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RE: AI for MWIF - Hungary

Posted: Thu Nov 13, 2008 6:17 pm
by peskpesk
* Plan to attack Yugoslavia defence 39+ B

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RE: AI for MWIF - Hungary

Posted: Thu Nov 13, 2008 6:17 pm
by peskpesk
* Plan to attack Yugoslavia defence 39+ C

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RE: AI for MWIF - Hungary

Posted: Thu Nov 13, 2008 6:18 pm
by peskpesk
* Plan to attack Yugoslavia defence 43+ A

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RE: AI for MWIF - Hungary

Posted: Thu Nov 13, 2008 6:19 pm
by peskpesk
* Plan to attack Yugoslavia defence 43+ B

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RE: AI for MWIF - Hungary

Posted: Thu Nov 13, 2008 6:19 pm
by peskpesk
* Plan to attack Yugoslavia defence 43+ C

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RE: AI for MWIF - Hungary

Posted: Thu Nov 13, 2008 6:20 pm
by peskpesk
* Plan to attack Yugoslavia defence 44+ A

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RE: AI for MWIF - Hungary

Posted: Thu Nov 13, 2008 6:20 pm
by peskpesk
* Plan to attack Yugoslavia defence 44+ B

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RE: AI for MWIF - Hungary

Posted: Thu Nov 13, 2008 6:21 pm
by peskpesk
* Plan to attack Rumania defence 39+ A

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RE: AI for MWIF - Hungary

Posted: Thu Nov 13, 2008 6:21 pm
by Froonp
ORIGINAL: peskpesk

* Plan to attack USSR defence 39+ C

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Given the fact that out of 3 land units, only 2 will be able to leave the country, it's a wise decision to have the third in the Capital, as garisoning capital cities is a near **must**, especially when it is an objective city.

So I think that all 3 "Plan to attack USSR" should leave 1 unit in Budapest.

Leaving the 3-3 looks best to me, as the 2-4 is valuable for its quick movement, and the 4-2 is valuable for its strength. Of course, one could also consider the 3-3 to be a good trade-off between both.

RE: AI for MWIF - Hungary

Posted: Thu Nov 13, 2008 6:22 pm
by peskpesk
* Plan to attack Rumania defence 39+ B

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RE: AI for MWIF - Hungary

Posted: Thu Nov 13, 2008 6:23 pm
by peskpesk
* Plan to attack Rumania defence 39+ C

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RE: AI for MWIF - Hungary

Posted: Thu Nov 13, 2008 6:23 pm
by peskpesk
* Plan to attack Rumania defence 43+ A

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RE: AI for MWIF - Hungary

Posted: Thu Nov 13, 2008 6:24 pm
by peskpesk
* Plan to attack Rumania defence 43+ B

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RE: AI for MWIF - Hungary

Posted: Thu Nov 13, 2008 6:25 pm
by peskpesk
* Plan to attack Rumania defence 43+ C

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RE: AI for MWIF - Hungary

Posted: Thu Nov 13, 2008 6:25 pm
by peskpesk
* Plan to attack Rumania defence 44+ A

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RE: AI for MWIF - Hungary

Posted: Thu Nov 13, 2008 6:26 pm
by peskpesk
* Plan to attack Rumania defence 44+ B

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RE: AI for MWIF - Hungary

Posted: Thu Nov 13, 2008 6:26 pm
by peskpesk
* Plan to attack Rumania defence 44+ C

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RE: AI for MWIF - Hungary

Posted: Thu Nov 13, 2008 6:30 pm
by peskpesk
Hungary overview


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RE: AI for MWIF - Hungary

Posted: Thu Nov 13, 2008 10:55 pm
by cockney
just having a close look at the Hungary map and two questions, (I will leave the importance to those who no the game better)

1 Buda-Pest, Buda is on one side of the river and Pest is on the other, whilst on the map the river is not even in the same hex?
2 should lake Belaton (I think thats how it's spelt) be on the map? it is a rather large lake.

any thoughts? (ok I know that was a third question, but..........)

RE: AI for MWIF - Hungary

Posted: Thu Nov 13, 2008 11:09 pm
by Shannon V. OKeets
ORIGINAL: cockney

just having a close look at the Hungary map and two questions, (I will leave the importance to those who no the game better)

1 Buda-Pest, Buda is on one side of the river and Pest is on the other, whilst on the map the river is not even in the same hex?
2 should lake Belaton (I think thats how it's spelt) be on the map? it is a rather large lake.

any thoughts? (ok I know that was a third question, but..........)
All rivers run down hexsides while all cities occupy a hex. So, any city that has a river running down the middle of it is not going to appear 'correct' on the WIF maps. On the other hand, each hex is roughly 90 km in diameter, which makes all the details within a hex somewhat of a compromise anyway.