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RE: The 1.03 UPDATE
Posted: Tue Apr 08, 2008 2:15 pm
by Jason Petho
ORIGINAL: Chris Merchant
Excellent policy decisions, well done!
Thanks Chris, tis appreciated!
Jason Petho
RE: The 1.03 UPDATE
Posted: Tue Apr 08, 2008 3:17 pm
by 1925frank
Regading the additional Rising Sun nations, one of the other moderators (Dogovitch?) once mentioned adding Chinese warlords.
With a span of years through 1953, you could even add Indian OOBs. I believe the Chinese and Indians had several clashes over the years, but I don't recall when. Perhaps they did not come until much later.
The Patch 1.03 and revised manual look very interesting.
RE: The 1.03 UPDATE
Posted: Tue Apr 08, 2008 4:09 pm
by Arkady
I put your teasers on our national wargaming club forum, people are pleased
reaction for new " Night to Day and Dusk to Night" scenario types is following :
what's about new rule for british forces, when scenario reach 5pm, for three turns will be britons inactive = tea time [:D]
RE: The 1.03 UPDATE
Posted: Tue Apr 08, 2008 4:18 pm
by Arkady
ORIGINAL: Jason Petho
There will be a thread available to put in requests for custom units, which could be added to the primary files.
well, it complicate things for our wargaming club sessions, we sometimes create custom units just for one scenario
ORIGINAL: Arkady
And my favourite question, new nationalities ? [:D]
Two for Rising Sun that are escaping me and Bulgarians and Spanish for East Front.
Jason Petho
[:(]
no Czechoslovak army....
we have few scenario with our Czechoslovak army addon (for Talonsoft version)
any chance for future release ?
we will provide OOB and graphic, together with some scenarios
RE: The 1.03 UPDATE
Posted: Tue Apr 08, 2008 4:26 pm
by Jason Petho
ORIGINAL: Arkady
well, it complicate things for our wargaming club sessions, we sometimes create custom units just for one scenario
Unfortunate to hear, but it has been decided this route would be for the best in the long run.
ORIGINAL: Arkady
no Czechoslovak army....
we have few scenario with our Czechoslovak army addon (for Talonsoft version)
any chance for future release ?
we will provide OOB and graphic, together with some scenarios
No Czech Army yet, but it is definitely on the list of countries to add!
Any assistance would be appreciated! Maybe they can then be included in the 1.04 UPDATE.
Jason Petho
RE: The 1.03 UPDATE
Posted: Tue Apr 08, 2008 4:27 pm
by Jason Petho
ORIGINAL: Arkady
I put your teasers on our national wargaming club forum, people are pleased
reaction for new " Night to Day and Dusk to Night" scenario types is following :
what's about new rule for british forces, when scenario reach 5pm, for three turns will be britons inactive = tea time [:D]
*laughs* Good idea.
Jason Petho
RE: The 1.03 UPDATE
Posted: Tue Apr 08, 2008 4:30 pm
by Jason Petho
ORIGINAL: 1925frank
Regading the additional Rising Sun nations, one of the other moderators (Dogovitch?) once mentioned adding Chinese warlords.
Asiaticus, I believe. Chinese Warlords sounds familiar. Hopefully he will chime in and give a definitive answer.
ORIGINAL: 1925frank
With a span of years through 1953, you could even add Indian OOBs. I believe the Chinese and Indians had several clashes over the years, but I don't recall when. Perhaps they did not come until much later.
There is certainly ample room to expand.
ORIGINAL: 1925frank
The Patch 1.03 and revised manual look very interesting.
You should see all the red text edits to the manual. I cannot recommend enough about reading the
whole manual, not just the What's New section. There is lots to learn about!
RE: The 1.03 UPDATE
Posted: Tue Apr 08, 2008 4:59 pm
by 1925frank
At this point, I bet the idea of doing any more work on Campaign Series would make Jason and the supporting cast want to croak. In retrospect, this was not the best time for my comment about creating an Indian OOB. It may be time for rest and recreation.
I like what I'm hearing about the manual. It sounds like the entire manual was amplified to give everyone a better understanding of the game and how it works. I always thought the old Talonsoft manuals were exceptionally good to begin with.
RE: The 1.03 UPDATE
Posted: Tue Apr 08, 2008 5:10 pm
by Jason Petho
ORIGINAL: 1925frank
I like what I'm hearing about the manual. It sounds like the entire manual was amplified to give everyone a better understanding of the game and how it works. I always thought the old Talonsoft manuals were exceptionally good to begin with.
The entire manual was given a thorough going through. There are new sections added relevant for new information, cleaned up some of the old sections to make it more current and added some hints and tips. And staying within the page limit that was set. It is not perfect, but it should be a welcome addition.
In addition, all of the screenshots were redone, there are 250 in all. Due to page limitations, all of the none Campaign Series images were removed.
Furthermore, in the Manuals folder of the install you will find additional documents to take a look at.
Jason Petho
RE: The 1.03 UPDATE
Posted: Tue Apr 08, 2008 7:18 pm
by Mraah
ORIGINAL: Jason Petho
There will be a thread available to put in requests for custom units, which could be added to the primary files.
Jason Petho
Jason,
Could you please start a sticky thread immediately so we put our requests in as soon as possible?
I had some M4 sherman variants that I was going to use for my DCG in v1.03.
How often do you expect an update to the OOB/OBX to occur?
Also, I supoose it's not as simple as updating the OOB/OBX since the game needs to know which file is good/current ?
Thanks,
Rob
RE: The 1.03 UPDATE
Posted: Tue Apr 08, 2008 7:20 pm
by Miamieagle
Thank you and your group for all your work in upgrading this campaing series for our collective pleasure!
RE: The 1.03 UPDATE
Posted: Tue Apr 08, 2008 7:44 pm
by Jason Petho
ORIGINAL: Mraah
ORIGINAL: Jason Petho
There will be a thread available to put in requests for custom units, which could be added to the primary files.
Jason Petho
Jason,
Could you please start a sticky thread immediately so we put our requests in as soon as possible?
I had some M4 sherman variants that I was going to use for my DCG in v1.03.
How often do you expect an update to the OOB/OBX to occur?
Also, I supoose it's not as simple as updating the OOB/OBX since the game needs to know which file is good/current ?
Thanks,
Rob
Revised OOB/OBX files will be included with normal updates.
Wait until you see the Sherman variants available in 1.03, yours might already be included.
Jason Petho
RE: The 1.03 UPDATE
Posted: Tue Apr 08, 2008 8:20 pm
by Mraah
ORIGINAL: Jason Petho
Wait until you see the Sherman variants available in 1.03, yours might already be included.
Jason Petho
Ahh, very good!! Thank you.
Another question ... I didn't see it in the feature list, however ....
Currently, the MAP for the DCG appears to be limited to a size 624x362.
1. Is there a change in v1.03 to allow larger maps?
2. If not, are there plans in future releases to allow for larger maps?
Thank you in advance,
Rob
RE: The 1.03 UPDATE
Posted: Tue Apr 08, 2008 8:24 pm
by Jason Petho
ORIGINAL: Mraah
ORIGINAL: Jason Petho
Wait until you see the Sherman variants available in 1.03, yours might already be included.
Jason Petho
Ahh, very good!! Thank you.
Another question ... I didn't see it in the feature list, however ....
Currently, the MAP for the DCG appears to be limited to a size 624x362.
1. Is there a change in v1.03 to allow larger maps?
2. If not, are there plans in future releases to allow for larger maps?
Thank you in advance,
Rob
No change for larger maps that I am aware of.
The DCG document does explain how to edit the maps though which may allow you to have them bigger or smaller.
The restrictions were lifted from the map editors for 1.03 but I haven't had much luck generating a 500+ wide map in East Front. Oddly enough there are no limitations for height that I have found. It could be that my computer system is outdated.
Jason Petho
RE: The 1.03 UPDATE
Posted: Tue Apr 08, 2008 8:31 pm
by Mraah
Jason,
I'm sorry, when I meant 624x362 I meant the .bmp pixel size for the image, not hex size.
Rob
EDIT NOTE : The campaign image , ie for Road to Berlin it uses the file "The Road to Germany-map.bmp"
RE: The 1.03 UPDATE
Posted: Tue Apr 08, 2008 8:58 pm
by Jason Petho
ORIGINAL: Mraah
Jason,
I'm sorry, when I meant 624x362 I meant the .bmp pixel size for the image, not hex size.
Rob
EDIT NOTE : The campaign image , ie for Road to Berlin it uses the file "The Road to Germany-map.bmp"
Ah! No, that was not changed yet. Possibly in the future though!
Jason Petho
RE: The 1.03 UPDATE
Posted: Tue Apr 08, 2008 9:11 pm
by Miamieagle
Thank you and your group for all you have done for us!
What is it meant by concealmeant. How those it effect the game?
RE: The 1.03 UPDATE
Posted: Tue Apr 08, 2008 10:26 pm
by TAIL GUNNER
So who can I bribe to implement this wonderful new feature into those monster Market Garden and Overlord scenarios?
[:D]
EDIT: Ah crap, I accidently edited your post, Juggalo! Sorry!! Jason Petho
RE: The 1.03 UPDATE
Posted: Tue Apr 08, 2008 10:39 pm
by Jason Petho
ORIGINAL: Juggalo
So who can I bribe to implement this wonderful new feature into those monster Market Garden and Overlord scenarios?
[:D]
It will be as simple as opening up the scenario in the editor and changing one thing, then saving.
Jason Petho
RE: The 1.03 UPDATE
Posted: Tue Apr 08, 2008 11:16 pm
by Miamieagle
You still have not given me a answer to this question?
What is it meant by concealmeant. How those it effect the game?