Page 2 of 2

RE: How about a new unit?

Posted: Thu Apr 10, 2008 4:54 pm
by Jason Petho
ORIGINAL: andym

How about we have a Kettenrad unit?Usefull as a recon patrol and fast reaction unit to plug the odd small gap.

'Tis included with 1.03.

Jason Petho


RE: How about a new unit?

Posted: Fri Apr 11, 2008 2:59 pm
by panda124c
ORIGINAL: Mraah


Oh, I forgot ... the 3rd problem ... Currently the game doesn't keep track of which wrecks belong to whom ... I suppose it would need to do that! [:)]

Rob

Not really, German Shermans, and Matilda's were not uncommon, and there were even American Panthers. The accounting is kept because the program does know how many tanks each side lost, having this set in the scenerion (or retained from a previous game) would mean that you could never repair more tanks than the number you have lost.

RE: How about a new unit?

Posted: Fri Apr 11, 2008 10:39 pm
by Borst50
Yes, you are correct, there were even Russian Tigers floating around out there. However, I was not intending on over complicating the system. I believe, the way the game is set up, the answer is relatively simple. The sp's recovered and eventually returned to the front should be "generic" sp's. For the player to allocate as he/she sees fit. Taht eliminates the need to differwentiate between replacement types. (armour vs infantry) If that means the 10:1 ratio is changed so be it. I did not intend to have panzer battalions running around with shermansd or T-34's, rather to just add replacements for losses.

I guess what I am saying is I bellieve in the KISS principle. All the game has to do is keep track of the number of tanks recovered, and that is the base number for eventual replacement sp's. Wether or not replacement appear right away of several battles down the line, is irrelevant. In a long DCG like the 3 Barbarossa campaigns, this could prove critical, in a short campaign, it probably wont affect the over all outcome that much....but any addition is welcome.