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RE: Requests for 1.02 fixes and enhancements

Posted: Fri Jan 25, 2008 12:11 pm
by bresh
I am hoping, when you guys mention you want to know Corps strength of the others. Its the general corps composition of his nation. And not the current factors. Or you remove the effect of FOW that was in EIA.

Also when you want to know another Nations Economy. It is only its current income, which i belive you can see already pointing at the nation, trade not included.
Treasury shall remain hidden. (How should other nations know excact how much is hidden in the state treasury ?)

Just played some testing, and i notiched I cant lend a corps with leader to my ally ?
I Do hope thats a bug !

Well to me its a major break in the balance as i see it.
My points from Allianced view, noway to help allies without supply line.
Cant send corps+commander which in EIA you could let him pay supply, or if you lend corps he could control.

And not increased number of depots. Thats the major reason France gets more depots, since he doesnt need the alliances.
Not to mention the Captital-force surrender issue.

Ballance issue seems really screwed.
Major ballance breaking feels like bugs to me to be honest.

Hope combined movement or this to get fixed pretty fast.

Please say its a bug !

Regards
Bresh



RE: Requests for 1.02 fixes and enhancements

Posted: Fri Jan 25, 2008 6:37 pm
by baboune
+ zoom in zoom out function (+/-) would be great! The default view (map) is quite limited.
+ Arrows (or dots or something) indicating a unit start, and moves.
+ Some way to go through the units that needs to forage or be paid for (next/previous)
+ Economic phase...  Is it possible to have a detailed list of all the costs?  For example I would like to see which ports traded and the trade generated (you can not see the value on the maps once you have units), or why my units maintenance is this or that, etc. The current information is too limited.
+ Unit building: icons are ok but text under the icon indicating the unit tye would be great.
+ Could we during the Economic phase get the possibility to borrow money to free states on the buy army factor screen so you dont have to close and open so many times.
+ Or even better combine the army and navy buy screens with the borrow/give money to create a single page to deal with that minor, would be great.
+ A forage value being displayed before making the roll for forage.  I know EiA pretty well, but it would be easier if a corps/garrison forage value was displayed before doing the roll.
+ When hovering over a stack of corps it would be good to display the stack factors (xx /I xx/M xx/C xx/G xx/A xx/F xx/Ck etc.) and morale.
+ Include ships being built with their location in some report window.
+ Why not add it to the upcoming reinforcements report?
+ to allow the player to click in an area containing unopposed corps and an enemy city during the land combat phase and the game will determine if seige can occur and report on the situation.

And lots of other things like:
+ being able to select a unit easily. Standard right-click/left-click conventions applied to this game. Left click select, right click move/interact.


RE: Requests for 1.02 fixes and enhancements

Posted: Fri Jan 25, 2008 6:51 pm
by Grimrod42
All GREAT suggestions Baboune [:D]

RE: Requests for 1.02 fixes and enhancements

Posted: Fri Jan 25, 2008 7:43 pm
by baboune
[:'(]

RE: Requests for 1.02 fixes and enhancements

Posted: Fri Jan 25, 2008 8:18 pm
by Marshall Ellis
Great ideas. I can tell you that 1.02 will primarily be fixes for now but some of your requests are on our list for future enhacements.
Appreciate the ideas!
 
 

RE: Requests for 1.02 fixes and enhancements

Posted: Sun Jan 27, 2008 3:43 am
by Frank McNally
I just want real combined move, even if only available for all human games.