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RE: What is and what is not.....
Posted: Fri May 02, 2008 1:21 am
by MrRoadrunner
Does that mean I will not get an erupting volcano? [:'(]
RE: What is and what is not.....
Posted: Fri May 02, 2008 2:56 am
by Jason Petho
ORIGINAL: MrRoadrunner
Does that mean I will not get an erupting volcano? [:'(]
No, probably not.
But bikini clad Italian women?
Now there's an idea! Save the damsel in distress!
*laughs*
Jason Petho
RE: What is and what is not.....
Posted: Fri May 02, 2008 3:11 am
by dgk196
@ pbear
Interesting. I like the 'time' related concept. As long as it reflected actual abilities and not a 'one size fits all' application! One thing that made the various 'countries' air support was their ability to react, or not react, in a 'timely' manner!
Dennis
RE: What is and what is not.....
Posted: Fri May 02, 2008 4:09 am
by 1925frank
I've been mulling over the Italian girls in bikinis as well. It would certainly make Campaign Series unique among tactical combat games. In campaign games, instead of medals, maybe weeklong passes to Paris or Rome could be awarded.
RE: What is and what is not.....
Posted: Fri May 02, 2008 10:52 am
by andym
Oooooooo maybe we could have Bar Brawls between the RN and USN as well??[:D][:D][:D][:D][:D]
RE: What is and what is not.....
Posted: Fri May 02, 2008 11:37 am
by scottintacoma
I think a better bar brawl would be UMSC versus USN or US Army. Then when the MPs show up it is the brawlers against the MP's.
RE: What is and what is not.....
Posted: Fri May 02, 2008 12:24 pm
by Miamieagle
Dgk196 you are cool in my book. I think you have a lot of good ideas and its not your fault that some people like me get a bit passionate about some subjects. Take a beer and try to imagine the Italian Girls in Bikini dancing in front of you for your visual pleasure. Now that should relax you. LoL
Keep up your good work and keep posting please!
RE: What is and what is not.....
Posted: Fri May 02, 2008 12:29 pm
by Miamieagle
MrRoadrunner I thought you where against new Ideas and liked the game basically as is. Now suggesting to add Volcano"s in a new patch is over the top! LoL
RE: What is and what is not.....
Posted: Fri May 02, 2008 12:42 pm
by paulsalayko
I think the time has come to just say the hell with it and turn JTCS into a first person shooter with space aliens (not the ones pouring across the border) but space aliens...space aliens on t-34s[:D] they can spawn out of the volcano.
RE: What is and what is not.....
Posted: Fri May 02, 2008 1:12 pm
by Jason Petho
ORIGINAL: paulsalayko
I think the time has come to just say the hell with it and turn JTCS into a first person shooter with space aliens (not the ones pouring across the border) but space aliens...space aliens on t-34s[:D] they can spawn out of the volcano.
Well, I wasn't going to say anything, but we were saving that for 1.07.
Jason Petho
RE: What is and what is not.....
Posted: Fri May 02, 2008 5:11 pm
by panda124c
The time line for each country would, of course, be different due to the organizational and communications concepts practiced by that county and the level at which a decision can be made.
"Captain you can't order an air strike, only a Major or above can do that!" [:D]
An extreme example might be a platoon calling in an artillery strike. The platoon Co. call company hq who calls brigade hq, who call regimental, gets side track to the quartermaster who transfers the call back to regimental, who has gone out for lunch, returns 20 minutes later, someone somewhere at regimental hq, oks the fire mission, then you have to go all the way to the artillery unit who will do the firing and arrange a time for it to be executed.
Or a case where there is a FO on the phone talking directly to the artillery unit this was one of the reasons that FO's had their own communications links.
As you can see this could get to be extremely time intense depending on the level of communication present in a particular army's organization.
And this is not even going to a different organization such as a separate air force.
One of the reasons the Germans were so good a getting thing done was they allocated the forces necessary to accomplish a task under one commander who had the decision ability and who encoraged the same decision ablilty in lower ranks plus direct communication within his force. So that platoon could call the artillery directly. This is the Kamphgrupp idea aka, Battlegroup, Combat Commands.
So each country would have it's own time line, which would change over the course of the war. Some would get better either dur to improved communication or improved orginization and improve decision making. Some woud get worse due to degraded commications or poorer orginization and decision making capability.
Da** I do get long winded... [:D]
I think I'll go find a nice Tiki Bar with a volcano and scantily clad young ladies (they don't have to be Italian) but when you want the best........ [X(]
ORIGINAL: dgk196
@ pbear
Interesting. I like the 'time' related concept. As long as it reflected actual abilities and not a 'one size fits all' application! One thing that made the various 'countries' air support was their ability to react, or not react, in a 'timely' manner!
Dennis
RE: What is and what is not.....
Posted: Thu May 29, 2008 6:03 pm
by Tim41
Space Aliens spawning from the volcano...should have the appropriate Penal Battalions assigned.
RE: What is and what is not.....
Posted: Thu May 29, 2008 6:32 pm
by Tim41
I felt the same at first. Your are not the first to be in the sights, but frick it! It's a freaking game I'm still waiting to play because the older version operates better...
1.03 Where are you!!!!?
RE: What is and what is not.....
Posted: Fri May 30, 2008 10:57 am
by GHQ
An interesting debate with a touch of humor [:)]
Don't be downhearted anyone if your ideas are rejected, I think it's only by this method some good improvements are being made to the game.
But unless we have ideas nothing will change, the thing that matters is we strive to improve what is a great game.
So lets continue to thrash out ideas for the good of the game.[;)]
RE: What is and what is not.....
Posted: Fri May 30, 2008 12:25 pm
by dgk196
Yea brother! I've seen so many good games 'die', computer and paper, because they stopped developing! It's not the end of the world of course, its just a game. But if all it takes is to keep up with the 'prevailing winds' why not?
Dennis [;)]