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RE: Improving PBEM, again
Posted: Mon Sep 22, 2008 10:13 am
by Marshall Ellis
How many use yahoo/google groups?
RE: Improving PBEM, again
Posted: Mon Sep 22, 2008 11:20 am
by NeverMan
ORIGINAL: Marshall Ellis
How many use yahoo/google groups?
2 = google
1 = yahoo
1 = TGHQ forum (for some odd reason, not sure why this group doesn't use google since it's so much better)
RE: Improving PBEM, again
Posted: Mon Sep 22, 2008 1:00 pm
by timewalker03
Neverman why they won't use google is a factor of control and feeling important.
RE: Improving PBEM, again
Posted: Mon Sep 22, 2008 3:25 pm
by NeverMan
ORIGINAL: timewalker03
Neverman why they won't use google is a factor of control and feeling important.
I have been getting that impression lately, not just from the group or gazfun but from our new host also, it's quite strange.
RE: Improving PBEM, again
Posted: Wed Sep 24, 2008 8:13 am
by eske
The purpose of TGHQ is to create a group of wargamers willing to commit themselves to the games they enter in a wellbehaved maner and a positive atmosphere. Thus making it possible to actually complete a game like EiANW.
It may be a little more encumberant in use than google/yahoo groups, but gazfun is doing quite well with the resources he got. The main advantages as a pleyer is, there are more games running, more than 7 players around making them easier to find, more players gathering experiences on how to keep this game going in spite of difficulties encountered. A better chance to find temps when a player is away, or replacements. It is possible to sign up for new games or vacancies etc. etc.
All in all using this forum to upload gamesfiles is a small price for what you get, IMHO.
/eske
RE: Improving PBEM, again
Posted: Wed Sep 24, 2008 11:37 am
by NeverMan
ORIGINAL: eske
The purpose of TGHQ is to create a group of wargamers willing to commit themselves to the games they enter in a wellbehaved maner and a positive atmosphere. Thus making it possible to actually complete a game like EiANW.
It may be a little more encumberant in use than google/yahoo groups, but gazfun is doing quite well with the resources he got. The main advantages as a pleyer is, there are more games running, more than 7 players around making them easier to find, more players gathering experiences on how to keep this game going in spite of difficulties encountered. A better chance to find temps when a player is away, or replacements. It is possible to sign up for new games or vacancies etc. etc.
All in all using this forum to upload gamesfiles is a small price for what you get, IMHO.
/eske
Doesn't sound any different than THIS forum, to be honest.
The fact is that TGHQ can still do ALL those things with their FORUM and have the groups use a better tool like google, I guess I don't really see the conflict.
RE: Improving PBEM, again
Posted: Wed Sep 24, 2008 1:01 pm
by Marshall Ellis
I'm not familiar with TGHQ and have never used it??? I may have to investigate for my curiosity.
RE: Improving PBEM, again
Posted: Wed Sep 24, 2008 5:09 pm
by bOrIuM
Is it possible to activate/deactivate the auto-battle for PBEM games ? It is very frustrating when a single corp (or two corps) play a battle alone with a pre-selected tactic ? What if we WANT to play all battles ?
RE: Improving PBEM, again
Posted: Thu Sep 25, 2008 9:17 am
by Marshall Ellis
ORIGINAL: bOrIuM
Is it possible to activate/deactivate the auto-battle for PBEM games ? It is very frustrating when a single corp (or two corps) play a battle alone with a pre-selected tactic ? What if we WANT to play all battles ?
Nope. Single corps defending should always give temp control to the computer.
PBEM quick combat will ALWAYS give the defender temp control to the computer.
Now, you should be able to enable / disable PBEM Quick Combat IF you have allowed game config changes to happen during the game. Does this make sense?
RE: Improving PBEM, again
Posted: Thu Sep 25, 2008 4:59 pm
by gwheelock
ORIGINAL: Marshall Ellis
ORIGINAL: bOrIuM
Is it possible to activate/deactivate the auto-battle for PBEM games ? It is very frustrating when a single corp (or two corps) play a battle alone with a pre-selected tactic ? What if we WANT to play all battles ?
Nope. Single corps defending should always give temp control to the computer.
PBEM quick combat will ALWAYS give the defender temp control to the computer.
Now, you should be able to enable / disable PBEM Quick Combat IF you have allowed game config changes to happen during the game. Does this make sense?
Actually; you need to be able to disable this even for "Single corps defending" at the
defending player's option. The reason is that "Single corps defending" isn't always a
"single" corp - it may very well be in a position to be REINFORCED by an entire stack &
you are not allowing this.
RE: Improving PBEM, again
Posted: Thu Sep 25, 2008 5:46 pm
by Jimmer
I'll go one step further than Gwheelock: ALL battles that have corps on both sides should always be fought with chits.
To refresh your memory, there was a HUGE thread that discussed this a while back. That was the one where people got all bent out of shape over the issue of trivial combats when a 5-to-1 ratio of strengths exists. I mention that only to remind you of the discussion; it's not directly related to this question (but, I can't find the thread now).
The end result of that discussion was that ALL battles that were not trivial combats MUST be fought by the players, unless the defender specified a chit pull in the stack's standing orders.
Trivial combats are excepted because you can't reinforce into a trivial combat. (On the flip side, though, a force that took part in a trivial combat should still be available to reinforce other combats.)
RE: Improving PBEM, again
Posted: Fri Sep 26, 2008 12:35 am
by bOrIuM
Or what if its a guard corp, you may want to commit the guards ?
And I particulary agree with the reinforcement for that corp.
And I add, even if Trivial combats downt need the action of a player, its currently impossible for a player whos besiged to know what is the force of his opponent.
RE: Improving PBEM, again
Posted: Fri Sep 26, 2008 9:14 am
by Marshall Ellis
What about simply making single corps minors subject to the temp AI control?
Reinforcement and Guard commitment should not be an issue here. Is this a reasonable compromise? Otherwise you will swap files FOR all of the minors in the game with corps!
RE: Improving PBEM, again
Posted: Fri Sep 26, 2008 10:13 am
by eske
Still thinks being able to preset an order, that forces battlesfile exchange for a single defending corps is most flexible solution.
And integrating it into the UI should be straight forward. Just add this option below the list of chits available....
/eske
RE: Improving PBEM, again
Posted: Fri Sep 26, 2008 10:51 am
by NeverMan
ORIGINAL: Marshall Ellis
What about simply making single corps minors subject to the temp AI control?
Reinforcement and Guard commitment should not be an issue here. Is this a reasonable compromise? Otherwise you will swap files FOR all of the minors in the game with corps!
I really don't have a problem with this as long as you mean Minor Minors, not MP Minors.
RE: Improving PBEM, again
Posted: Fri Sep 26, 2008 6:23 pm
by Jimmer
ORIGINAL: NeverMan
ORIGINAL: Marshall Ellis
What about simply making single corps minors subject to the temp AI control?
Reinforcement and Guard commitment should not be an issue here. Is this a reasonable compromise? Otherwise you will swap files FOR all of the minors in the game with corps!
I really don't have a problem with this as long as you mean Minor Minors, not MP Minors.
I think I agree, but I'll restate to make sure:
I agree with Marshall as regards combat with minors that are only controlled by the major for the "minor country control" process, not minors that fully belong to a major power.
So, if I as Prussia declare war on Hess, and someone (GB, maybe) gets control, I have no problem with that being done the way things are now.
But, later in the game, when France declares war on me (and I still own Hesse), I want to have the chit pull.
See also the response I'm about to write to Eske.
RE: Improving PBEM, again
Posted: Fri Sep 26, 2008 6:25 pm
by Jimmer
ORIGINAL: eske
Still thinks being able to preset an order, that forces battlesfile exchange for a single defending corps is most flexible solution.
And integrating it into the UI should be straight forward. Just add this option below the list of chits available....
/eske
This is possible now, IF one remembers to do it. But, the problem I have is that options change depending on the situation. Before Nappy got defeated in some battle, I might be more interested in a risky choice. But, after I've lost the 5 PP for losing with Nappy, I'm going to be much more interested in "safe" options. This can and does change in the middle of phases (even in the middle of a single player's phase).
RE: Improving PBEM, again
Posted: Fri Sep 26, 2008 6:26 pm
by Jimmer
By the way, making it optional (especially if you make it optional player-specific) would be a good compromise. The default could be left as is, and then players can bark at each other for not using the default.

RE: Improving PBEM, again
Posted: Fri Sep 26, 2008 7:13 pm
by NeverMan
ORIGINAL: Jimmer
ORIGINAL: NeverMan
ORIGINAL: Marshall Ellis
What about simply making single corps minors subject to the temp AI control?
Reinforcement and Guard commitment should not be an issue here. Is this a reasonable compromise? Otherwise you will swap files FOR all of the minors in the game with corps!
I really don't have a problem with this as long as you mean Minor Minors, not MP Minors.
I think I agree, but I'll restate to make sure:
I agree with Marshall as regards combat with minors that are only controlled by the major for the "minor country control" process, not minors that fully belong to a major power.
So, if I as Prussia declare war on Hess, and someone (GB, maybe) gets control, I have no problem with that being done the way things are now.
But, later in the game, when France declares war on me (and I still own Hesse), I want to have the chit pull.
See also the response I'm about to write to Eske.
yes, this is exactly what I meant.

RE: Improving PBEM, again
Posted: Sat Sep 27, 2008 9:35 pm
by Jimmer
ORIGINAL: NeverMan
yes, this is exactly what I meant.
Thanks. I thought so, but I wanted to make sure.