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RE: Turn Based or Realtime

Posted: Sat Jun 07, 2008 12:18 pm
by Yogi the Great
Turn based by far

Usually better games as far as tactics and strategy, plus result doesn't rely on quick reflexes or missing action in one area while trying to play in another.

RE: Turn Based or Realtime

Posted: Sat Jun 07, 2008 1:32 pm
by pzgndr
Turn based.

RE: Turn Based or Realtime

Posted: Sat Jun 07, 2008 2:52 pm
by Peter Fisla
I would put a slight edge to hexes and turn-based but if real-time is done well then I like real-time as well (example close combat series, airborne assault series).

RE: Turn Based or Realtime

Posted: Sat Jun 07, 2008 2:59 pm
by Sarge
ORIGINAL: Hertston
At the risk of infuriating V22 Osprey even further 'Take Command' and the Prosim games should certainly be included. Indeed including all of those and CM:SF (which I happen to think shines in RT) I'm struggling to think of a recent attempt at a serious wargame that really messed up RT?


Yes, another shinning example of how real-time can keep an even balance between enjoyable but realistic game play.





PS: What’s Osprey going to do [:D]

RE: Turn Based or Realtime

Posted: Sat Jun 07, 2008 3:13 pm
by Joram
Neither

RE: Turn Based or Realtime

Posted: Sat Jun 07, 2008 3:16 pm
by 06 Maestro
RT vs the ai, wego vs an opponent in a distant location (simply because of convenience), TB when I'm in the mood for checkers, or a checkers like game[:D] I couldn't help myself.

RE: Turn Based or Realtime

Posted: Sat Jun 07, 2008 4:06 pm
by andym
Turn based.

RE: Turn Based or Realtime

Posted: Sat Jun 07, 2008 4:21 pm
by yammahoper
TB.

Though a nice RT is fun from time to time (TA remains a big favorite with me).

yamma

RE: Turn Based or Realtime

Posted: Sat Jun 07, 2008 5:14 pm
by Kuokkanen
Tough question... Steel Panthers, X-Com & UFO seiries, MegaMek and BattleTech makes me want to answer turn games, but Starfleet Command, Total Annihilation, Supreme Commander and even Dawn of War makes me want to answer RTS. AARGH! I can't decide! [:@]

RE: Turn Based or Realtime

Posted: Sat Jun 07, 2008 5:17 pm
by reg113
TB

RE: Turn Based or Realtime

Posted: Sat Jun 07, 2008 6:24 pm
by mjk428
Like a lot of people I can't pick one. I don't just play hex-based wargames. If I did, then turn-based would be the logical choice for me.

I'm currently playing GTA IV - which would surely suck if turn-based. OTOH, I think Mass Effect would have been much better if the combat wasn't resolved so much like a shooter. Turn-based, or at least the ability to pause and give individual orders, would have made that game much more replayable for me. As it stands you can play from start to finish quite effectively with nothing but an assault rifle. Which renders all the character choices, and the AI controlled allies in combat, rather meaningless to me.

Generally the more strategic the scope, the more I prefer turn based. One exception to that rule, and there are some others, is Harpoon. A game that plays perfectly in real-time with time compression & pause.

So neither choice is "better". The important thing to me is how well the chosen method works in each game. As of late the games I prefer to play are not turn based. They're not "strategy games" in the strict sense of the word either. If wargames are to again be #1 in my heart, the computer opponents need to get a lot better and the interface needs to be seamless. Otherwise I'd rather play on my XBox 360 (solo & multiplayer) or even the Wii. Does Wii Bowling qualify as turn-based? :)

RE: Turn Based or Realtime

Posted: Sat Jun 07, 2008 7:00 pm
by EUBanana
No preference, it doesn't actually feature into any decisions I make regarding what games I play.

RE: Turn Based or Realtime

Posted: Sat Jun 07, 2008 9:06 pm
by V22 Osprey
So far I count 23 turn based,6 realtime.
 
I kinda figured turn based would win since alot of matrix games are turn based.
 
People outside of Forum:
1 Turn Based,6 Realtime.
 
I used to like Realtime more,but then I found this gameboy game called Advanced wars 2(turn based) and couldn't stop playing it.Then SPWAW further got me into Turn based.Turn based games does have more strategy than realtime,but it isn't realistic.In real life,the enemy is not going to way til you move,anything can happen at anytime.For me I like both.But a good realtime strategy is COTA or HTTR.It isn't a click fest and it's the only operational realtime game I've seen.

RE: Turn Based or Realtime

Posted: Sat Jun 07, 2008 9:23 pm
by sabre1
Enjoy both, but if push comes to shove, turn based.

RE: Turn Based or Realtime

Posted: Sat Jun 07, 2008 10:00 pm
by Arctic Blast
Can't really choose. It completely depends on the game, and how well it's implemented.

RE: Turn Based or Realtime

Posted: Sat Jun 07, 2008 10:21 pm
by V22 Osprey
that's 25 TB,7 RT(People who can't decide or choose both I count as 1 TB,1 RT)

RE: Turn Based or Realtime

Posted: Sat Jun 07, 2008 10:28 pm
by Deathtreader

Pausable Real time...... ala COTA.

RE: Turn Based or Realtime

Posted: Sat Jun 07, 2008 10:43 pm
by Prince of Eckmühl
Processing horse-power permitting, I prefer RT on the computer. My favorites are the games from the Sid Meier's Gettysburg and Close Combat families. Likewise, I rarely play hex-based computer games, turns, or no turns. And I'd much rather play against a human, competent, or otherwise.

PoE (aka ivanmoe)

RE: Turn Based or Realtime

Posted: Sat Jun 07, 2008 10:45 pm
by Hertston
ORIGINAL: V22 Osprey

Turn based games does have more strategy than realtime,but it isn't realistic.In real life,the enemy is not going to way til you move,anything can happen at anytime.

An issue that is pretty much resolved by WEGO. I think it is only a significant 'realism' issue at the tactical level anyway, above that (and even including it in many ways) there is still a big action/reaction process going on as the initiative changes, and a well designed turn-based system can capture that very well.

RE: Turn Based or Realtime

Posted: Sat Jun 07, 2008 11:31 pm
by V22 Osprey
I'll count Herston as a Turn based vote.I have finally got a clear vote from him.