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RE: New Assault rules / AI

Posted: Mon Aug 25, 2008 8:21 am
by Legionaer
ORIGINAL: Krec

For assaults to have the best chance:

Disrupt all units
Kill as many men as you can before assaulting
Surround and/or assault from multiple hexes
Assault with only full supplied units, no low supplied if you can help it
Use as many high assaulting units as you can and use leaders for extra help

This is for non Bunker/Pillbox assaults

for Bunkers and pillboxes you must use engineers and/or flame
if you dont have then bypass , dont waste yor time

If you follow these rules you will win most of yor assaults
This is a very good explanation how it works at the best!

Stefan

RE: New Assault rules / AI

Posted: Tue Aug 26, 2008 3:23 am
by XLVIIIPzKorp
Jason, I looked in the manuals folder and found just a PDF entitled "assault_basics_v1_280115" containing only some basic diagrams about surrounding, guiding assaulted units, etc. I have not yet downloaded 1.04. Is the document you mention in the 1.04 update?

Thanks

RE: New Assault rules / AI

Posted: Tue Aug 26, 2008 10:55 am
by Jason Petho
Yes, it comes with the 1.04 UPDATE installation.

Jason Petho

RE: New Assault rules / AI

Posted: Thu Aug 28, 2008 1:00 pm
by Bonzo Dog
ok this is now turning into another discussion about assault rules, this was not my intention my question was as this game is being modified/improved is the AI gonna get modiifed/improved too ?

the AI used to be ok in my opinion but these new assault rules have weakened , the balance of the whole game needs some kind of adjustment imo

is it just me ?

RE: New Assault rules / AI

Posted: Thu Aug 28, 2008 6:38 pm
by simovitch
ORIGINAL: Bonzo Dog

ok this is now turning into another discussion about assault rules, this was not my intention my question was as this game is being modified/improved is the AI gonna get modiifed/improved too ?

the AI used to be ok in my opinion but these new assault rules have weakened , the balance of the whole game needs some kind of adjustment imo

is it just me ?
Bonzo Dog - I'm starting my 6th mission on a 1.04 EF DCG and the AI is not making bad choices on Assaults. 1.04 delivers a fair solution to Assaults IMO, and the AI seems to be reading the odds and assaulting accordingly. So give the beta 1.04 a try and see for yourself.[:)]

RE: New Assault rules / AI

Posted: Sat Aug 30, 2008 10:28 am
by Bonzo Dog
Hi

simovitch what are you talking about ?

i have tried the assault rules in 1.03 hence this post , 1.04 beta corrects some of the anomalies but that is not my point ( ihave downloaded it and installed it and played it still the same as 1.03)

my experience of the AI with the assault rules has been poor , AI making assaults when it has no possible outcome except killing/disrupting its own units, assaults which may have worked in talonsoft days just dont anymore, i have played both WF and EF campaigns, so the AI just makes winning even easier cos it assaults and reduces its own effectiveness

maybe i didnt explain myself clearly in the first place

but i now get the impression this post was a waste of time and people and using to argue about assault rules all over again

is the AI going to be improved ?? yes / no ???

RE: New Assault rules / AI

Posted: Sat Aug 30, 2008 11:31 am
by simovitch
Bonzo Dog - I got your point and it's a valid question. I was wondering the same thing while playing 1.03.

I just haven't experienced the same results that you have in 1.04 which IMO brings assaults back closer to the auto-kills of the talonsoft days. The AI doesn't seem to assault as much as it did in 1.02 so I reckon that the AI is adapting and didn't need (the probably tremendous effort required for) improving.