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RE: Paratroopers

Posted: Tue Sep 23, 2008 9:04 am
by doomtrader
of course you can use MS Excel :)

RE: Paratroopers

Posted: Tue Sep 23, 2008 12:34 pm
by Mickrocks201
[font="Arial"]You do not necessarily have to be in an overwhelming position. You are just looking for an overwhelming position locally at the point of your attack.

The key is to use the Para in conjunction with your armor to get a 7-1 on a defender -- especially where you could only attack the defender from 2 hexes. The Para gives you the 3rd hex and associated bonus to push the odds up. In this situation the attackers do not take any losses (or very light losses) so the para remains pretty much intact. The attacker can then run some armor or motorized units thru the hole to either protect the para, or cause the defender enough grief that the para is the least of their worries.

For this to happen once, is great for game play. Classic blitz. But to be able to use the same para again the next turn and the turn after to continue the havoc I think is a bit much.[/font]

RE: Paratroopers

Posted: Tue Sep 23, 2008 12:37 pm
by Mickrocks201
ORIGINAL: doomtrader

Ian, you will be able to set how many turns paras can't do anything to be able to paradrop.
I think we will set it to three, but you will be able to change it in csv file.

[font="Arial"]
Sounds like a reasonable solution! Perhaps add to the game preference screen?[/font]

RE: Paratroopers

Posted: Tue Sep 23, 2008 2:53 pm
by James Ward
ORIGINAL: mickrocks

[font="Arial"]You do not necessarily have to be in an overwhelming position. You are just looking for an overwhelming position locally at the point of your attack.

The key is to use the Para in conjunction with your armor to get a 7-1 on a defender -- especially where you could only attack the defender from 2 hexes. The Para gives you the 3rd hex and associated bonus to push the odds up. In this situation the attackers do not take any losses (or very light losses) so the para remains pretty much intact. The attacker can then run some armor or motorized units thru the hole to either protect the para, or cause the defender enough grief that the para is the least of their worries.

For this to happen once, is great for game play. Classic blitz. But to be able to use the same para again the next turn and the turn after to continue the havoc I think is a bit much.[/font]

If the key points in the line is being held by such a weak unit that 2 attacking units give you 7-1 then I'd say your position is pretty good!

RE: Paratroopers

Posted: Tue Sep 23, 2008 4:21 pm
by Mickrocks201
ORIGINAL: James Ward

ORIGINAL: mickrocks

[font="Arial"]You do not necessarily have to be in an overwhelming position. You are just looking for an overwhelming position locally at the point of your attack.

The key is to use the Para in conjunction with your armor to get a 7-1 on a defender -- especially where you could only attack the defender from 2 hexes. The Para gives you the 3rd hex and associated bonus to push the odds up. In this situation the attackers do not take any losses (or very light losses) so the para remains pretty much intact. The attacker can then run some armor or motorized units thru the hole to either protect the para, or cause the defender enough grief that the para is the least of their worries.

For this to happen once, is great for game play. Classic blitz. But to be able to use the same para again the next turn and the turn after to continue the havoc I think is a bit much.[/font]

If the key points in the line is being held by such a weak unit that 2 attacking units give you 7-1 then I'd say your position is pretty good!

[font="Arial"]
It is most difficult for the Germans to keep every hex on the Russian front occupied by max level inf corps especially if they have US/BRITS attacking in Italy or France. I would not consider the following as "on the ropes" for the Germans. But they would be hard pressed to keep any sort of line after 2 or 3 more consecutive turns of Russian armor/para assaults. Only place they Russians can get the 7-1 w/out air support is this attack or the 6-4 inf corps that can be attacked with 3 armor corp plus paradrop. Most times you just don't have the movement points to get every unit into perfect position. [/font]



Image

RE: Paratroopers

Posted: Tue Sep 23, 2008 4:54 pm
by James Ward
ORIGINAL: mickrocks


It is most difficult for the Germans to keep every hex on the Russian front occupied by max level inf corps especially if they have US/BRITS attacking in Italy or France. I would not consider the following as "on the ropes" for the Germans. But they would be hard pressed to keep any sort of line after 2 or 3 more consecutive turns of Russian armor/para assaults. Only place they Russians can get the 7-1 w/out air support is this attack or the 6-4 inf corps that can be attacked with 3 armor corp plus paradrop. Most times you just don't have the movement points to get every unit into perfect position. [/font]

The problem in this picture is't the paratroopers it's all the armor:).

If you are the Axis and worried about the continued use of paratroopers turn after turn then they should be attacked after each drop. The replacement cost will easily equal the cost of a new armor corps after a few drops. Personally I'd rather be facing the para's every turn than have another armored corp added to the Russian OB! :)

RE: Paratroopers

Posted: Tue Sep 23, 2008 5:45 pm
by Mickrocks201
ORIGINAL: James Ward

ORIGINAL: mickrocks


It is most difficult for the Germans to keep every hex on the Russian front occupied by max level inf corps especially if they have US/BRITS attacking in Italy or France. I would not consider the following as "on the ropes" for the Germans. But they would be hard pressed to keep any sort of line after 2 or 3 more consecutive turns of Russian armor/para assaults. Only place they Russians can get the 7-1 w/out air support is this attack or the 6-4 inf corps that can be attacked with 3 armor corp plus paradrop. Most times you just don't have the movement points to get every unit into perfect position. [/font]

The problem in this picture is't the paratroopers it's all the armor:).

If you are the Axis and worried about the continued use of paratroopers turn after turn then they should be attacked after each drop. The replacement cost will easily equal the cost of a new armor corps after a few drops. Personally I'd rather be facing the para's every turn than have another armored corp added to the Russian OB! :)


[font="Arial"]The only reason the Russians have so much armor is that w/the paratrooper, they never lost very much armor or air points, so they were able to buy new armor/motorize corps instead of having to rebuild their existing ones. This is the 4th turn in a row that that airborne units has jumped. The Russians no longer need to risk any armor in 4-1 or 5-1 wear down attacks - just punch one hole and pour armor/motorized units thru it.

The Germans are forced to use their armor to plug holes in the line instead of having a reserve to counter attack. Plus German need to replace at least one inf corp that was destroyed and find 2 or 3 others to contain the new salient. The cost for this type of offensive for Russia is maybe 20-30 pp while the Germans are forced to spend everything trying to patch things up. You reach a tipping point pretty quickly. If I had to use air units instead of the para then the offensive would have started to lose steam after a few turn - and no new armor units. The Germans would then have a breather to catch up and stabailize the situation.

As to attacking the para... I would if I could but it would have been at the expense of having a huge hole in the line. Plus since it is only one hex away from the original line it is easy to protect with the armor exploiting the hole.[/font]