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RE: AE AI
Posted: Fri Dec 05, 2008 1:13 am
by Kull
Anyone who thinks that a minimally competent AI has no chance against a human............needs to read this thread. [;)]
RE: AE AI
Posted: Fri Dec 12, 2008 2:24 am
by buzzz123
ORIGINAL: Kull
Anyone who thinks that a minimally competent AI has no chance against a human............needs to read this thread. [;)]
hahahahahahahaha. Good one Kull.
Guess it depends on the human - or what the human has been drinking/sniffing/smoking at the time!!!
Unpredictable AI?
Posted: Wed Jan 14, 2009 4:25 pm
by mussey
Bravo on the great work for an upgraded AI![:)] Looks very promising as I, like many others play only against the AI.
My main question is: Will the new AI be more unpredictable in the operations it launches? Is there a chance that a Japanese AI could launch some type of strike on Alaska/Canada/West Coast USA/ or even Panama Canal/or any other Allied installation? If so, it would sure go along way towards long-term playability.
I'm looking not for an AI miracle but at least a modest improvement that will keep a Human-controlled player on his toes to the uncertain and unpredictable nature of an AI opponent.
Keep up the fantastic work!
RE: Unpredictable AI?
Posted: Wed Jan 14, 2009 6:38 pm
by Andy Mac
Ai will launch attacks where I tell it to there is some conditionality in there but its limited
I cannot really say more without spoiling it.
Best bet is that after we release some of the forum who have expressed interest in AI or me will put together 5 or 6 alterante scripts for the AI and then you can pick one at random for a game.
I am certainly planning on doing a couple after release off my own bat for different AI strategies.
For the release version I am going with what worked with a few curve balls thrown in because I can !!!
RE: Unpredictable AI?
Posted: Wed Jan 14, 2009 6:42 pm
by JeffroK
So the japanses invasion of the Outer Hebrides is off for the moment[8D]
RE: Unpredictable AI?
Posted: Wed Jan 14, 2009 6:46 pm
by witpqs
ORIGINAL: Andy Mac
Best bet is that after we release some of the forum who have expressed interest in AI or me will put together 5 or 6 alternate scripts for the AI and then you can pick one at random for a game.
Hi Andy!
How would that selection work - would they actually be different (otherwise copied) scenarios or will AE allow a player to select from different AI scripts available for a scenario when starting it?
RE: Unpredictable AI?
Posted: Wed Jan 14, 2009 8:02 pm
by Andy Mac
No auto selection you would need to cut and paste
RE: Unpredictable AI?
Posted: Wed Jan 14, 2009 9:13 pm
by Rainer
How about including the scenario (or scenario number) in the command line like
"J:\Matrix Games\War in the Pacific\War in the Pacific.exe" -altFont Scen015 ?
If not too dificult for the designers to implement this way it could be batched (and further randomized).
RE: Unpredictable AI?
Posted: Wed Jan 14, 2009 9:16 pm
by Andy Mac
We are closed for devpts sorry if you want alternate scripts you need to pick em up manually
RE: Unpredictable AI?
Posted: Wed Jan 14, 2009 9:17 pm
by Rainer
Roger Wilco [:)]
My suggestion will please be moved to the "WitP II" section to be opened shortly [:D]
RE: Unpredictable AI?
Posted: Thu Jan 15, 2009 12:07 pm
by mussey
You guys are great, thanks for the rapid response! Anything that will make the game more unpredictable and thus different for each play would be much appreciated. [;)] In reality, not sure how wise a Jap. strike on Seattle (for instance) would be, save to ruin some harbor/air facilities and sow seeds of public hysteria. But as a human Allied player, I want to ensure that leaving behind some PT's/Seaplanes to watch the coast can lead to some fisticufts. Likewise for anyother Allied rear echelon base (ie Madras, Perth, S.Pac.Islands?)
Months (years?) ago, someone suggested 'Tasks', where random 'assignments/tasks' were given to both sides to accomplish, and if successive would result in victory points. (ie A Task to Allied player to shell Sapporo, if good = 1 VP). Has anything come of that suggestion? Such raiding far in the rear would lend to 'unpredictability' as well.
RE: Unpredictable AI?
Posted: Thu Jan 15, 2009 1:16 pm
by DuckofTindalos
Unfortunately, no. That fell by the wayside, and would have to wait for WitP II.