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RE: AT v1.20 public beta

Posted: Sat Aug 23, 2008 6:27 pm
by Appren
Once this is gold, and I upgrade, will it cause any issues with ongoing PBEMs running 1.16 (or whatever the last version was) ?

RE: AT v1.20 public beta

Posted: Sat Aug 23, 2008 8:40 pm
by Vic
@appren,
 
yes it will cause security warnings as long as your playing against somebody with a lower version then v.120.
 
kind regards,
vic
 

RE: AT v1.20 public beta

Posted: Thu Aug 28, 2008 12:50 am
by lancer
Goodaye,

I'd like to put a vote of appreciation for the hardcore logistics option. This really toughens up the challenge and forces you to jam your logisticians hat on very firmly.

While it does introduce a lot more micromanagement it is optional and it really does highlight the importance and difficulites of the supply side of running a war.

Great stuff.

(edited 3rd Sep 08)

I haven't found any problems with supply not going from one HQ to another (as mentioned earlier in this thread). If you have a subordinate HQ it will still receive automatic supply from it's higher level HQ. All the units attached to a HQ still receive automatic supply as well.

Perhaps the patch has been tweaked and that problem had been resolved by the time I downloaded.

Overall I find the hardcore logistics option puts a lot more emphasis on your supply net. You need the physical links (as per the normal game) but you also need a lot more transport (trucks / cargoships / trains) to shuffle stuff around. Because your production arrives only at that particular production source (eg. city) and not your forward deployed headquarters, you have to physically move it to where you want it via you supply net and transport capacity.

Due to the doubling in the cost of trucks along with your greater need for them, the option puts a fair handicap on the human player and correspondingly ups the difficulty.

The downside to all this logistical joy is that you spend a lot of time shifting stuff from A to B. Whether that outweighs the benefits is going to, as ever, be a personal choice but for those of us (probably a small minority) that like a stronger emphasis on the importance of supply and logistics this is about the best simulation/game out there that I know of.


Cheers,
Lancer

RE: AT v1.20 public beta

Posted: Wed Sep 24, 2008 7:09 pm
by lion_of_judah
with this new patch v1.20 why isn't the options for peace, nuclear weapons available when making your own scenarios, instead of only with random ones?

RE: AT v1.20 public beta

Posted: Sun Sep 28, 2008 3:54 pm
by Jeffrey H.
I'd like to voice a concern regarding alliances. In the games that were pre v1.2, allies could manage to help one another although often it was tricky to keep anti-supply from causing more harm than the overall help was doing good.
 
Now, in v.12 we can't see or go into territory that an ally occupies. So, there is no way to cooperate in a fight on your allies territory.
 
What I'd like to see is some sort of intermediate posiiton that allows for non-interception and no anti-supply of your allies forces and at the same time movement and overflight are possible. Is this possible ?
 
 

RE: AT v1.20 public beta

Posted: Mon Sep 29, 2008 6:45 am
by Widell
ORIGINAL: Jeffrey H.
What I'd like to see is some sort of intermediate posiiton that allows for non-interception and no anti-supply of your allies forces and at the same time movement and overflight are possible. Is this possible ?

This simply needs to happen. Otherwise, AT has been seriously flawed IMHO. Unfortunately, Vic has ruled out other developments in this area in another thread: tm.asp?m=1922074 The talk about "another title" is interesting, but let's hope this is not the response we'll get on a majority of the requests and ideas put forward for AT as it stands today. That would be a pity me thinks....