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RE: Lurker awakens
Posted: Wed May 21, 2008 8:38 am
by undercovergeek
ORIGINAL: npilgaard
More acronyms used above:
ARM: armor unit
MECH: mechanized unit
WiFCON: WiF CONvention - a one-week of continual play tournament
and last but not least:
WiF: World in Flames [;)]
thats a great help thanks [;)]
ive pretty much got them sorted now - and was even aware of what a d10 was - i didnt realise after never playing the game that this was used to determine a number of outcomes, nor was i aware of the implications of a second d10 in this process.
But as stated i can only hope to understand all this by playing this highly anticipated game - i check these forums every day - no idea why i know its not coming until December!!!
RE: Lurker awakens
Posted: Mon May 26, 2008 4:36 pm
by Klingon
The main advantage of a 2DX CRT, IMO, is the allowance for more or less likely outcomes. With a straight 1D10 roll, each outcome is 10% likely, and none is any more or less likely than the others (although you can make events more likely than 10% by assigning a range of results to it, such as 8+ for a 30% chance, occurring on an 8,9, or 10). With a 2D10 roll, the median value of 11 is far more likely (IIRC, it's 10 times) than the results at the ends of the table, 2 or 20, each having a 1% chance of happening.
So, it's a bit more complex than just adding 10 more results to the table.
RE: Lurker awakens
Posted: Mon May 26, 2008 5:55 pm
by Grapeshot Bob
Reading through these forums almost gives me chest pain as I remember the 1970s and the vast rule sets in old school strategic wargames.
Queue the disco ball and the soundtrack to Saturday Night Fever
"Rule 67.8.4.23
Rural Baby Boom Effects on Reinforcement
During summer and fall turns each player rolls 1D10 on the Population Standard Deviation Table (67.2). Each player cross references and modifies the result with another 2D10 roll on the Polio Epidemic and Acute Diarrheal Illness Table (67.3). The phasing Allied players may add a +1 modifier to both rolls if they have researched either Water Treatment Plant or Polio Vaccine. This bonus does not apply to any country who's central government is Communist or Warlord. The result is the Population Increase Modifier.
During a phasing player's Economic Phase, the Population Increase Modifier can be used to augment the draft callup, allowing players to purchase more units or to modify the strengths of pre-existing units. Valid results in the table have black numbers with red backgrounds. Please ignore the entries with black numbers on green backgrounds (these are a printing error that will be fixed in the next edition). This modifier can be used in place of the Agricultural Mechinisation Bonus (see 89.7.64.1002) or it can be added to the Foreign Trade Modifier as determined in the first (and only first) Trade Deficit Accumulation Phase (see 2.456.2 (g - f)) for the Allied player or most recent Axis Forced Labour Accumulation Phase (see 2.457).
If these results are greater than 25, the following effects are in force for any nation whose national capital lies north of the Tropic of Capricorn. If the national capital is controlled by another nation this benefit is never applied until the capital is reaquired. Vichy France does not gain this benefit at any time.
The Axis player may then add a positive modifier to any die rolls during a combat phase in which he acts first (but not second). During the first three combats he may elect to add +3, +2 or +1 to any Combat Result. He may add these modifiers in any order but only once in any of the three initial combats.
If either Italy or Japan are no longer part of the Axis, or have not yet joined the Axis, the total modifiers (as determined above) are reduced by 1/3 and rounded to the nearest whole interger (for the Axis players only).
Benefits for the Allied player (including Communist countries) are the same as for the Axis with one exception. If the Allied side (not including the Communist bloc) controls any two of: Gibralter, the Suez Canal, the Panama Canal, Yalta or Greenland before 1943 they may apply a second modifier of +2, but only once per game (for each Allied member nation), with the exception of South Africa and New Zealand (who may only add +1).
This modifier does not apply to cavalry units (unless it is an SS cavalry unit), air to ground support, or submarine combat in the Medeterranean Sea or North Atlantic. The modifiers can not be used in combat in which a battleship (but can be used by a pocket battleship) constructed before 1936, unless a friendly aircraft carrier or hospital ship is within two hexes.
Cossack units may not use the Rural Baby Boom Reinforcement Regular Rules and must use the Modified Population Standard Deviation Table (67.3).
Also, countries with Roman Catholic traditions (Spain, Italy, Greece, and France) may add the usual 1D10 minus 5 modifier for National Reproduction, unless they are controlled by an Axis power, in which case the National Reproduction Modifier is -2. Occupied France only loses the 1D10 minus 5 modifier after 1941 (if occupied) but regains it if the Allies invade either Normandy or Southern France (if Vichy controlled) before September 1944."
Queue the laser light show and the latest Moby dance track on your iPod
God help me how I loved those days.
Good thing this sucker is run by a computer.
GSB
RE: Lurker awakens
Posted: Tue May 27, 2008 9:08 am
by marcuswatney
ORIGINAL: Grapeshot Bob
Also, countries with Roman Catholic traditions (Spain, Italy, Greece, and France) may add the usual 1D10 minus 5 modifier for National Reproduction,
Spotted a bad error in the rules there, Bob. Greece is Orthodox, not Catholic. Sorry, but the designer is going to have to withdrew the game for five years and extensively playtest it again as it is
fatally flawed!
Seriously though, my second-favourite rule from the halcyon days of the seventies comes from SPI's Sniper which had a rule to cover "an erect man exposing himself at a window".
But my all-time favourite comes from GDW's Chaco. Truly, they really did have this rule:
"A combat result of No Effect has no effect."
RE: Lurker awakens
Posted: Tue May 27, 2008 2:33 pm
by composer99
My mind almost broke reading through Grapeshot Bob's post... [X(][X(][X(]
Tell me.. is that a real rule... I mean, really?
RE: Lurker awakens
Posted: Tue May 27, 2008 5:04 pm
by SLAAKMAN
"Rule 67.8.4.23
Rural Baby Boom Effects on Reinforcement
During summer and fall turns each player rolls 1D10 on the Population Standard Deviation Table (67.2). Each player cross references and modifies the result with another 2D10 roll on the Polio Epidemic and Acute Diarrheal Illness Table (67.3). The phasing Allied players may add a +1 modifier to both rolls if they have researched either Water Treatment Plant or Polio Vaccine. This bonus does not apply to any country who's central government is Communist or Warlord. The result is the Population Increase Modifier.
During a phasing player's Economic Phase, the Population Increase Modifier can be used to augment the draft callup, allowing players to purchase more units or to modify the strengths of pre-existing units. Valid results in the table have black numbers with red backgrounds. Please ignore the entries with black numbers on green backgrounds (these are a printing error that will be fixed in the next edition). This modifier can be used in place of the Agricultural Mechinisation Bonus (see 89.7.64.1002) or it can be added to the Foreign Trade Modifier as determined in the first (and only first) Trade Deficit Accumulation Phase (see 2.456.2 (g - f)) for the Allied player or most recent Axis Forced Labour Accumulation Phase (see 2.457).
If these results are greater than 25, the following effects are in force for any nation whose national capital lies north of the Tropic of Capricorn. If the national capital is controlled by another nation this benefit is never applied until the capital is reaquired. Vichy France does not gain this benefit at any time.
The Axis player may then add a positive modifier to any die rolls during a combat phase in which he acts first (but not second). During the first three combats he may elect to add +3, +2 or +1 to any Combat Result. He may add these modifiers in any order but only once in any of the three initial combats.
If either Italy or Japan are no longer part of the Axis, or have not yet joined the Axis, the total modifiers (as determined above) are reduced by 1/3 and rounded to the nearest whole interger (for the Axis players only).
Benefits for the Allied player (including Communist countries) are the same as for the Axis with one exception. If the Allied side (not including the Communist bloc) controls any two of: Gibralter, the Suez Canal, the Panama Canal, Yalta or Greenland before 1943 they may apply a second modifier of +2, but only once per game (for each Allied member nation), with the exception of South Africa and New Zealand (who may only add +1).
This modifier does not apply to cavalry units (unless it is an SS cavalry unit), air to ground support, or submarine combat in the Medeterranean Sea or North Atlantic. The modifiers can not be used in combat in which a battleship (but can be used by a pocket battleship) constructed before 1936, unless a friendly aircraft carrier or hospital ship is within two hexes.
Cossack units may not use the Rural Baby Boom Reinforcement Regular Rules and must use the Modified Population Standard Deviation Table (67.3).
Also, countries with Roman Catholic traditions (Spain, Italy, Greece, and France) may add the usual 1D10 minus 5 modifier for National Reproduction, unless they are controlled by an Axis power, in which case the National Reproduction Modifier is -2. Occupied France only loses the 1D10 minus 5 modifier after 1941 (if occupied) but regains it if the Allies invade either Normandy or Southern France (if Vichy controlled) before September 1944."
[&o]

I cant take it!! [:D]
RE: Lurker awakens
Posted: Tue May 27, 2008 5:06 pm
by marcuswatney
ORIGINAL: composer99
Tell me.. is that a real rule... I mean, really?
Of course it's not true. It's not nearly long enough or detailed enough to be a real board-wargame rule.
The rule most famous for its esoteria appears in the monster game Campaign for North Africa. When supplying the Italians you have to provide them with extra water with which to cook their pasta.
RE: Lurker awakens
Posted: Tue May 27, 2008 5:29 pm
by Grapeshot Bob
Tell me.. is that a real rule... I mean, really?
Nah.
Made it up.
But you hardcore types know
exactly what I mean. Need a Ph.D or law degree to figure out.
Massive rulesets with many contradictory rules. Huge exceptions to rules. Long errata sheets.
And bad grammar sometimes.
GSB
RE: Lurker awakens
Posted: Thu May 29, 2008 8:37 am
by npilgaard
ORIGINAL: Grapeshot Bob
"Rule 67.8.4.23
Rural Baby Boom Effects on Reinforcement
(etc.)
Lol!! [:D]
Very fun indeed!
RE: Lurker awakens
Posted: Thu May 29, 2008 10:57 pm
by Taxman66
It's made up, but not too far fetched. I mean does anyone remember 'Pasta Points'? That was a real rule, or really a snide reference to a real rule.