RE: Best WWII Grand Stratigy Game
Posted: Tue Aug 05, 2008 5:05 am
+1 Veldor
What's your Strategy?
https://forums.matrixgames.com:443/
Veldor. I don't lmow that you have looked at the WiF forum, but if you did, I don't think you would have much doubt that this project is being as done as professionally as you will ever see a game desigm. What makes this game so unique is he has assembled some of the hardest core WiF players from all over the world to help him on this projrct. I highly suggest you go to that forum and and take a look see what is going on in there. To say there are things going on in there that us unique to all of matrix's gaming is a terrible understatement. The game itself had been around close to 25 years now and it is aleays getting updated. It is withought question outside of maybe the ASL games the most intensly complicated game of all time., and the people who play this game religiously have put in a lot of their time to assist Steve in getting this out around Christmastime. Never in all my years of game playing have I seen such intense attention to detail. This game when it comes out will be the most heavily researched game by far ever in the history of the gaming industry because we have a worldeide fraternity that is stopping at nothing to ensure thuis thing comes out right and the first time. There will eventually be several add ons later but for now, we have so many volinteers helping Steve out in this project because we, more than anyone know what is at stake here. And what is at stake is something that should make WiTP like a monopoly game compared to this one. I don't know ghow many counters are in WiTP, but In MWiF there will be over 8600 of them, and that is not even close to be all of them. If you were to read all the pages of the game itself, it would be in excess of a thousanf pages when you factor in all the expansions that can come with it If you were to compare the two, then think of it this way, Everything you get in WiTP you pretty much get in MWiF, except you have to add the same complexity and detail the the entire world map, and as we all know, the european sector was much more complex tham the pacific. So everything is going to work out just fine. they have assembled the best team you could possibly have for a wargame such as this and everyone is working so well together. It is actually quite extrairdinary and being put together in a way that no game ever has done before. So keep the faith. This one is the real deal and If you were to look at all the postings on the WiF forim, you will probably rest a lot easier that this game is being put together the right way. It's nice to know that we have people who jave played this game, some of them for all 25 years, so they know all the nuiances of the game and that is a great help to Steve over there in matrix gamesORIGINAL: Veldor
If WiF fails us I fear all hope is lost...
We are done for...
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ORIGINAL: Veldor
My loss I'm sure but I wonder how much harder it will be to learn it... to risk money on it... and to spend the $100+ people are talking about.
ORIGINAL: panzers
When it does come out, Joe, you will see that WiF is truly going to be the grandaddy of all war games for many years to come. You start playing this one and you will never be asking this question again
ORIGINAL: Veldor
But what's still clearly lacking to me is my all-time favorite.... Turn-Based Tactical WWII. Where are my 6 choices there?!?! Lock 'n Load comes closer to completing a minimum lineup but still, based on WWII Grand Strategy Counts you should have 3 or 4 similar tactical titles like that by now...
ORIGINAL: Erik Rutins
...I think CEAW is a good successor to SC as far as great fun factor, better looks but more realism, as is SC2.
I'm not privy to inside info re price (if there even is any yet) but more than $100 sounds unlikely.I've no game at all to play in that category. It's so sad really. I still cry out for ASL some nights. If only Matrix would finally rescue me from that by finishing Lock'n Load and other WWII Tactical Games...
On the original note it will be interesting to see how many people actually buy MWiF... I get this awful feeling like only those who have knowledge of the board game will buy it. Though I've owned hundreds if not a thousand board games.. I never owned or played that one... My loss I'm sure but I wonder how much harder it will be to learn it... to risk money on it... and to spend the $100+ people are talking about.
I can completely understand though. Having played ASL I'd pay $250 easily for a faithful PC conversion. But try getting the non-initiated to even consider that...
No, I think its going to have to be $70-$80 at an extreme to have any chance. But who knows.. I guess if its really perfect upon release they could garner $99 out of me.. I still don't see $100+ though, unless it was some sort of collectors edition with a cloth map and what not [:D]
From my selfish perspective I can think of all kinds of things it should have (learning tutorials to teach at least 50% of the rules and not just bare bones basics, strategy guide to give newbies some clue how to proceed, toggles to turn off ridiculously mundane and monatenous micromanagement tasks to make the game play faster, etc.) but given how extremely complicated the game is in the first place I'll drop all requirements and just ask for a mostly bug-free Vista-capable game that I can actually play before this time next year. [:D]
ORIGINAL: GJK
As mentioned elsewhere, I'm beta testing Computer War in Europe II (Decision Games) and am really impressed with what that will offer. What it doesn't offer however is an AI. It will be an excellent Pbem program though (and solo of course). I'm also very much looking forward to MWiF. I have some iteration of the boardgame but never had the chance to learn to play it. I will be very interested to see if an AI can even be programmed for something on such a grand scale that will provide a decent game (or if it will be more for learning the game and then when you want to really "play" you play against another human).
It has to be remembered that the computer port of World in Flames has always been a one-man project, first by Chris and then Steve, with quite a long hiatus in between. Since Steve took it over there has been consistent progress and religiously regular contact and consultation with the fan-base.ORIGINAL: HansBolter
ORIGINAL: panzers
When it does come out, Joe, you will see that WiF is truly going to be the grandaddy of all war games for many years to come. You start playing this one and you will never be asking this question again
Perhaps, but the problem remains that we may never live to see it. It must certainly hold the record for the longest time in development.
Besides, I have yet to be convinced. From my perspective it never caught on with my boardgame group who played foure other gmaes in it's genre to death: Third Reich, WWII, ETO/PTO and Krieg. We just never found WIF to measure up to the others.
ORIGINAL: jnier
ORIGINAL: GJK
As mentioned elsewhere, I'm beta testing Computer War in Europe II (Decision Games) and am really impressed with what that will offer. What it doesn't offer however is an AI. It will be an excellent Pbem program though (and solo of course). I'm also very much looking forward to MWiF. I have some iteration of the boardgame but never had the chance to learn to play it. I will be very interested to see if an AI can even be programmed for something on such a grand scale that will provide a decent game (or if it will be more for learning the game and then when you want to really "play" you play against another human).
I've been waiting for CWIE2 for years. Do you have an ETA for it?
So completely untrue unless you add two qualifiers... "Wargame game design" and "in the public's eye" then I'd agree 100%. And that's very commendable but let's be accurate and not exaggerate [;)]Veldor. I don't lmow that you have looked at the WiF forum, but if you did, I don't think you would have much doubt that this project is being as done as professionally as you will ever see a game desigm.
Which is awesome, excellent, <insert favorite adjective here>, for the current WiF players but doesn't mean much of anything to those who haven't played. I'd honestly prefer to hear that there are hoards of people playtesting that have never touched the game before and that they are working on tuning the interface and tutorials to accomodate the under or un-initiated. I could care less if some optional rule or some nuance isn't implemented correctly. I'll never know either way.What makes this game so unique is he has assembled some of the hardest core WiF players from all over the world to help him on this projrct.
Why do you assume I haven't already?I highly suggest you go to that forum and and take a look see what is going on in there. To say there are things going on in there that us unique to all of matrix's gaming is a terrible understatement.
Sounds like you need to visit the forum [;)] It aint makin Christmas.The game itself had been around close to 25 years now and it is aleays getting updated. It is withought question outside of maybe the ASL games the most intensly complicated game of all time., and the people who play this game religiously have put in a lot of their time to assist Steve in getting this out around Christmastime.
And outside of me playing devils advocate here.. All of what you say is essentially why I posted what I did. Agreeing with everything you say.... If WiF fails us I fear all hope is lost...We are done for...Never in all my years of game playing have I seen such intense attention to detail. This game when it comes out will be the most heavily researched game by far ever in the history of the gaming industry because we have a worldeide fraternity that is stopping at nothing to ensure thuis thing comes out right and the first time. There will eventually be several add ons later but for now, we have so many volinteers helping Steve out in this project because we, more than anyone know what is at stake here. And what is at stake is something that should make WiTP like a monopoly game compared to this one. I don't know ghow many counters are in WiTP, but In MWiF there will be over 8600 of them, and that is not even close to be all of them. If you were to read all the pages of the game itself, it would be in excess of a thousanf pages when you factor in all the expansions that can come with it If you were to compare the two, then think of it this way, Everything you get in WiTP you pretty much get in MWiF, except you have to add the same complexity and detail the the entire world map, and as we all know, the european sector was much more complex tham the pacific. So everything is going to work out just fine. they have assembled the best team you could possibly have for a wargame such as this and everyone is working so well together. It is actually quite extrairdinary and being put together in a way that no game ever has done before. So keep the faith. This one is the real deal and If you were to look at all the postings on the WiF forim, you will probably rest a lot easier that this game is being put together the right way. It's nice to know that we have people who jave played this game, some of them for all 25 years, so they know all the nuiances of the game and that is a great help to Steve over there in matrix games
I will be taking several pictures of the upcaming con starting this weekend and will try to post them daily so that you can see what goes on in these games.
We're looking at about 30 to 50 people from all over the world to be at this convention, so that will mean 6 - 10 tables of games going on at once.
ORIGINAL: Erik RutinsORIGINAL: Veldor
But what's still clearly lacking to me is my all-time favorite.... Turn-Based Tactical WWII. Where are my 6 choices there?!?! Lock 'n Load comes closer to completing a minimum lineup but still, based on WWII Grand Strategy Counts you should have 3 or 4 similar tactical titles like that by now...
Hm - Steel Panthers: World at War, John Tiller's Campaign Series, Panzer Command are the top three in the turn-based tactical WWII category. The first two are classics, the third is an entirely new 3D effort and all IMHO are great games. Have you tried all of those?