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RE: AI turns are very long

Posted: Thu Mar 13, 2008 1:34 am
by zukhov
Just an update here on my 60x60 map game. I've now got about a third of the map uncovered and there are many more units on the screen. Turn length has increased to just under 4 minutes a turn. It turn times increased to over 5-6 minutes I'll likely start over on a 50 x50 map. The large map size was a "stress test" experiment, but I'm sure liking the size on the war!

Regards, Lordkarg

RE: AI turns are very long

Posted: Thu Mar 13, 2008 9:53 am
by Vic
The time the AI needs to think is about equal to the number of hexes on the map mulitplied by the ammount of different AIs that are in the battle.
 
So in theory a 4 AI players game on a 50x50 map should be about as slow as a 1 AI player game on a 100x100 map.
 
kind reg,
vic

RE: AI turns are very long

Posted: Sun Mar 16, 2008 5:26 pm
by devilsinsix
I am new at playing AT, but have been playing wargames since the early eighties. Primarily I enjoy the Barbarossa scenarios. The AI does seem to take a while, but IMHO an operational level wargame that provides a serious and realistic challenge is well worth the time. Playing the Barbarossa scenario as the Germans takes me 45-60 minutes per turn, and if I was not such an impulsive player and a little more thoughtful could probably take additional time. So far I have been able to beat the Russians a couple of times at the AI+ level, but only by disallowing their production advantage, turning off scorched earth and disallowing partisans. There is plenty of challenge left in this scenario for me and my "victories" have been close run things.
 
I think that this is an excellent game and well worth the cost and time waiting for the AI.

RE: AI turns are very long

Posted: Sun Mar 16, 2008 10:54 pm
by Tac2i
Welcome to the Matrix Games forums... from one old wargamer to another.
ORIGINAL: devilsinsix

I am new at playing AT, but have been playing wargames since the early eighties.

Webizen (aka TacticsII)