RE: Paratroopers
Posted: Tue Sep 23, 2008 9:04 am
of course you can use MS Excel 

ORIGINAL: doomtrader
Ian, you will be able to set how many turns paras can't do anything to be able to paradrop.
I think we will set it to three, but you will be able to change it in csv file.
ORIGINAL: mickrocks
[font="Arial"]You do not necessarily have to be in an overwhelming position. You are just looking for an overwhelming position locally at the point of your attack.
The key is to use the Para in conjunction with your armor to get a 7-1 on a defender -- especially where you could only attack the defender from 2 hexes. The Para gives you the 3rd hex and associated bonus to push the odds up. In this situation the attackers do not take any losses (or very light losses) so the para remains pretty much intact. The attacker can then run some armor or motorized units thru the hole to either protect the para, or cause the defender enough grief that the para is the least of their worries.
For this to happen once, is great for game play. Classic blitz. But to be able to use the same para again the next turn and the turn after to continue the havoc I think is a bit much.[/font]
ORIGINAL: James Ward
ORIGINAL: mickrocks
[font="Arial"]You do not necessarily have to be in an overwhelming position. You are just looking for an overwhelming position locally at the point of your attack.
The key is to use the Para in conjunction with your armor to get a 7-1 on a defender -- especially where you could only attack the defender from 2 hexes. The Para gives you the 3rd hex and associated bonus to push the odds up. In this situation the attackers do not take any losses (or very light losses) so the para remains pretty much intact. The attacker can then run some armor or motorized units thru the hole to either protect the para, or cause the defender enough grief that the para is the least of their worries.
For this to happen once, is great for game play. Classic blitz. But to be able to use the same para again the next turn and the turn after to continue the havoc I think is a bit much.[/font]
If the key points in the line is being held by such a weak unit that 2 attacking units give you 7-1 then I'd say your position is pretty good!
ORIGINAL: mickrocks
It is most difficult for the Germans to keep every hex on the Russian front occupied by max level inf corps especially if they have US/BRITS attacking in Italy or France. I would not consider the following as "on the ropes" for the Germans. But they would be hard pressed to keep any sort of line after 2 or 3 more consecutive turns of Russian armor/para assaults. Only place they Russians can get the 7-1 w/out air support is this attack or the 6-4 inf corps that can be attacked with 3 armor corp plus paradrop. Most times you just don't have the movement points to get every unit into perfect position. [/font]
ORIGINAL: James Ward
ORIGINAL: mickrocks
It is most difficult for the Germans to keep every hex on the Russian front occupied by max level inf corps especially if they have US/BRITS attacking in Italy or France. I would not consider the following as "on the ropes" for the Germans. But they would be hard pressed to keep any sort of line after 2 or 3 more consecutive turns of Russian armor/para assaults. Only place they Russians can get the 7-1 w/out air support is this attack or the 6-4 inf corps that can be attacked with 3 armor corp plus paradrop. Most times you just don't have the movement points to get every unit into perfect position. [/font]
The problem in this picture is't the paratroopers it's all the armor:).
If you are the Axis and worried about the continued use of paratroopers turn after turn then they should be attacked after each drop. The replacement cost will easily equal the cost of a new armor corps after a few drops. Personally I'd rather be facing the para's every turn than have another armored corp added to the Russian OB!![]()