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RE: BBs teleporting 2 (when Harbour is conquered!)

Posted: Thu Feb 19, 2009 6:49 pm
by tocaff
Fixing known bugs is part 'n parcel to the development of CF so don't worry about slowing it down, worry about CF being done right.

RE: BBs teleporting 2 (when Harbour is conquered!)

Posted: Thu Feb 19, 2009 9:18 pm
by AbeSimpson
At least it looks like that RGIJN and IKE99 vioces are not lost. [:D]
O.K., Ike99 had, as usual, to pay the price. But this time not in
vain. Very interesting development indeed...........

RE: BBs teleporting 2 (when Harbour is conquered!)

Posted: Sun Feb 22, 2009 11:00 am
by Miller
This bug had been around for ever. You can have a ship with 99 sys damage in port that falls to the enemy and it warps back to PH/Tokyo totally undamaged and ready for action!

I have never seen a single "xxx scuttled to prevent capture" message in any UV game I have played, against AI or human opponents. Would be nice to have this fixed in the final patch that has been mentioned.......

RE: BBs teleporting 2 (when Harbour is conquered!)

Posted: Sun Feb 22, 2009 11:48 am
by Mike Wood
Hello...

If you have saves, email them to me with a bug report and I will look and see what's happening.

Thanks a lot...

Michael Wood
ORIGINAL: Long Lance

Wow. You don't check your inbox too often, do you? [;)] 
Anyway, thanks for te reply.
I still have the save the day before the US took Shortland, starting on the US-side, two saves for the next day starting on the Japanese side, one with Shortland under US-control, the other one under Jap control.

I could mail them to you. Anyway. none could expect this to be fixed for such an old game. Esp if this would slow done the release of AE [:-].

RE: BBs teleporting 2 (when Harbour is conquered!)

Posted: Sun Feb 22, 2009 4:45 pm
by Long Lance
On their way...