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Posted: Sat Dec 01, 2001 3:08 pm
by Lyhrrus
The A1 and A2 Chassis are good for heavy energy titans. Heavy energy weaponry is weight heavy (more tons/slot). Although you may have a bit of a harder time fitting in the engine size you want, I find that the extra weight and stability offered by those two chassis often outweigh what I can do with the A3 and A4 chassis. Granted, many people like to pack the best electronics and cram on as many weapons as possible onto their assaults which results in the A3 and A4 chassis used more often than the others.

Posted: Sat Dec 01, 2001 5:36 pm
by Thorgrim
Actually, the A1 is better than the A3 in some situations, and the A4 is not that much better than the A1, in terms of slots in useful places vs available tonnage. The A2 is undoubtedly the weakest of them all.

Posted: Sun Dec 02, 2001 3:00 am
by rosary
The bottom line is that the seperate chassis in each weight class have only minor differences. The main being, different slot allocations and movement modifiers. I would suggest that if you make a design and reach the full weight and find you have several unused slot locations, you might try the same design on a chassis that fits you design more perfectly. Especially if it has a bonus move modifier. Otherwise, choose the chassis that you think looks the best.

Posted: Sun Dec 02, 2001 3:39 am
by Thorgrim
The problem with assaults, *IMO*, is that the chassis are too light. 5 more tons wouldn't hurt. On the contrary, 5 less tons in the A4 would make you think hard on using it. It's not too hard to come up with good, underweight assaults. It'd also make you choose between having good electronics or good weaponry. You can have both right now, and that's one thing I don't like in assaults.
Scanned the v1.4 database and the least used chassis are R1 (5), L4 (4), M3 (1!), H1 (2), A2 (1!). A4 is the most used (19!). A4 needs to be toned down, M3 H1 A2 improved. Changes would have to be in number of slots.
This is academic of course, unless Marga wants to make major changes in the factory <img src="smile.gif" border="0"> And Eric in the new databases <img src="smile.gif" border="0">

Posted: Sun Dec 02, 2001 4:21 am
by jmikkone
Iceman,

Woopsie. <img src="rolleyes.gif" border="0"> Stepped on my own trap.

You propably can't put any more current or voltage on a powerline that's already running red hot.. But I don't think such a powerline could be considered being under very 'normal' circumstances, then. <img src="smile.gif" border="0">

A nominal working level has usually quite a bit of a margin for safety. Such a margin COULD be utilized if you want to run the risk of completely falling apart.

Posted: Sun Dec 02, 2001 9:38 am
by rosary
The factory in essence seems very similar to the old version 1.4. But it has all new graphics and some new weapons. There are other changes which I won't discuss at present.

Posted: Sun Dec 02, 2001 2:58 pm
by Thorgrim
Originally posted by Jukka Mikkonen:
A nominal working level has usually quite a bit of a margin for safety. Such a margin COULD be utilized if you want to run the risk of completely falling apart.
If the power source allows you to, yes, at your own risk <img src="smile.gif" border="0"> But will you always be replacing equipment between battles because you don't know just how much you stressed it, or risk having it break down just when you need it the most? <img src="smile.gif" border="0">