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RE: Modding Units

Posted: Sat Sep 06, 2008 10:35 pm
by cw58
[&o] Thanks, Warhorse. You beat me to it. That's what I get for typing such long posts. [:D]

Good idea about Rapidshare. Kind of scary for a non-tech person like me. I've never tried the mod swapper even though I downloaded it. I like to stick with what I know and I've still got plenty of hard-drive space. [;)]

RE: Modding Units

Posted: Sat Sep 06, 2008 10:39 pm
by cw58
I have got to learn to type faster. [8|] Are you guys ganging up on me? [;)]

Thanks, junk2drive, for the new link. And for saving me from having to upload something. [&o]

@GetBackUp, you can find 1.02 if you follow junk2drive's link. Also, in your manuals sub-folder, you will find a file named "EF_German_Platoon_Listing". That will explain (more or less) all the values listed in the platoon files.

RE: Modding Units

Posted: Sat Sep 06, 2008 10:39 pm
by junk2drive

RE: Modding Units

Posted: Sat Sep 06, 2008 11:03 pm
by GetBackUp
Thanks everyone. I greatly appreciate all the time and effort you've all put in. I understand it all now. Slow bunny here sometimes lol. Thanks again for all your help.
 
Regards
Jeff

RE: Modding Units

Posted: Sat Sep 06, 2008 11:17 pm
by Warhorse
No problem man, have fun!! @CW58,LOL, if you change your mind about wanting to use JSGME, just holler, I'll walk you through it, not as hard as it may seem!! Thanks all for helping out GetBackUp, it's a pain just starting out modding and wondering how to get started.

Mike

RE: Modding Units

Posted: Mon Sep 08, 2008 2:20 am
by GetBackUp
I'm back lol. I'm getting a data error "File company09.oob: line 3: Invalid unit reference number: 9118". What is this? I'm installed to 1.04 Beta. I've upgraded the Construction Engineers and had a friend encrypt the files.
 
Regards
Jeff

RE: Modding Units

Posted: Tue Sep 09, 2008 12:44 am
by cw58
ORIGINAL: GetBackUp

I'm back lol. I'm getting a data error "File company09.oob: line 3: Invalid unit reference number: 9118". What is this? I'm installed to 1.04 Beta. I've upgraded the Construction Engineers and had a friend encrypt the files.

Regards
Jeff

I hope you backed up your original platoon09.obx file because you're probably going to need it. [:D] The companyxx.oob file takes units from the platoon file and organizes them into companies. As you're getting an error on the very first platoon listed in the company.oob, I would say that your entire platoon09.obx file is corrupted. Check and see if you have any UK units available in the OOB editor, say ... any month in 1941. If you don't, then your platoon09.obx is more than likely corrupted. Usually, if you mess up a single line modifying a unit, then only that unit disappears while the others are still there.

I don't know of any encryption program out (yet) that will encrypt 1.04 files and I believe Jason would just as soon keep it that way. The old encryption programs will work on 1.02 and before, but not any later version. [:(]

RE: Modding Units

Posted: Tue Sep 09, 2008 4:13 am
by marcbarker
yep that is true. your freind probably has the encryption for pre-1.03

RE: Modding Units

Posted: Sat Sep 13, 2008 4:52 am
by cw58
ORIGINAL: GetBackUp

I'm back lol. I'm getting a data error "File company09.oob: line 3: Invalid unit reference number: 9118". What is this? I'm installed to 1.04 Beta. I've upgraded the Construction Engineers and had a friend encrypt the files.

Regards
Jeff

Hi Jeff,

How are you doing with your modding? Did you get your files straightened out?

RE: Modding Units

Posted: Sat Sep 13, 2008 1:31 pm
by Jason Petho
Yes, sorted him out with no issues.

That I know of anyway.

Jason Petho

RE: Modding Units

Posted: Mon Sep 15, 2008 1:03 am
by GetBackUp
Hey Guys:
 
Yes "The God" sorted me out. Up and running. Jason expect more files lol. Thanks for everyones help.
 
Jeff
 

RE: Modding Units

Posted: Tue Sep 16, 2008 11:11 am
by marcbarker
yes he is the god of updates......

RE: Modding Units

Posted: Fri Sep 19, 2008 11:33 pm
by GetBackUp
Another question is it possible to mod in a build bunker ability into one of the engineer units? Does anyone know if this is possible?
 
Regards
Jeff

RE: Modding Units

Posted: Sat Sep 20, 2008 12:50 am
by Jason Petho
ORIGINAL: GetBackUp

Another question is it possible to mod in a build bunker ability into one of the engineer units? Does anyone know if this is possible?

Regards
Jeff

Not without code changes, no.

You can upgrade an Improved Position to Trenches with Construction Engineers though.

Jason Petho

RE: Modding Units

Posted: Sat Sep 20, 2008 12:20 pm
by Borst50
I wish to import the Gepanzert HQ units from EF into WF to replace the HQ trucks for German panzer units. Can anyone tell me how to do this? Will I need to have files encrypted after I modify them? Basically, I havent tried this before.

Thanks Guys.

RE: Modding Units

Posted: Sat Sep 20, 2008 2:03 pm
by Jason Petho
ORIGINAL: Borst50

I wish to import the Gepanzert HQ units from EF into WF to replace the HQ trucks for German panzer units. Can anyone tell me how to do this? Will I need to have files encrypted after I modify them? Basically, I havent tried this before.

Thanks Guys.


The German OOBs from East Front will be imported into West Front in 1.05 if you don't mind waiting?

Jason Petho

RE: Modding Units

Posted: Sat Sep 20, 2008 2:07 pm
by Borst50
Nahhh, I dont mind the wait, I'm just tinkering around...but this is basically for my own edification. It's kinda like baby steps to modding my own games. If I can figure out what I need to do, and in no particular "coherent order", I can get a handle on things better. If that makes sense.

RE: Modding Units

Posted: Sat Sep 20, 2008 2:17 pm
by Jason Petho
Here is an excellent place to start:

http://redarrowproductions.com/DGres.htm

Jason Petho

RE: Modding Units

Posted: Sat Sep 20, 2008 2:27 pm
by Borst50
cool...thats a start....that'll keep me busy for a little bit...but I noticed it for the Talonsoft version, am I to assume the same principles apply to the Matrix version? lol...I know the senarios wont work with the matrix version, but I had to ask.

RE: Modding Units

Posted: Sat Sep 20, 2008 2:30 pm
by Jason Petho
ORIGINAL: Borst50

cool...thats a start....that'll keep me busy for a little bit...but I noticed it for the Talonsoft version, am I to assume the same principles apply to the Matrix version? lol...I know the senarios wont work with the matrix version, but I had to ask.


Scenarios will work from the Talonsoft version, 99% of the time. If the scenarios were produced with the PB#1 disc offered from The Blitzkrieg wargame club, they will not work (although most times even these will).

The principles of unit creation are the same, although there are some additional unit types now that were not in the Talonsoft version. Nothing you would have to be concerned about regarding adding armoured HQ's.

Jason Petho