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RE: WitPTracker 1.0

Posted: Sun Apr 13, 2008 10:49 pm
by Nomad
This is kind of interesting. I sent you a set of files. The first time I tried them, I got either 2 or 3 -65 erroros. Now I only get this error:



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RE: WitPTracker 1.0

Posted: Sun Apr 13, 2008 10:56 pm
by floydg
ORIGINAL: Nomad

This is kind of interesting. I sent you a set of files. The first time I tried them, I got either 2 or 3 -65 erroros. Now I only get this error:

Same error emek saw. I now know where that problem is.

Floyd

RE: WitPTracker 1.0

Posted: Sun Apr 13, 2008 11:05 pm
by Nomad
So, does that mean that version 1.1 is due out sometime? [8D]

RE: WitPTracker 1.0

Posted: Sun Apr 13, 2008 11:13 pm
by Nomad
I tried it on a different mod and savegames. this one worked in that I got the program up and running but I had a huge number of -104 errors. The mod for this one is Gary Childress's mod.

RE: WitPTracker 1.0

Posted: Sun Apr 13, 2008 11:27 pm
by Nomad
Error question. Is this related to the 104 errors I got when initializing?



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RE: WitPTracker 1.0

Posted: Mon Apr 14, 2008 12:05 am
by n01487477
No. That is not an error, Supply/Turn is just not implemented yet ... Sorry for not making it clearer. But something definitely looks strange with North China...

RE: WitPTracker 1.0

Posted: Mon Apr 14, 2008 12:22 am
by floydg
ORIGINAL: Nomad

Error question. Is this related to the 104 errors I got when initializing?



Image

No, that was Damian's indication the column will be populated properly in a later release.

I think we'll need a save file to figure out the -104 errors.

RE: WitPTracker 1.0

Posted: Mon Apr 14, 2008 12:25 am
by floydg
ORIGINAL: Nomad

So, does that mean that version 1.1 is due out sometime? [8D]

Yeah, just posted version 1.0.1, which fixes some problems. I'm looking at your files now.

RE: WitPTracker 1.0

Posted: Mon Apr 14, 2008 12:55 am
by Nomad
I'll grab the new version. I am having trouble with the industry page. It does not work right. The overview, transport no dest, witp charg and global seem to work right. But the Regional fcty/resources, regional industry, oil&res, and the supply&fuel will not display. It seems that the program is searching for something and never finds it - and while it is searching, I have no control.

The -104 errors, I can not duplicate them. I wanted to load a few game turns up so I erased everything and reloaded my tracker. When I did the initialization, I got no errors on garys mod. I can't explain it.

RE: WitPTracker 1.0

Posted: Mon Apr 14, 2008 1:07 am
by Nomad
I can tell you that all of my problems actually using the program point back to the null pointer error. I can see null pointer errors show up on the cmd screen when I am trying to select tabs in various screens.

The version 1.0.1 did initialize my CHS version with no problems.

It looks really powerful, we just need to rid it of a few errors.

RE: WitPTracker 1.0

Posted: Mon Apr 14, 2008 1:14 am
by floydg
ORIGINAL: Nomad

I'll grab the new version. I am having trouble with the industry page. It does not work right. The overview, transport no dest, witp charg and global seem to work right. But the Regional fcty/resources, regional industry, oil&res, and the supply&fuel will not display. It seems that the program is searching for something and never finds it - and while it is searching, I have no control.

The -104 errors, I can not duplicate them. I wanted to load a few game turns up so I erased everything and reloaded my tracker. When I did the initialization, I got no errors on garys mod. I can't explain it.

I had to update that again (to version 1.0.1a), as I found many more places where the same problem appeared (base not assigned to a region caused a null pointer exception in Java). I think I caught them all now (including the ones you noted above).

And I wasn't able to see any of the -104 errors, either.

RE: WitPTracker 1.0

Posted: Mon Apr 14, 2008 1:28 am
by Nomad
Great, that seems to have fixed the null pointer problems.

The 104 errors are due to incorrect side or password in the properties file. Leave it to a klutz like me to find that one. [:D]

RE: WitPTracker 1.0

Posted: Mon Apr 14, 2008 9:56 am
by JamesM
Great application. A couple of suggestions, improve the font size for columns in the aircraft production tab and a history option for sunk ships.

RE: WitPTracker 1.0

Posted: Mon Apr 14, 2008 10:26 am
by n01487477
James,
you are probably right, I did the Airproduction screen and I was just trying to fit it all in, but I heed what you say and will rework the screen in the next few days, see if I can get it more user friendly. Of course this will be after we get all the variants (mods) working correctly.

We realised there were screens we still wanted to work on, and some we wanted to change or add. But we also wanted to release this before AE and before it became too irrelevant.

In this vein, I'm now starting to look at Base assignment in different mods and hopefully we will have a good solution in a few days. Also we are open to additions and changes, but once again, after we have this stable.

Maybe for that testing process we will ask some of you to send through some savefiles ... We had only tested on stock and BBmod, so we hope that CHS/RHS and Gary's will be better soon. I think CHS is working now, except for all base assignment, so I'm going to do some searching now


Floyd did a lot of work in the last few hours and I'm hoping that I can help him somewhat by correcting this.

RE: WitPTracker 1.0

Posted: Mon Apr 14, 2008 11:51 am
by Mistmatz
Nice another tool! [:)]

Tried it with an RHS save game and got the following messages, any ideas?

Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 0 >= 0
at java.util.Vector.elementAt(Unknown Source)
at witptracker.Aircraft.GetAircraft(Aircraft.java:113)
at witptracker.InMemoryDB.LoadStartupTables(InMemoryDB.java:82)
at witptracker.Main.main(Main.java:118)

RE: WitPTracker 1.0

Posted: Mon Apr 14, 2008 2:39 pm
by n01487477
Ok, my apologies to all about the Null Pointer Base error, I believe this is my fault for not taking into account other scenario DB (CHS) slot usage when I map bases (in wrong regions according to the db to regions they should be assigned). I've just come up with a way to make this all work. And if Floyd agrees we'll see about getting it rolling out soon.

This is not to say that it doesn't work now, it does for both Allies and Japanese. Just this will consolidate the bases to their correct Regions ...

Any suggestions or comments about other things would be welcome ...

Cheers to all ...

RE: WitPTracker 1.0

Posted: Mon Apr 14, 2008 3:42 pm
by ny59giants
I'm waiting for some bugs to be worked out before I try it. I'm not as computer savvy as some.
 
Nice to see Damian doing some useful work. [:D][:D]

RE: WitPTracker 1.0

Posted: Mon Apr 14, 2008 4:00 pm
by Roger Neilson II
Having upgraded to the newest version on the site 1.0.1a I am getting null pointer on all three of my CHS games. Maybe the newest version isn't uploaded to the site yet?

Roger

RE: WitPTracker 1.0

Posted: Mon Apr 14, 2008 6:13 pm
by Nomad
Interesting Roger, I upgraded to the new 1.0.1a version and all of my null pointer errors im CHS games disappeared.

RE: WitPTracker 1.0

Posted: Mon Apr 14, 2008 6:59 pm
by Rainer
Confirmed for STOCK (Scen15, Allies Human against Japanese AI), March 1942.
1.0.1a works perfectly. With the pre-version I had a number of Java errors, the application still started OK.
With 1.0.1a Java doesn't report any errors, and the application runs fine.
Congratulations.

This tool looks promising, to put it mildly [;)]