sPzAbt653 - Soviet AI for FITE

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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sPzAbt653
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RE: sPzAbt653 - Soviet AI for FITE

Post by sPzAbt653 »

The Map and Order of Battle are done. If anyone would like to see it to offer criticism or suggestions, send me an e-mail. The events and objectives are not in yet, so this is not playable at this point, but it is pretty to look at!
fogger
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RE: sPzAbt653 - Soviet AI for FITE

Post by fogger »

All my Christmas's will come at once. I wish I could help but being new my learning curve is still going straight up. I [&o] you.
Thought for the day:
If you feel like doing some work, sit down and wait....... The feeling does go away.
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vahauser
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RE: sPzAbt653 - Soviet AI for FITE

Post by vahauser »

ORIGINAL: Curtis Lemay

I once had a screwy idea on how to get the PO programmed for some of these monster scenarios. I was only half serious, but it might one day be taken seriously. The idea was to make a game of it. It could even be done via team play. Two teams, one for each side, would program the PO objectives for their respective side (each team member getting a section of their side's force to program). All the files would then be collected and turned over to a moderator, who would (probably using the F4/F5 feature) combine all the objectives into one combined scenario file. The scenario would then be played in PO vs PO mode. Better programmers win. Sort of like a 1-turn WEGO.

But, the bonus would be that, after this process was over, the scenario would have had both sides PO programmed.

This is a good idea. Has there been a "FitE PO Programming Championship" thread started yet?
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sPzAbt653
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RE: sPzAbt653 - Soviet AI for FITE

Post by sPzAbt653 »

Ready for playtest. Already sent to those who have previously expressed interest.

Here's to few bugs! Cheers!
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vahauser
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RE: sPzAbt653 - Soviet AI for FITE

Post by vahauser »

sPzAbt653,

Have you thought about making a 'Directive 21' thread in the Scenario Design sub-forum?  That way, playtesters would have a convenient place to discuss your scenario.
Menschenfresser
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RE: sPzAbt653 - Soviet AI for FITE

Post by Menschenfresser »

Did you send a copy to me, sPzAbt653?
 
menschenfresser AT rcn DOT com
 
If not, I'd love to give it a spin.
Make wargames, not war.
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sPzAbt653
Posts: 10159
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: sPzAbt653 - Soviet AI for FITE

Post by sPzAbt653 »

ORIGINAL: Menschenfresser

Did you send a copy to me, sPzAbt653?

menschenfresser AT rcn DOT com

If not, I'd love to give it a spin.

I did, must have been the wrong address. Pity the poor fool that received this file and has no idea what it is!

I sent again, did you receive it yet?
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