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RE: Stug III G Throws a track

Posted: Fri Oct 31, 2008 9:31 am
by Nomada_Firefox
ORIGINAL: Andrew Williams
hat row in the Elements file is the information about potential immobilization of a tracked vehicle? The file doesn't actually have a header information...

Check it out in the workbook now available for download

http://closecombat.matrixgames.com/WaR/WaRmods.html
Workbook link is down.

RE: Stug III G Throws a track

Posted: Fri Oct 31, 2008 11:11 am
by Peter Fisla
Thanks Andrew, great work guys!!!

RE: Stug III G Throws a track

Posted: Fri Oct 31, 2008 1:22 pm
by Tejszd
Workbook link is down.

I had to download it with IE as Firefox didn't seem to think there was a file available for download when I tried with it...

RE: Stug III G Throws a track

Posted: Fri Oct 31, 2008 3:27 pm
by Peter Fisla
ORIGINAL: Tejszd
Workbook link is down.

I had to download it with IE as Firefox didn't seem to think there was a file available for download when I tried with it...

I got the file with Firefox 2.0.0.17 and no problem...check if you have some plug ins enabled...

RE: Stug III G Throws a track

Posted: Fri Oct 31, 2008 4:33 pm
by Andrew Williams
Worked with Firefox 3.03 for me and IE7

RE: Stug III G Throws a track

Posted: Tue Nov 25, 2008 8:36 am
by nietsche
I can see that damage to tracks replicates the reliability issues that the german armour had in this phase of the war. I do think that the panthers are too easily disabled and that the likelihood of having 40% of the tanks throw a track when "wandering" off the roads (my experience on my first run through the grand campaign) is a bit to high. They were not THAT unreliable.

RE: Stug III G Throws a track

Posted: Tue Nov 25, 2008 2:05 pm
by Zipuli
I had only a few tanks throw track so far - I am playing GC as Gerries and it's day 9. I actually starter to think it happens too little, as tanking in those conditions (mud, snow, woods) is something I am very familiar with. :)  So I almost allways stay on roads... What I think happens too often is artillery strikes immobilizing tanks - shrapnel and such in roadwheels and tracks may cause reduced movement (less smooth ride), but having a tank fully immobilized due to artillery is not very propable if there is no very close hit or actual hit on the vehicle... In CC having tanks in the "impact area" of arty strike usually is 100% immobilizing for all nearby vehicles.

RE: Stug III G Throws a track

Posted: Wed Nov 26, 2008 12:10 am
by nietsche
well, yes i would be more realistic to have the vehicles slowed by 20,50,70% and less frequently completely stopped. that would be a good enhancement for a future CC.