1) While a submarine IS indeed very vulnerable IF you hit it - a single hole in the pressure hull is often a big problem - they are not "easy to sink" because you cannot hit them.
And this is my point exactly in the game. DC attack accuracy is too great and weapon effect is too little. There are way too many direct hits on subs in the game... and when they are directly hit, the damage is generally less than what should be expected. This does not include those "hits" that produce comments such as "depth charge rattles sub."
2) We have never (in ANY form of WITP) used the REAL depths submarines used tactically. And the apparent "uniform standard" of test depth is NOT uniform in fact - because different nations define it differently. So we get better relative submarine survivability if we use the design depth - calculated from the test depth using national data. Since this ALSO gives us less lethality - it moves us toward solving the problem of submarines are too easy to sink.
Are you planning to use "test depth" to model submarine durability? If so, how will that decrease submarine sinkings? It's my understanding that the game already uses depth ratings to determine durability ratings.
But that is really beside the point. If you increase sub durability, you will make the sub harder to sink but that change, by itself, will not solve the problem. Durability really has nothing to do with the problem. The problem is that subs, in the game, are too easy to hit. How will you fix that? They should be harder to hit but when hit, should be more severely damaged. That is the crux of the matter. Until that is resolved, increasing durability will only mask the true problem.
I confirm that at deeper depths a pressure wave is potentially more dangerous. I don't think it is easy to get close enough however. The deeper a sub goes, the less likely the DC will be set for it. Below a certain depth it becomes IMPOSSIBLE to set for it (the exact depth varies with the DC - but you cannot set a DC for 100 fathoms if it has a 50 fathom limit).
Exactly my point... it's not easy to hit a submerged sub. And it doesn't matter how deep a WWII sub goes. Depth charges from any nation could reach it. The attacking vessel may set their charges too shallow but that isn't a physical limitation of the DC. Japanese DCs using the Type 3 model 1 depth charge pistol had 5 settings: 40, 80, 120, 160 and 200 meters. 200 meters is 656 feet. No US WWII fleet submarine was capable of operating at that depth. The Type 2 pistol was similar with the exception that it lacked the 200 meter setting. Still 160 meters equals 525 feet, again deeper than the test depth of a Balao class.
So let's talk ASW... a topic I am thoroughly familiar and comfortable with.
Your chance of knowing his bearing was much better than your chance of knowing his range - the opposite of radar - sonar bearings are good within a few degrees - but ranges get messed up by lots of things - not all of which were then understood
Bearing accuracy of WWII active sonars was on the order of 15-20 degrees. This was due to the smallness of the receiving head. Range (and we must remember it is slant range) was reasonable accurate at the distances of 1000-2000 yards it was being used.
You chance of knowing his bearing and range was much better than your chance of knowing his depth - almost no depth finding sonar existed - and depth was guessed based on doctrine, tactics, experience or mythology.
Determining an accurate depth is, and was, relatively straight forward. When a sonar "pinged", the transducer head could only pick up echoes within designed horizontal and vertical angles. As the ship moved towards the target, the target echo would be lost at some point. By comparing the last observed slant range with the known reception angle of the transducer head, a reasonalby accurate depth could be determined. It was a simple matter of triangulation to determine the spot on the surface under which the submarine was. You could also take the radar distance between two ships in contact and compare the slant ranges to the target of each and triangulate that way. There were several ways to do it that did not involve mythology. A good sonar operator could also determine a useful depth based on the target's propshaft RPMs and whether the propeller was producing compressed cavitation or not. If he knew themperature gradient of the water through bathythermography, he determine it very accurately.
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ORIGINAL: m10bob
On somewhat a similar note, and also according to Clay Blair's SILENT VICTORY, one of the things which assisted allied subs in the Pacific till maybe early '43 was that Japanese DC's had a ridiculous pre-set depth of something like 40 feet(?), as they did not feel subs would be operating any lower when intercepted.
IIRC individual Japanese skippers had to correct this manually, (and against orders) to achieve success in other than shallow water.
Which may or may not be good analysis. See above about how OUR setting was too deep - that your best shot was at a sub just submerging - for which you MUST have a very shallow setting. It was too shallow for a sub at depth - but then so was everyone elses - and - again see above - the chance was essentially nil no matter who was shooting vs such a target.
Which is why the THEORY that a DC at depth is more fatal is not very germane: you can't set it that deep in most cases, and if you can, you won't guess WHICH of many possible depths to set it at (when he is deep - how deep?)
ASW is hard. Anyone who says different does not understand ASW. And we need to make it less lethal or our subs are just titular subs - not useful instruments.
Sorry, m10bob but your data is incorrect. You may be getting confused with Japanese aerial depth charges which were preset before takeoff and were almost universally set to 40 meters though they could be set deeper. Aerial DCs were set shallow as it was most likely that the sub would have been spotted visually and in the process of diving when an aerial attack was made.
Consider this... a WWII sub operating at periscope depth has a typical keel depth of approximately 60 feet depending upon class. Japanese depth charges, as I related earlier had multiple depth settings and could be set just prior to dropping... in the same manner US depth charges had variable depth settings.
The problem was that the Japanese did not realize how deep a US sub could go and so based their tactics on what they knew... the operating depths of their own submarines. Don't confuse this with the depth capability of the pistol exploders.
El Cid... the fact that a depth charge is more injurious to a sub at depth is a reality. A DC exploding 30 feet from a sub will cause less damage when the sub is near the surface than if that sub is at 400 feet. And at 400 feet, that sub has less time to deal with flooding damage than if near the surface due to the pressure of the water entering that sub.
Once attacked, subs typically dove as deep as they could and it was at those depths that the majority of DC attacks occurred. To say it is not germane shows a keen lack of understanding of submarine evasion techniques and ASW tactics in general. And as I have said, and the research bears out, both Japanese and US depth charges could be set below the maximum operating depth of the subs in question.
ASW can be hard, no question about it. But it is by no means impossible. Not then, not today.
Passive sonabouys were better than this sounds like: set off a noise (drop a DC) - and measure the time of the bounced noise from the target - from different sonabouys. Time = range. If you get several echos you have the exact position in a sense no active sonar ever does.
Active sonar is not just used to measure range - but target speed. Doppler shift tells you if the target is opening or closing the sonar. The amount of change in pitch tells you how great the range rate shift (relative speed) is?
It is not EASY do to ASW - but it is not impossible. A lot has been written about relative ASW that is very misleading: in particular that the Japanese could not do it. When they wanted to - when it was worth the effort - they could. They hated USS Wahoo - and when she was found once again in the Sea of Japan - they set out to get her - using the very things it is written they didn't know how to do and would doctrinally not do: use combined air and sea assets, prosecute the target long enough, coordinate information between commands and services, etc. ASW should be possible but not easy - and should be heavily related to unit experiene - which DOES seem to be the case.
Sonobuoys were routinely employed late in the war by aircraft, not ships. And they were seldom used in the Pacific. Plus most ASW aircraft had but one sonar "listener" with only 2 ears. Even if he were able to listen to two sonobuoys and measure the echo times accurately, he would still need to know the exact positions of the sonobuoys and the explosion.
And using a passive sonobuoy(s) to imitate an active sonar by exploding a charge to create a ping was, and is, extremely inaccurate. First, this could only work if the charge detonated right next to the buoy otherwise you induce a significant range error. Second, if you put the charge close enough to reduce the range error, you would destroy the buoy. Third, the operator could not listen to the buoy when the charge exploded... he would blow out his ears, assuming the sonobuoy wasn't destroyed in the process.
The US Navy never employed this "tactic" you describe. It simply didn't work. There were just too many intangibles, unknowns, and assumptions to be made.
An easier, and much more accurate method, was to listen passively to the submarine noise. If contact was held on multiple buoys, an operator could evaluate the difference in sound strength and come up with a reasonbly accurate AOP.
WWII sonar sets were incapable of displaying doppler values. An operator could hear the change in pitch between the outgoing ping and the received echo and evaluate whether up, down or no doppler but he had no means of measuring that change in pitch and therefore could not calculate a reasonable target speed without a target plot. In WWII. most operators relied on "turncounting" to determine a speed. That is he counted the number of propshaft revolutions he heard and applied a TPK (turns per knot) value. If the sub's prop was turning 100 RPM and the TPK was 10, the sub speed was 10kts.
You are correct in that the Japanese did have the ASW know-how to prosecute subs but their main failing was not in equipping their ASW vessels with radar. Fully 80% of Japanese ASW ships did not have radar. Japanese airborne ASW efforts were just beginning to become effective when the war ended. They had a very good MAD set with a detectable slant range of 280 meters... more than the equivalent Brit or US system had... and they had developed a 5-plane tactic for using it that the US adopted for a short period after the war.
FYI everyone on a sonar ship or sub learns how to read sonar. The sound pervades the area and the vessel - you hear the outgoing ping and all the echos. You hear the doppler shift. You can come to understand what it means. In a skilled crew it is not even necessary to report - it is understood what each echo (or lack of it) means.
I'ld certainly like to know what ships did that. Sonar, especially passive, is a highly perishable skill. I believe that there are plenty of former Navy men on this forum that would dispute this claim. Men on a ship can certainly hear the ping but there is no way they will hear the echo. And even if they did, they wouldn't know up doppler from down.
BTW, Cid... what ships did you serve on in the Navy? I seem to remember you saying that you were an ET. Is that correct?
Chez