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RE: Possible AI issue.

Posted: Sat Aug 23, 2008 9:43 am
by Jim D Burns
ORIGINAL: Twotribes
Sorry, did I miss something? In WW2 the germans did not suborn their troops in Rumania to them. In fact they attached the smaller nations forces to their Corps and Army.


Right, but for game play purposes if you prefer not to control every minor power personally, but want to create a Rumanian 3rd Army, the best way to do that would to be to simply lend those German units to the Rumanians for use during their turn.

That way the in-combat cooperation effect still exists without the need to micro-manage every one of your allied minor powers personally. So the Rumanian 3rd Army can then do its thing during Rumania’s turn even though historically it was attached to Army Group South.

And the fact it’s under AI control helps to somewhat mitigate the fact the human player has such a huge advantage over the AI.

Jim

RE: Possible AI issue.

Posted: Sun Aug 24, 2008 2:47 pm
by doomtrader
Already know how it should be solved so we will check is the best solution possible to implement.

RE: Possible AI issue.

Posted: Sun Aug 24, 2008 5:52 pm
by Twotribes
Another AI problem. I am playing allies, Germany over ran France but refuses to attack Paris. They have captured almost every city and most of the Maginot line with a large force near Paris. They refuse to attack and refused to surround Paris when they could have now because of inaction there are 3 new units on 3 sides of Paris as well , it is late 40 and of Course France has not fallen.