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RE: New Units & Graphics
Posted: Mon Sep 08, 2008 7:40 pm
by 1925frank
ORIGINAL: phcas
If the armor unit is loaded on the recovery vehicle it moves on on the actionpoints of the recovery vehicle (like mounted infantry and guns).
Greetings Caspar
Yes, the game is structured to do that.
Thanks for sharing. These are all very interesting.
RE: New Units & Graphics
Posted: Mon Sep 08, 2008 7:44 pm
by MrRoadrunner
phcas, Your work borders on art and genius!
I like the towed guns, and the unlimbered guns, and would love to see something like that in 2010! [8D]
It would give me something to live for! [;)]
RR
RE: New Units & Graphics
Posted: Mon Sep 08, 2008 8:17 pm
by phcas
It is possible to make platoon numbers visible on tanks...........................

RE: New Units & Graphics
Posted: Mon Sep 08, 2008 8:28 pm
by MrRoadrunner
[&o] phcas, you are the man! Whoah hoo!
RR
RE: New Units & Graphics
Posted: Mon Sep 08, 2008 8:44 pm
by big dawg
The pics are beautiful!
Is there a way to use the towed AT guns and towed cannons with the JTCS version?
RE: New Units & Graphics
Posted: Mon Sep 08, 2008 9:02 pm
by phcas
ORIGINAL: big dawg
The pics are beautiful!
Is there a way to use the towed AT guns and towed cannons with the JTCS version?
All units have a Up00000.bmp file. This is a view of the unit unloaded. Some units have also Mp00000.bmp files (Mounted) This showes the unit loaded. If you for example bring a Mp01064.bmp file of a AT gun towing Sdkfz 11 in the game, then, when loaded, the Sdkfz 11 in the game does not only show a filled helmet but you will see a AT towing Sdkfz 11. There is one problem! Whatever you load on the Sdkfz 11, it will always show the towing AT gun. So what must happen to use this "towed"graphic line is that voor example the Sdkfz 11 wil have more slots in the OOB files. For example 01998 = Sdkfz 11 towing AT Gun. 01999 = Sdkfz 11 towing leFH18 gun etc. So you can bring the right graphics to the right company's. Trucks can carry guns or men. If you give them more slots and update the OOB's you can see mounted men or a mounted gun with the right units.
That's all for today. It's 01.00 hour in Holland, I go to bed
Greetings Cas

RE: New Units & Graphics
Posted: Mon Sep 08, 2008 9:07 pm
by Huib
Phcas,
Great work. I hope some of it will find it's way into the game.
Perhaps you can replace the 12,5 cm German Flak (P01767). I made that icon in the past and it's absolutely awful.
At the time there was nobody with any talent to make it.
Huib
ps Je bent ook Nederlands?
RE: New Units & Graphics
Posted: Mon Sep 08, 2008 9:11 pm
by phcas
ORIGINAL: Huib
Phcas,
Great work. I hope some of it will find it's way into the game.
Perhaps you can replace the 12,5 cm German Flak (P01767). I made that icon in the past and it's absolutely awful.
At the time there was nobody with any talent to make it.
Huib
ps Je bent ook Nederlands?
Hoi Huib,
Nog eentje dan voor het slapen gaan. Ik ben ook Nederlands inderdaad. Ik zal eens kijken naar de 01767, maar niet meer vandaag.
Sorry for the English speaking people. Just told Huib I am Dutch to.
Greetings Cas
RE: New Units & Graphics
Posted: Mon Sep 08, 2008 10:15 pm
by MrRoadrunner
phcas,
Hier, hebben we allemaal kunnen Nederlands? At least all those that speak Campaign Series! [:D][/align] [/align]RR[/align] [/align]
RE: New Units & Graphics
Posted: Mon Sep 08, 2008 11:15 pm
by tide1212
That's some impressive stuff

RE: New Units & Graphics
Posted: Tue Sep 09, 2008 12:57 am
by TAIL GUNNER
phcas, where have you been hiding all this time?[:'(]
Your beautiful art breathes new life into this old game....
Your ADGZ icon looks 100 times better than the original!
um, no offense to the original artist.[:o]
RE: New Units & Graphics
Posted: Tue Sep 09, 2008 5:12 pm
by phcas
The Mp file problem. Jason?
The game reads early (E-) late (L-) snow (S-) and normal units. A problem is that the Mp files have no early or late status. I tryed this out but it does not work. For example the Sdkfz 251/1 in early colors is grey. The late version is colored in cammo. The game can only read one Mp version. So this means if the Mp version is grey it will be wrong in the late war and if it is cammo it will be wrong in the early war. In a very old Eastfront version the was one E-Mp01072 file in the special folder but this did not work. Whatever I tried did not work. If the game could read E-Mp files and L-Mp files we can make wonderfull things. Jason?

RE: New Units & Graphics
Posted: Tue Sep 09, 2008 5:14 pm
by Jason Petho
ORIGINAL: phcas
The Mp file problem. Jason?
The game reads early (E-) late (L-) snow (S-) and normal units. A problem is that the Mp files have no early or late status. I tryed this out but it does not work. For example the Sdkfz 251/1 in early colors is grey. The late version is colored in cammo. The game can only read one Mp version. So this means if the Mp version is grey it will be wrong in the late war and if it is cammo it will be wrong in the early war. In a very old Eastfront version the was one E-Mp01072 file in the special folder but this did not work. Whatever I tried did not work. If the game could read E-Mp files and L-Mp files we can make wonderfull things. Jason?
Yes, I know.. I tried too. That is the problem with the empty/full trucks I added. The default to the "grey" canvased trucks, unfortunately.
I am hoping this can be remedied in the future!
Jason Petho
RE: New Units & Graphics
Posted: Tue Sep 09, 2008 5:36 pm
by phcas
Airplane problems.
The in-game aircraft have some problems. A enemy submarine kills my aircraft on 10 kilometers distance and it seems that the aircraft can't fight other aircraft.
I will stay in my bunker till it is fixed

RE: New Units & Graphics
Posted: Tue Sep 09, 2008 5:39 pm
by Jason Petho
ORIGINAL: phcas
Airplane problems.
The in-game aircraft have some problems.
Aircraft vs aircraft isn't an option as of yet.
ORIGINAL: phcas
A enemy submarine kills my aircraft on 10 kilometers distance and it seems that the aircraft can't fight other aircraft.
You have a 40 hex visibility in your scenario?
I would recommend reading the bootcamp documentation for the new scenarios. It discusses the new unit limitations and how they should be used in scenario design. As you've noted, there are limitations based on the game engine.
Jason Petho
RE: New Units & Graphics
Posted: Tue Sep 09, 2008 8:52 pm
by marcbarker
aircraft to aircraft wouuld be cool but isn't there other pressing issues....great artwork outstanding by the way.
RE: New Units & Graphics
Posted: Wed Sep 10, 2008 3:34 pm
by andym
[font=arial]Dude,they are AWESOME!!!![/font]
RE: New Units & Graphics
Posted: Thu Sep 11, 2008 4:17 am
by dgk196
Man this is great..........[&o]
"Casper", I've tried to send you an email request for your graphics, but it keeps 'bouncing back' as undeliverable........
Is there an alternate address?
Thank you
RE: New Units & Graphics
Posted: Thu Sep 11, 2008 6:13 am
by Dumnorix
Thanks Caspar for the beautiful work.
Your 2 icons are included in my mod JTCS meets PG3D.
Here are an view of Dalis work in the last 2 weeks.
H.Balck
RE: New Units & Graphics
Posted: Thu Sep 11, 2008 2:30 pm
by Eagle Strike
Wow these pieces of artwork and eye candy are fantastic... Phcas... you are the "Michelangelo" of CS graphics...