Page 2 of 2
RE: Baltic
Posted: Fri May 02, 2008 2:57 pm
by Lascar
ORIGINAL: Lascar
ORIGINAL: boogada
OK, I think TE ships can now raid the Baltic in 1.23??? I've had cruisers sinking the german transports a couple of times now.
Are you referring to Russian ships or British too?
I thought the straits around Denmark were to heavily mined for surface ships to pass through. After all the British were unable to run the Dardanelles to get to Constantinople.
RE: Baltic
Posted: Sat May 03, 2008 3:53 am
by SMK-at-work
The problem with the Straights of Denmark was that the Danes might get miffed at RN ops in the Baltic and mine it closed behind them, plus Germany certainly would - and the Brits had no bases close by from which to conduct mine-sweeping.
RE: Baltic
Posted: Sun May 04, 2008 1:00 pm
by wargamer123
Indeed, getting into the Straits into the Baltic required some control over them. I do not imagine it would've happened on a large scale, similar to entering the Black Sea.. or through Gibraltar. I imagine the Kaiser would've invaded Denmark if it had happened in WW1, as vital as the Baltic was the Germans did it in WW2 and then onto Norway to secure the resources there
RE: Baltic
Posted: Tue May 06, 2008 11:25 pm
by FrankHunter
Any idea how those cruisers got into the Baltic? Only subs are supposed to be able to get there and I ran a few tests and wasn't able to get cruisers to enter.
RE: Baltic
Posted: Wed May 07, 2008 5:37 am
by boogada
Ill sent you the savegame.
RE: Baltic
Posted: Wed May 07, 2008 11:59 pm
by FrankHunter
Okay, I see the Rebase mission allowed non-national ports. So your opponent rebased them to Petrograd and then used from there.
RE: Baltic
Posted: Thu May 08, 2008 12:25 am
by Sewerlobster
ORIGINAL: FrankHunter
Okay, I see the Rebase mission allowed non-national ports. So your opponent rebased them to Petrograd and then used from there.
I've had this versus the AI.
RE: Baltic
Posted: Thu May 08, 2008 2:00 am
by FrankHunter
The AI rebased to naval units to a port not belonging to the same country?
RE: Baltic
Posted: Thu May 08, 2008 7:21 pm
by Sewerlobster
I would assume, since I have had British capital ships in the Baltic as a CP player on a solitaire game. I wish I had saved that game for you -- I had yet to play as the TE and assumed incorrectly that there was some risk to TE ships attempting to transit the Danish Straits.
I've not been able to play a solitaire game lately to playtest for you, but if I get a chance I'll surely save it for you.
Patrick
RE: Baltic
Posted: Fri May 09, 2008 7:01 pm
by FrankHunter
I think its fixed now for both humans and the AI, but if it shows up again just let me know.
RE: Baltic
Posted: Fri May 09, 2008 7:03 pm
by Toby42
ORIGINAL: FrankHunter
I think its fixed now for both humans and the AI, but if it shows up again just let me know.
Fixed, but where???
RE: Baltic
Posted: Fri May 09, 2008 7:10 pm
by FrankHunter
There should be a post soon once the current version is replaced.
It also fixes the 1917 data bug that was mentioned.
RE: Baltic
Posted: Fri May 09, 2008 7:14 pm
by Toby42
ORIGINAL: FrankHunter
There should be a post soon once the current version is replaced.
It also fixes the 1917 data bug that was mentioned.
Thank You Sir!!!
RE: Baltic
Posted: Fri May 09, 2008 7:30 pm
by dpstafford
ORIGINAL: FrankHunter
There should be a post soon once the current version is replaced.
It also fixes the 1917 data bug that was mentioned.
what about the startup bug mentioned here:
tm.asp?m=1794166
RE: Baltic
Posted: Fri May 09, 2008 7:52 pm
by Venator
I think that's the bug he's talking about...