RE: The Roman Empire v1.3 released
Posted: Sun Sep 28, 2008 3:10 pm
Here it comes. A lot of things came better and are now
even better balanced considering human vs. human games.
Enchanced some things to make the game more enjoyable.
Have fun!
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The Roman Empire Patch v1.3 (28.9.2008)
- Increased all city structural points
- Increased fortification and fortress structural points and
Roman fortress also have 1000 production points
- Triremes can now correctly do shorebombardement
- Doubled ship moving capacity (5 hex -> 10 hex)
- Increased heavy weapon moving capacity
- Reduced Barbarian unit power a bit, and gave the
same amount to AI
- Romans got a new cohort including few heavy weapons
- Increased heavy weapons ability to do damage at hard terrain
- Added 2 new actions cards. Both sides can now buy extra supply
with PP
- Fixed PP award system. Now each side can gain max. +50% PP more
than opponent from victorypoint locations
- Increased supply wagon carry capacity and reduced transfer
ability. Now horses are clearly better at transfering stuff
- Barbarians (Germania) got +2000 production points
- Rome got +1000 production points
- Roman 'Germania' Legion got morale boost
- Roman engineers are now rear area units and have better
hard terrain + fortification bonuses. This makes them very
good fighting force in special conditions. Cost also doubled
and engineer needs 2 manpower
- Enchanced Roman manpower usage code
- Reduced Bad Omen cardpower a bit
- Fixed small graphical error
even better balanced considering human vs. human games.
Enchanced some things to make the game more enjoyable.
Have fun!
--------------------------------------------------------------
The Roman Empire Patch v1.3 (28.9.2008)
- Increased all city structural points
- Increased fortification and fortress structural points and
Roman fortress also have 1000 production points
- Triremes can now correctly do shorebombardement
- Doubled ship moving capacity (5 hex -> 10 hex)
- Increased heavy weapon moving capacity
- Reduced Barbarian unit power a bit, and gave the
same amount to AI
- Romans got a new cohort including few heavy weapons
- Increased heavy weapons ability to do damage at hard terrain
- Added 2 new actions cards. Both sides can now buy extra supply
with PP
- Fixed PP award system. Now each side can gain max. +50% PP more
than opponent from victorypoint locations
- Increased supply wagon carry capacity and reduced transfer
ability. Now horses are clearly better at transfering stuff
- Barbarians (Germania) got +2000 production points
- Rome got +1000 production points
- Roman 'Germania' Legion got morale boost
- Roman engineers are now rear area units and have better
hard terrain + fortification bonuses. This makes them very
good fighting force in special conditions. Cost also doubled
and engineer needs 2 manpower
- Enchanced Roman manpower usage code
- Reduced Bad Omen cardpower a bit
- Fixed small graphical error