RE: Capturing transports
Posted: Thu Apr 17, 2008 4:13 pm
I agree with Ashtar's analysis of my idea. It wasn't a good idea.
I don't think allowing troops to continue to live on transport fleets to be a game unbalancer.
This would allow Russia to ship an army from St. Pete down the Africa - it would just take time...
ORIGINAL: Ashtar
A big NO NO!!!
It would indeed change balance, but I don't know by how much (I never played EiH). (..)
Allowing them to supply the local sea zone's troops for free could prove useful. This would require the corollary rule change that troops can be left on board ships in general or transports, without dying. And, I don't think it would unbalance things to much (...)
Jimmer, as I wrote three posts ago, this would change things A LOT. Do you see those little minors with 0$ 0 manpower
so utterly important to GB (Gibraltar and Malta)? They are important since without them GB cannot operate reasonably
in the Mediterranean sea. Implement your rule and they will be useless.
And the fine complex strategies major powers currently need to project their military power far away will disappear
thanks to your "near teleport" rule. This is Napoleonic era, not WWII
ORIGINAL: Ashtar
I don't think allowing troops to continue to live on transport fleets to be a game unbalancer.
This would allow Russia to ship an army from St. Pete down the Africa - it would just take time...
Indeed a very realistic option in Napoleonic times ...
If the Russian wants to go to Africa, it should better keep Corfu and ask the Turks Dardanelles passage
ORIGINAL: Jimmer
Oh, yeah, and even if it were implemented, I would have a time limit on the number of turns that could be spent at sea. Probably 2 turns would be the max allowable, maybe even only one. Otherwise, they would start to get rickets or whatever that disease was that the British used limes to prevent.
The naval system was completely EiH at first but I don't think we backed out enough of the EiH-ness. We left just enough in the tick off the EiA-ers and took just enough out to tick off the EiH-ers :-0. The programmer's life is a lonely life guys![]()
The whole idea of "TRANSPORT" is that it contains billets; mess
areas & some sort of exercise area that could sustain the troops instead of having
to have them put ashore every turn (..)
Having troops be able to live on transport ships for several months is QUITE
realistic - England in particular shipped troops to both India & Australia on
voyages taking several months.
I do not consider allowing troops to live on a transport from turn to turn to be a big
game unbalancer (...)
Except for the case where the reason that the Russians would WANT to go to
N. Africa is because he is at WAR with the Turks (& they have captured Corfu).
(...) consider reducing other fleets movement with corps onboard to 5 or 6 (maybe 6 if <= 5 factors onboard and 5 if more then that).