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RE: Supply system improvements

Posted: Sat Aug 02, 2008 8:52 pm
by JMass
ORIGINAL: comrade

Did you edit the files in scenario directory or edited a saved game?

I have copied the folder of one scenario renaming folder and scenario to have one more.
Make sure that all the coordinates in all files are correct. Check out ConsoleOut.txt, there may be an error information there.

Thanks again! [;)]

RE: Supply system improvements

Posted: Sun Aug 03, 2008 12:56 pm
by JMass
I would change some supply related modifiers in consts.csv but my modifies don't work, No supply effectivity modifier remains 15% and a unit with only 9 supply points receives 50% of replacements, so as a test I tried to lower turns in July to 1 and even this don't work.
My changes:
#No supply effectivity modifier (int, %);;;;;;;;;;
30;;;;;;;;;;

Max replacements for land units (% of strength);100;100;100;100;100;90;75;50;30;15


ORIGINAL: comrade
Use Edytor Grafu Miast.exe to edit cities_diagram.csv

What is the purpose of the value 0-20?
you should also create a node in the sea grapp by adding row in sea_nodes.csv

Where can I find coordinates "bitmap X;bitmap Y;" ?

RE: Supply system improvements

Posted: Sun Aug 03, 2008 1:59 pm
by JMass
ORIGINAL: JMass

I would change some supply related modifiers in consts.csv but my modifies don't work,

Forget it, modifies don't work only if in a copy of the scenario's folder, so to have two different versions of the same scenario it could be necessary to modify something more.





RE: Supply system improvements

Posted: Sun Aug 03, 2008 4:53 pm
by comrade
ORIGINAL: JMass
ORIGINAL: comrade

Did you edit the files in scenario directory or edited a saved game?

I have copied the folder of one scenario renaming folder and scenario to have one more.

In such case, make sure you edit misc.csv file!! There's sth like "scenario directory name" there. It has to be exactly the same as the directory name for scenario. This may be the reason why your changes in consts.csv didnt work. Your new scenario reads files from old scenario, because misc.csv still points to it.

As for bitmapX, bitmapY, these are the pixel coordinates on data\gfx\europe.PNG bitmap. Using these you set where the port icon will appear in the naval screen.

RE: Supply system improvements

Posted: Sun Aug 03, 2008 5:38 pm
by JMass
ORIGINAL: comrade
In such case, make sure you edit misc.csv file!!
As for bitmapX, bitmapY, these are the pixel coordinates on data\gfx\europe.PNG bitmap. Using these you set where the port icon will appear in the naval screen.

Thank you, now I could begin to play "seriously"!
[8D]