias
v1.01beta Gamestopper!

Playing Austria
Game gets stuck after Reinforcement phase (in russian naval) with the error message "AI cannot find Path"

See attached file.

(I managed to avoid this by not attacking Sct. Petersburg. I believe it it caused by forcing the russian fleet out of Sct. Petersburg into frozen sea zone.)

RE: Reporting Bugs (as of v.1.01)

Posted: Thu Jan 17, 2008 10:56 pm
by Monadman
ORIGINAL: Thresh

I am getting a graphic error. Report it here or another thread?

Todd
Todd,

Start a new thread in Tech Support for graphic errors. Thanks

Richard

RE: Reporting Bugs (as of v.1.01)

Posted: Thu Jan 17, 2008 11:30 pm
by zenmaster
After Starting a new Game as the Turks, I was able to create the Ottoman Empire.

The Ottoman units properly report 2inf Moral and 3cav moral, but once I enter combat, the values of 1inf and 2cav are used.
Attached are may save game files.

RE: Reporting Bugs (as of v.1.01)

Posted: Fri Jan 18, 2008 12:08 am
by Grollub
Playing as France in a pure 1.01 game, Austria surrendered unconditionally to me in July. Now, in August, I get the message that Austria has surrendered unconditionally again, and looking in the report window I see that the surrender terms have been implemented a second time. The PP gain is there as well.

Attaching save file from both the reinforcement phase where I got the message as well as the preceding diplomacy phase.

RE: Reporting Bugs (as of v.1.01)

Posted: Fri Jan 18, 2008 1:03 am
by zaquex
[font=arial]"4.6.3.5 FLEET SETUP: If the minor country has a fleet, it is set up in any port in that minor country or- in any sea area adjacent to such a port, at its current strength[/font][font=arial]."[/font]
[font=arial][/font] 
[font=arial]ok, pretty clear and from what we now been told, is to be applied, right. Now to the problem.[/font]
[font=arial][/font] 
[font=arial]The game allows you to put the minors fleet in a sea area adjacent to a controlled port in the major power or any controlled minor power and is in all regards following 5.2. The problem is that the game will not allow you to add factors to any fleet at sea. The game also allows you to place the fleet in any blockade box of a power the controlling major power or the owning minor power is at war with. In effect the game forces you to either place the fleet in a controlled port or illegally in a blockade box of a power you or the fleets controlling minor is currently warring.[/font]
[font=arial][/font] 
[font=arial]Example: I play Turkey, Russia DOW's Sweden and Turkey get unsupported control of Sweden. When I set up Sweden I can place the fleet in any of the minors ports like Stockholm or Åbo. I can place it in any sea area adjacent to such city but cant add any factors. I can place the fleet in any sea area adjacent to Turkey or its controlled minors (like Palestine) and also in ports in either of these. I cannot put the fleet in sea areas non-adjacent to a friendly port (including "Area701" which contains St Petersburg). I can however place it in a Russian or Spanish (because Turkey is at war with Spain) blockade box including St Petersburg and add the relevant ship factors.[/font]
[font=arial][/font] 
[font=arial]I can see there is several issues here: [/font]
[font=arial][/font] 
[font=arial]The current implementation does not practically allow all legal placement according to 4.6.3.5 or 5.2 due to not allowing you to add ships to a fleet at sea.[/font]
[font=arial]It allows you to place the fleet counters in accordance to 5.2 of the EiANW manual in situations that is not allowed per 4.6.3.5 which, according to Monadman, is the rule that should apply. For example in ports or in sea areas adjacent to ports (still cant add the ships in this case) of the controlling major power or its controlled minors.[/font]
[font=arial][/font] 
[font=arial]It allows you to place fleets and add ships in the blockade box of countries at war with the minor or major controlling the minor in conflict with both 5.6 (edit: sorry typo should be 5.2), 4.6.3.5 and the stated intention of the developers, apparently following the adapted rule of EiA 14.1.4.2 which I sadly cant find at this time.[/font]
[font=arial][/font] 
[font=arial]One of the consequenses of this is that unless the controlling player moves before the attacking player there is no practical way to use the fleets of a controlled minor as intended, giving what appears to be an unfair advantage to players moving early in the naval phase, unless the forces are placed illegally. In practical terms you can not avoid that the minors fleet is blockaded unless the controller move before the attacker or place the fleet illegally in a blockade box.[/font]
[font=arial][/font] 
[font=arial]Why is this happening? [/font]
[font=arial][/font] 
[font=arial]The implementation is following 5.2 when it comes to where your allowed to place your fleet counter, something i would say is very reasonable, even though it gives alot more freedom than 4.6.3.5. From a playability perspective there is no real problem with using any of these. The problem is that the second part of EiA 4.6.3.5, "at its current strength", is implemented to the letter. This works well in EiA, no minor has more than one fleet and the factors of the minor is "stored" in the "Fleet Counter" much like an off board insurrection or feudal corp. In EiANW the factors are separate from the fleet and "at current strenght" is 0. The code is working as per the last part of 4.6.3.5 which probably was intended so in that sense there is no bug but the result is not as expected or wanted since EiA and EiANW don´t treat "Fleet Counters" the same way.[/font]
[font=arial][/font] 
[font=arial]That you are allowed to put the minor in the blockade box seems to be a result of a change allowing you to set-up in the blockade box of powers you are at war with and is probably caused by using the same code to place activated minors as is used at setup.[/font]
[font=arial][/font] 
[font=arial]Combined these two issues seem to create a very messy result that is caused by the use of a combination of several different rule sets and interpretations. I don't know if this will help solve these problems but I hope it might help Marshall to Identify where to start looking.[/font]
[font=arial][/font] 
[font=arial][/font] 
[font=arial]Regards[/font]
[font=arial][/font] 
[font=arial]zaq[/font]

< Message edited by zaquex -- 1/18/2008 12:54:13 AM >
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I assume this post have relevance to this thread
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RE: Reporting Bugs (as of v.1.01)

Posted: Fri Jan 18, 2008 1:11 am
by Monadman
ORIGINAL: Grollub

Playing as France in a pure 1.01 game, Austria surrendered unconditionally to me in July. Now, in August, I get the message that Austria has surrendered unconditionally again, and looking in the report window I see that the surrender terms have been implemented a second time. The PP gain is there as well.

Attaching save file from both the reinforcement phase where I got the message as well as the preceding diplomacy phase.

Grollub,

When I run the file for your diplomacy phase file I cannot duplicate what was reported in the reinforcement file that you sent. The AI is being deviously selective about causing a problem but there is a problem. Thanks for both files.

Richard

RE: Reporting Bugs (as of v.1.01)

Posted: Fri Jan 18, 2008 1:17 am
by Monadman
Zaq,

Yes, and I already wrote the section changes for the in-game manual and addendum and will posting the program’s illegal minor country setup to the bug list soon. Thanks for the reminder though.

Richard


CHANGE
Section: 5.2 Placing Forces On Map
Change the section to read:

All of a major power’s army forces (including those of controlled minor free states) may be placed as desired in any land areas within the borders of their home nation and/or controlled minor countries. Fleets may start in, or in a sea area adjacent to, any port in the home nation and/or controlled minor countries, or may start on the blockade of any port(s) of another major power with which it is at war. Note: To determine the current major power’s available factors during setup, click any land area on the map and view the Status Panel.

CHANGE
Section: 7.3 Setting Up Minor Country Forces
Change the first bullet to read:

The player may, at his/her discretion, set up some, all, or none of the corps and garrison forces that are available, in any land areas within the borders of the controlled minor country. Fleets may start in, or in a sea area adjacent to, any port in the controlled minor country.

RE: Reporting Bugs (as of v.1.01)

Posted: Fri Jan 18, 2008 1:26 am
by zaquex
&nbsp;
Zaq,

Yes, and I already wrote the section changes for the in-game manual and addendum and will posting the program’s illegal minor country setup to the bugs list soon. Thanks for the reminder though.

Richard


CHANGE
Section: 5.2 Placing Forces On Map
Change the section to read:

All of a major power’s army forces (including those of controlled minor free states) may be placed as desired in any land areas within the borders of their home nation and/or controlled minor countries. Fleets may start in, or in a sea area adjacent to, any port in the home nation and/or controlled minor countries, or may start on the blockade of any port(s) of another major power with which it is at war. Note: To determine the current major power’s available factors during setup, click any land area on the map and view the Status Panel.

CHANGE
Section: 7.3 Setting Up Minor Country Forces
Change the first bullet to read:

The player may, at his/her discretion, set up some, all, or none of the corps and garrison forces that are available, in any land areas within the borders of the controlled minor country.

&nbsp;
Sorry to continue to bug you, just want to make sure you have also identified the more serious error, that the game in practical terms doesnt allow a valid placement of a fleet at sea.
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Blockade Bug Not Fixed in 1.01 patch

Posted: Fri Jan 18, 2008 1:30 am
by ecn1
I thought this was fixed in the new patch, but I guess not.

Spain declares war on Portugual
Portugal is controlled by GB, and thus at war with France
Portugal blockades spain
Spain and France ARE NOT allies
France decides to attack portuguese fleets blockading spain
France wins battle against portuguese fleet in spanish blockade box
France ships all go away....fleet counters show up in reinforcements..we dont know about ships?

I thought I saw this reported earlier was to be fixed in patch????

thanks

erik

RE: Reporting Bugs (as of v.1.01)

Posted: Fri Jan 18, 2008 1:35 am
by Monadman
ORIGINAL: zaquex

Zaq,

Yes, and I already wrote the section changes for the in-game manual and addendum and will posting the program’s illegal minor country setup to the bugs list soon. Thanks for the reminder though.

Richard


CHANGE
Section: 5.2 Placing Forces On Map
Change the section to read:

All of a major power’s army forces (including those of controlled minor free states) may be placed as desired in any land areas within the borders of their home nation and/or controlled minor countries. Fleets may start in, or in a sea area adjacent to, any port in the home nation and/or controlled minor countries, or may start on the blockade of any port(s) of another major power with which it is at war. Note: To determine the current major power’s available factors during setup, click any land area on the map and view the Status Panel.

CHANGE
Section: 7.3 Setting Up Minor Country Forces
Change the first bullet to read:

The player may, at his/her discretion, set up some, all, or none of the corps and garrison forces that are available, in any land areas within the borders of the controlled minor country.


Sorry to continue to bug you, just want to make sure you have also identified the more serious error, that the game in practical terms doesnt allow a valid placement of a fleet at sea.



I'll check it out. Thanks


RE: Reporting Bugs (as of v.1.01)

Posted: Fri Jan 18, 2008 1:52 am
by Monadman
ORIGINAL: Monadman

ORIGINAL: zaquex

Zaq,

Yes, and I already wrote the section changes for the in-game manual and addendum and will posting the program’s illegal minor country setup to the bugs list soon. Thanks for the reminder though.

Richard


CHANGE
Section: 5.2 Placing Forces On Map
Change the section to read:

All of a major power’s army forces (including those of controlled minor free states) may be placed as desired in any land areas within the borders of their home nation and/or controlled minor countries. Fleets may start in, or in a sea area adjacent to, any port in the home nation and/or controlled minor countries, or may start on the blockade of any port(s) of another major power with which it is at war. Note: To determine the current major power’s available factors during setup, click any land area on the map and view the Status Panel.

CHANGE
Section: 7.3 Setting Up Minor Country Forces
Change the first bullet to read:

The player may, at his/her discretion, set up some, all, or none of the corps and garrison forces that are available, in any land areas within the borders of the controlled minor country.


Sorry to continue to bug you, just want to make sure you have also identified the more serious error, that the game in practical terms doesnt allow a valid placement of a fleet at sea.



I'll check it out. Thanks



Zaq,

Can you get a file for what you are seeing because it might be minor country specific. Just ran a quick test with Sweden (Russian sponsored) v Britain and was able to place the fleets in a sea area adjacent to any port in Sweden (except for the ice zone).

Richard