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RE: Editor ideas

Posted: Thu May 08, 2008 10:07 pm
by NeverMan
ORIGINAL: Jimmer

ORIGINAL: Marshall Ellis

Hmmmm? Everybody wants more leaders. Should we allow you to create your own OR just expand our list OR maybe both?

I, for one, want to try to recreate the campaign that The General magazine came out with about 10 years after the game itself. I forget the name, but it was essentially 1792-1802, in the spirit of the grand campaign. France wasn't dominant, Nappy doesn't show up until 1796 (and is a 5.5.3 leader at that point), the Russians had Suvorov (sp?), a 4.5.4 cavalry leader, etc.

Are you talking about the Revolutionary Campaign? France starts out with a ton of militiia, isn't dominate, etc? Yeah, that was a really fun campaign game. I'm pretty sure we are talking about the same on.

RE: Editor ideas

Posted: Thu May 08, 2008 10:09 pm
by NeverMan
Jimmer,

I agree with Bresh, this is incorporated into the game now. You might be able to march a whole army across a river (which you can do NOW) it's just that it takes time (since the enemies occupy the other side of the bridge and are firing, etc at you) and it's going to effect your position (which is also reflected in the game).

IMO, this would be a waste as it is already included in the game.

RE: Editor ideas

Posted: Fri May 09, 2008 6:56 am
by bresh
ORIGINAL: Jimmer

ORIGINAL: bresh

Laugh :)
Good one Jimmer, there are bridges in the game already. It just not as easy to cross those when you march into enemies on the other side.
Thats why the movement slows down.
Thats why no extra movecost when no enemies on the other side, since then it wont slow you down.

Regards
Bresh

It may have been funny to you, but I was serioius. Of course there are bridges. I'm talking about BIG bridges, capable of running an entire army across, even WITH enemies on the other side. Or, one could think of them as a part of the river where there are numerous small bridges, such that one can cross without taking the penalty.

Thats just silly, they are in the game, why do you think you pay no extra costs when you move over rivers if no enemies are there ?

And if you can build super-bridges. why stop there, lets remake the map. cut down/grow woods. Build more fortifications in cities ?
I think for starter the editor just needs to edit units(placement,size,oob,factors,allowance, create(example delete Bernadotte and create him as a minor's leader), and for the map part(placement of corps, ownership,parts of kingdoms,ect).

If you where able to edit Kingdoms you could actually manage to add minors to current Kingdoms. And create new kingdoms from EIA.

Kind Regards
Bresh


RE: Editor ideas

Posted: Fri May 09, 2008 2:47 pm
by Jimmer
ORIGINAL: NeverMan

Are you talking about the Revolutionary Campaign? France starts out with a ton of militiia, isn't dominate, etc? Yeah, that was a really fun campaign game. I'm pretty sure we are talking about the same on.
Yup, that's the one. I never got to play it, and it looked interesting.

RE: Editor ideas

Posted: Fri May 09, 2008 2:52 pm
by Jimmer
Let me try this again, since two people seem not to comprehend it as previously written:
 
A "bridge" in this terminology would ELIMINATE the river crossing penalty for that area border crossing. No movement cost and no extra entries in the Cordon line of the battle table. The idea is that you pay money/manpower to make it easier to defend yourself in the future.
 
Maybe it's not the greatest idea.

RE: Editor ideas

Posted: Fri May 09, 2008 3:42 pm
by NeverMan
ORIGINAL: Jimmer

Let me try this again, since two people seem not to comprehend it as previously written:

A "bridge" in this terminology would ELIMINATE the river crossing penalty for that area border crossing. No movement cost and no extra entries in the Cordon line of the battle table. The idea is that you pay money/manpower to make it easier to defend yourself in the future.

Maybe it's not the greatest idea.

We comprehend you just fine. So WHY would this eliminate the penalties? What "technology" in this era would they have used to make it easier to attack across a bridge?

Maybe if you clarify the reasoning for us, we might get on board with that.

RE: Editor ideas

Posted: Fri May 09, 2008 5:06 pm
by bresh
Jimmer do we want EIA or whatever houserules all players used ? Lets keep this game real, and not imaginary.

The editors should improve the closeness to EIA not bring out gaps. Atleast not in first version.
So skip/drop an idea about SUPER Bridges, its not even in the mind of the time.

Why build bridges just build a dam and make a sea ?  And when enemies try pass you flood them all.
If you ask me there is 0 logic about bridges negating the dificulty about closing on the enemy who deploy as close as 1 feet to that bridge you try to pass.

If this is so, im not sure EIA is the game you really want to play. Since it wont be anything close to EIA.

Regards
Bresh





RE: Editor ideas

Posted: Mon May 12, 2008 4:07 am
by Jimmer
ORIGINAL: NeverMan
We comprehend you just fine. So WHY would this eliminate the penalties? What "technology" in this era would they have used to make it easier to attack across a bridge?

Maybe if you clarify the reasoning for us, we might get on board with that.
We were asked to brainstorm. I did so.

Avalon Hill put out a scenario using roughly the same rules, but covering a different time period (granted, only a decade earlier). I don't see any reason this game should be limited to just 1805-1815, once the editor comes out.

RE: Editor ideas

Posted: Mon May 12, 2008 3:19 pm
by NeverMan
Jimmer,

You are right. I suppose that there is no reason to limit anything with the editor, since if you dont' like the rules of the game then you don't have to play. Point taken. I just wanted to address the issue that "bridges" are currently being addressed by the EiA rules, that's all.

RE: Editor ideas

Posted: Mon May 12, 2008 3:46 pm
by Jimmer
Where the idea came from is from another old "board" game: Pax Brittanica. In that one, a couple of the powers could build the Panama Canal, to bridge the Atlantic and Pacific oceans (for allies, that is). So, my mind was thinking along this train of thought when up popped the idea of bridges.
 
Actually, there's a canal in Greece that might have been built in this era, too. I'm not sure if that would make any different in EiA, but that's how my mind operates sometimes. Probably not enough caffeine that day.

RE: Editor ideas

Posted: Tue Jan 13, 2009 12:24 pm
by Mardonius
Marshall:

Can we get a summary of what is editable by the editor and an update when we might see it? 1.06?
Thanks
Mardonius

RE: Editor ideas

Posted: Tue Jan 13, 2009 1:07 pm
by kirk23_MatrixForum
I believe if it is possible to edit something, then we should be able to edit to our hearts content, all that is in the game.
        question is can it be done, and when will the editor be available 1.08 ? this year, next year, when when when feels like christmas all over again, the suspence is unbearable [:)]


Wacky Idea for options ? More unit types ie 2 types off heavy ship construction, namely 3deckers and 2deckers [:D]

[font="Times New Roman"][/font]

RE: Editor ideas

Posted: Wed Jan 14, 2009 11:28 am
by iamspamus
This is EIA...

You want Wooden Ships and Iron Men...

[:'(]
ORIGINAL: hellfirejet

I believe if it is possible to edit something, then we should be able to edit to our hearts content, all that is in the game.
        question is can it be done, and when will the editor be available 1.08 ? this year, next year, when when when feels like christmas all over again, the suspence is unbearable [:)]


Wacky Idea for options ? More unit types ie 2 types off heavy ship construction, namely 3deckers and 2deckers [:D]

[font="Times New Roman"][/font]

RE: Editor ideas

Posted: Wed Jan 14, 2009 11:32 am
by Marshall Ellis
We'll have the editor in 1.06. I meant to have it in the 1.05 release but it just wasn't stable enough. If you want 3 deckers and 2 deckers then set a fleet counter up to take 30 heavies for 3 deckers and 20 for 2.
 

RE: Editor ideas

Posted: Wed Jan 14, 2009 12:44 pm
by Mardonius
Marshall:

I think I lot of the BS persnickety questions (I am probably the worst offernder) can be forefended by the editor publication...

best
Mardonius

RE: Editor ideas

Posted: Wed Jan 14, 2009 4:30 pm
by Jimmer
ORIGINAL: iamspamus

This is EIA...

You want Wooden Ships and Iron Men...

[:'(]
That would be a GREAT game for computers, if done correctly.

Marshall, got any spare time? :)

RE: Editor ideas

Posted: Thu Jan 15, 2009 12:55 am
by Dancing Bear
One thing about the editor release I worry about, is that releasing it will create a wave of bugs, that will keep the Marshall very busy, when perhaps there are other things to work on. Is the editor likely to create a lot of problems?

RE: Editor ideas

Posted: Thu Jan 15, 2009 9:24 am
by iamspamus
No. NO. There will be NO problems...at all. Just look into this ligh... [>:]

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ORIGINAL: Dancing Bear

One thing about the editor release I worry about, is that releasing it will create a wave of bugs, that will keep the Marshall very busy, when perhaps there are other things to work on. Is the editor likely to create a lot of problems?

RE: Editor ideas

Posted: Thu Jan 15, 2009 10:53 am
by Marshall Ellis
ORIGINAL: Mardonius

Marshall:

I think I lot of the BS persnickety questions (I am probably the worst offernder) can be forefended by the editor publication...

best
Mardonius

None of this is BS to me! Your questions / ideas have made this game much better!
Don't stop!


RE: Editor ideas

Posted: Thu Jan 15, 2009 10:54 am
by Marshall Ellis
ORIGINAL: Jimmer

ORIGINAL: iamspamus

This is EIA...

You want Wooden Ships and Iron Men...

[:'(]
That would be a GREAT game for computers, if done correctly.

Marshall, got any spare time? :)

I'll get-r-done tonite, that OK? :-0