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RE: My Review of TOAW 3 (incomplete)
Posted: Mon Jan 05, 2009 8:31 pm
by Telumar
ORIGINAL: SMK-at-work
To speed up gameplay (I am an impatient person), I start TOAW3 with the "-nodelay" argument, which speeds up on-map movement and attacks significantly, and on my computer
And just to show that someone else is reading it - what does this mean? Ie how would I go about achieving this?
I use CAPS LOCK.. [:)]
RE: My Review of TOAW 3 (incomplete)
Posted: Mon Jan 05, 2009 9:44 pm
by RyanCrierie
What does noupdate do?
RE: My Review of TOAW 3 (incomplete)
Posted: Tue Jan 06, 2009 10:12 am
by Telumar
From the Opart CW help file (within the TOAW3 directory):
noupdate - Useful for debugging scenarios in computer vs. computer play mode, this option turns off many of the screen updates in the game. The effect is most noticeable on slower machines. This option should not be used when playing the game, as some of the updates are necessary for normal play purposes. A combination of nodelay and noupdate can speed computer vs. computer scenario test dramatically.
You can, instead of adding a command line switch like in the further above example, set noupdate to Y in the Opart3.ini (within your TOAW3 directory).
RE: My Review of TOAW 3 (incomplete)
Posted: Wed Jan 07, 2009 2:44 am
by ralphtricky
ORIGINAL: Telumar
From the Opart CW help file (within the TOAW3 directory):
noupdate - Useful for debugging scenarios in computer vs. computer play mode, this option turns off many of the screen updates in the game. The effect is most noticeable on slower machines. This option should not be used when playing the game, as some of the updates are necessary for normal play purposes. A combination of nodelay and noupdate can speed computer vs. computer scenario test dramatically.
You can, instead of adding a command line switch like in the further above example, set noupdate to Y in the Opart3.ini (within your TOAW3 directory).
Minimizing will also implicitly apply both those flags.
The next patch will add the option of creating an autoxxxTzz.sal per turn and a jpg per turn. This is intended to help designers test their scenarios, although it can also be used by people that want to fine-tune their gameplay, or for watching a new scenario to see how Elmer would play both sides.
RE: My Review of TOAW 3 (incomplete)
Posted: Thu Jan 08, 2009 2:17 pm
by a white rabbit
..a grognard's review ?
..a nothing special, bench-mark game..
..no bells, no whistles, short on flashing lights and special effects..
..your move..
RE: My Review of TOAW 3 (incomplete)
Posted: Thu Jan 08, 2009 2:22 pm
by a white rabbit
ORIGINAL: ralphtrick
ORIGINAL: Telumar
From the Opart CW help file (within the TOAW3 directory):
noupdate - Useful for debugging scenarios in computer vs. computer play mode, this option turns off many of the screen updates in the game. The effect is most noticeable on slower machines. This option should not be used when playing the game, as some of the updates are necessary for normal play purposes. A combination of nodelay and noupdate can speed computer vs. computer scenario test dramatically.
You can, instead of adding a command line switch like in the further above example, set noupdate to Y in the Opart3.ini (within your TOAW3 directory).
Minimizing will also implicitly apply both those flags.
The next patch will add the option of creating an autoxxxTzz.sal per turn and a jpg per turn. This is intended to help designers test their scenarios, although it can also be used by people that want to fine-tune their gameplay, or for watching a new scenario to see how Elmer would play both sides.
..good news...
..now there's just the net-link to give Elmer access to all accessible played games of a given scenario...
..still trying to win Silvanski's war in the East....