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RE: new "Fall Blau" scenario
Posted: Fri Feb 22, 2008 4:55 am
by briantopp
ORIGINAL: Monkeys Brain
ORIGINAL: Monkeys Brain
ORIGINAL: Telumar
Very interesting supply rules. Looks good. Though there is one thing that irritates me: Why have italian and rumanian units 80% proficiency, just as german units?
Nice catch... Air units as well have really low proficency (german for example, fighter, maybe it was tested that way?).
There is also a gaping hole south east of Velikie Luky for Germans to plug (with what hehe?) and on some other places (one around Sychevka) but some can argue that Soviets has their holes as well.
Some units are divisions and some are regiments etc... well it must be playtested... [:D]
Daniel McBride also toyed with this idea but Brian made this first.
Also, there is no ports - maybe better... Airfields are also somewhere scarce and somewhere in big numbers... there is also no ships in black sea etc...
air units - another mistake needs correcting.
hole south of VL is correct i think. limit on soviets there is their logistics but a problem for axis as well.
ports likely need to go in after i catch up with the details of the soviet black sea fleet and the german/rumanian naval units active on this front. there are also some volga river flotillas that need looking into.
RE: new "Fall Blau" scenario
Posted: Fri Feb 22, 2008 4:58 am
by briantopp
Fuel rules are interesting - I hope that they will not be too boring to play, eh. But strategic situation is interesting and there are many holes to cover for Axis and Soviets. Germans will be hard pressed in the North and Soviets in the South.
you have to be a bit of a logistics nut but i find (having played through the opening turns quite a lot and the whole game a couple of times) that they become quite intuitive and easy once the basic rules concepts have been played through. what's nice about having this is toaw is that the movement arrow can be used to count off the movement points -- on paper you have to count them out manually. The tricky part is planning where to send the limited units and then mourning mistakes.
RE: new "Fall Blau" scenario
Posted: Fri Feb 22, 2008 9:29 am
by LLv34_Snefens
A quick look on the front-line shows an error in the Staraya Russa area. The town was in German hands until 1944.

RE: new "Fall Blau" scenario
Posted: Fri Feb 22, 2008 3:37 pm
by briantopp
ORIGINAL: LLv34_Snefens
A quick look on the front-line shows an error in the Staraya Russa area. The town was in German hands until 1944.
another good one thank you
RE: new "Fall Blau" scenario
Posted: Mon Mar 24, 2008 10:27 am
by Rince
Hi there, just to make sure I got the house rule on "fuel" right: the eligibility of units to draw fuel is determined by their NATO symbols and NOT by the "special capabilities" found in the Unit Report, right? [&:]
RE: new "Fall Blau" scenario
Posted: Mon Mar 24, 2008 11:36 pm
by briantopp
ORIGINAL: Rince
Hi there, just to make sure I got the house rule on "fuel" right: the eligibility of units to draw fuel is determined by their NATO symbols and NOT by the "special capabilities" found in the Unit Report, right? [&:]
Exactly. the fuel rule is layered on top of the whole TOAW systewm. basically, units in axis panzer and motorised divisions require supply, as do armoured and mechanised units in Soviet armies.
RE: new "Fall Blau" scenario
Posted: Mon Mar 24, 2008 11:37 pm
by briantopp
ORIGINAL: briantopp
ORIGINAL: LLv34_Snefens
A quick look on the front-line shows an error in the Staraya Russa area. The town was in German hands until 1944.
another good one thank you
This matter was addressed in the revision currently up btw.
RE: new "Fall Blau" scenario
Posted: Mon Mar 24, 2008 11:57 pm
by desert
You uploaded the new version already?
RE: new "Fall Blau" scenario
Posted: Tue Mar 25, 2008 12:49 am
by briantopp
the correction to the Staraya Russa control issue is corrected in the version that's been up for a few weeks.
best
bt