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RE: Remaining bugs - your top three...
Posted: Sun May 18, 2008 3:58 pm
by NeverMan
Yes, absolutely. That is how I, and a few others, think it should be done.
I can understand how people who have never played EiA before think this is a bad way to do it, but that's mostly because they just haven't played EiA, or probably not extensively, before.
I would be interested to see if there are any experienced EiA gamers who disagree with this and how their games managed to work out.
RE: Remaining bugs - your top three...
Posted: Sun May 18, 2008 10:20 pm
by larrywrose
That is how I always played it. It's listed in my old Avalon Hill copy of the rules at 7.5.2.10.1.3. This actually helps create Political points. In the example above by Marshall 4 PP are gained, while only 2 are lost if the French lose the battle. As opposed to the way I see it now where unless Napoleon is involved the gain and loss of PP is equal. One of the advantages of the allies against the French is the sharing of the PP loss in a stack with multiple countries vs the gain when they win. I know it's minor, but it does add up over the course of the game.
My 4 Items I would like fixed-changed.
1. Cheating
2. PP for multi country stacks
3. Allow simutaneous processing of Diplomacy Phase and the Economic phase.
4. In the Reinforcement phase, allow a player to select phases to skip. Such as the Naval Phase (very useful for Prussia & Austria).
Thanks again for your time.
Larry W. Rose
RE: Remaining bugs - your top three...
Posted: Sun May 18, 2008 11:42 pm
by NeverMan
ORIGINAL: larrywrose
3. Allow simutaneous processing of Diplomacy Phase and the Economic phase.
4. In the Reinforcement phase, allow a player to select phases to skip. Such as the Naval Phase (very useful for Prussia & Austria).
Although these aren't really bugs, I agree that these would be nice features to have. The skipping function could work very well for an MP who, say, just lost (or maybe won) a war and who is not going to do anything except build. This would really speed the game up.
The bottom line on features is: Anything that speeds up the game and doesn't effect gameplay that much would be greatly appreciated.
RE: Remaining bugs - your top three...
Posted: Tue May 20, 2008 1:02 pm
by Ashtar
Here there is a comprehensive list of bugs/rule deviations. Fix these and this game will be a true joy...
tm.asp?m=1810101
If I should chose just three, I would say:
1) pp loss/gain for loaned corps and fleets
2) Naval evasion - not having this is a BIG game unbalance towards GB
3) pp loss gain for naval combat have to be halved since 2 EIANW fleets roughly 1 EIA fleet - again a game unbalancing for GB.
RE: Remaining bugs - your top three...
Posted: Tue May 20, 2008 8:40 pm
by Ted1066
1) besieged port supply - this one continues to annoy me. It seems its close, but not quite there.
2) Minor control being snatched away by MPs - this is more an exploit on the part of the AI than a bug, I suspect, but it is annoying all the same. Eg say you are Austria and you just DoW'd Hesse, which gets supported by France. You step in and crush the Hessians as Austria and leave a corps in the capital along with a single factor garrison. The following turn, Prussia (also at war with France) walks into Hesse and also deposits a garrison into the capital. At the end of that turn control goes to . . . Prussia! Whaaaaaaaa?
3) ability to load a corps onto a transport/HS in a blockaded port. I don't recall the rules stating this is not allowed. Otherwise, an enemy could toss a single LS fleet with 1 ship at your port to blockade and you would never be able to transport your troops out.
Those are 3 of the things I'd like to see corrected.
Cheers,
Ted
RE: Remaining bugs - your top three...
Posted: Wed May 21, 2008 1:00 am
by NeverMan
If the port is being blockaded by an enemy fleet you aren't going anywhere until you 1) beat the blockade or 2) slip past right? Maybe I am thinking of EiA.
RE: Remaining bugs - your top three...
Posted: Wed May 21, 2008 12:06 pm
by Marshall Ellis
Ted1066:
Besieged port supply should be working? You do see differently?
I have a few systems test games where it works fine???
Tell me a little more about what you are seeing, if you can...