RE: New game with the same engine.
Posted: Sun May 11, 2008 7:28 am
Just in case Vic didn´t stop reading here i have some wishes.
One is not new:
Naval interception. I wish to be able to let my ships intercept any incoming ships
in case i activate the "intercept-option" (like for planes)
More mission types for planes: Anti sub patrol for example.
This should work a bit like recon. If a player moves his subs thru waters that are controlled by my planes then
there should be a chance the sub is detected and attacked depending on the number of planes i have there and the distance between
airfield and sub.
for this job. Special long range plane types would be nice here. The planes do their job on enemy turn and they are NOT available while own turn
because of their anti sub mission setting. This is a bit virtual like the Anti Supply option yet.
Minelayer: Needed to prevent enemy ships to block own ports or to protect own coasts
AP Reserve setting: A thing i asked for already long time ago. Player can set a amount of AP that are reserved.
Ok, how this works ? Player can move a ship unit to a coast, fire some rounds (3-4) and then move back the ships out of the dangerous area.
He just has to set a AP reserve of lets say 40 before he starts bombardment, then switch the reserve back to 0 to free the reserve and more back.
Players who don´t like micromanagement don´t have to use it [;)]
It is definitely helpful and better for realism especially when i have turn lengths of 3 or 4 weeks.
AT has only a few weak points. Why not eliminate them ?
Hopefully it´s not too late for wishes like this !
One is not new:
Naval interception. I wish to be able to let my ships intercept any incoming ships
in case i activate the "intercept-option" (like for planes)
More mission types for planes: Anti sub patrol for example.
This should work a bit like recon. If a player moves his subs thru waters that are controlled by my planes then
there should be a chance the sub is detected and attacked depending on the number of planes i have there and the distance between
airfield and sub.
for this job. Special long range plane types would be nice here. The planes do their job on enemy turn and they are NOT available while own turn
because of their anti sub mission setting. This is a bit virtual like the Anti Supply option yet.
Minelayer: Needed to prevent enemy ships to block own ports or to protect own coasts
AP Reserve setting: A thing i asked for already long time ago. Player can set a amount of AP that are reserved.
Ok, how this works ? Player can move a ship unit to a coast, fire some rounds (3-4) and then move back the ships out of the dangerous area.
He just has to set a AP reserve of lets say 40 before he starts bombardment, then switch the reserve back to 0 to free the reserve and more back.
Players who don´t like micromanagement don´t have to use it [;)]
It is definitely helpful and better for realism especially when i have turn lengths of 3 or 4 weeks.
AT has only a few weak points. Why not eliminate them ?
Hopefully it´s not too late for wishes like this !