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RE: Big soldiers!

Posted: Fri Nov 28, 2008 8:14 pm
by Moss Orleni
Tried the 5 and 7.66; will stick with the 7.66.

Thanks for the quick help & feedback!

Moss

RE: Big soldiers!

Posted: Fri Nov 28, 2008 8:40 pm
by CaptRio
Whats the soldiers scale used in CCMT ?

RE: Big soldiers!

Posted: Fri Nov 28, 2008 8:41 pm
by Andrew Williams
same in all versions of CC

RE: Big soldiers!

Posted: Fri Nov 28, 2008 8:44 pm
by CaptRio
ORIGINAL: Andrew Williams

same in all versions of CC

Really?

http://www.closecombatseries.net/CCS/mo ... pic&t=5582

RE: Big soldiers!

Posted: Fri Nov 28, 2008 9:04 pm
by Perturabo
These are my soldiers.

RE: Big soldiers!

Posted: Fri Nov 28, 2008 9:04 pm
by Andrew Williams
That is therion using the very small soldier mod..5pix

RE: Big soldiers!

Posted: Fri Nov 28, 2008 9:08 pm
by CaptRio
Ohhh, ok....

Those smaller soldiers give me a better feeling about distance, dont know why

RE: Big soldiers!

Posted: Fri Nov 28, 2008 10:15 pm
by Perturabo
It's probably because you can use them as a reference of size.

RE: Big soldiers!

Posted: Sun Nov 30, 2008 7:16 am
by crushingleeek_slith
Robrtt or andrew,
can you pass on the big soldier file as well? I like being able to see what i'm ordering around.

Nevermind, I Get your instructions now Robrtt. THanks!

RE: Big soldiers!

Posted: Sun Nov 30, 2008 9:41 am
by Perturabo
Here is my favourite soldier scale. I have no problems with recognising which soldier carries which weapon type.

Image

RE: Big soldiers!

Posted: Sun Nov 30, 2008 11:21 am
by GS_Schimpf
Talking of pixel sizes: what scale measured in ppt are the original soldiers in WaR?

RE: Big soldiers!

Posted: Sun Nov 30, 2008 2:09 pm
by Neil N
See the post above.  Stock soldiers are about 12 pixels per meter...give or take...it really depends on how tall that you imaging they are.  Soldiers are 22 pixels long in the prone position, so at 12 pixels per meter they are about 6 feet tall, or 1.83m

RE: Big soldiers!

Posted: Sun Nov 30, 2008 5:36 pm
by Tejszd
Thanks for posting the alternate soldier images!

The originals are definitely too big compared to vehicles. The 7.66 pixel per meter soldiers are probably the best match for the vehicles but seem small at a resolution of 1920x1600. So I'm using the 9.5 pixel per meter soldiers. That size also matches the vehicle size used in some mods out there for CC5 (ex. Stalingrad).

Maybe one day the map, soldier and vehicles will all be at the same scale....

RE: Big soldiers!

Posted: Sun Nov 30, 2008 5:46 pm
by Neil N
ORIGINAL: Tejszd
Maybe one day the map, soldier and vehicles will all be at the same scale....

That would be my number 1 priority if a new engine is built

RE: Big soldiers!

Posted: Mon Dec 01, 2008 9:48 pm
by crushingleeek_slith
I have an idea, hopefully valid:

So a panther tank is 6.87 meters long (not including turret gun overreach).
Lets say an average soldier is 1.8 meters tall (6 ft.), probably a slight overestimate.

Dividing 6.87 m/ 1.8m  = 3.82 ; in otherwords, along the length of a panther tank, we should be able to stack 3.82 or roughly 4 soldiers head to toe, lying prone.
Just from looking at the screenshots posted earlier in this thread, I'd say the 9.5 PIXEL SMALL SOLDIERS ARE THE MOST ACCURATELY SIZED.

Any thoughts? Agree disagree?


RE: Big soldiers!

Posted: Tue Dec 02, 2008 12:29 am
by Neil N
ORIGINAL: crushingleeek

I have an idea, hopefully valid:

So a panther tank is 6.87 meters long (not including turret gun overreach).
Lets say an average soldier is 1.8 meters tall (6 ft.), probably a slight overestimate.

Dividing 6.87 m/ 1.8m  = 3.82 ; in otherwords, along the length of a panther tank, we should be able to stack 3.82 or roughly 4 soldiers head to toe, lying prone.
Just from looking at the screenshots posted earlier in this thread, I'd say the 9.5 PIXEL SMALL SOLDIERS ARE THE MOST ACCURATELY SIZED.

Any thoughts? Agree disagree?


the 7.66 ppm soldiers are 14 pixels prone, so 55(Panther Hull length in pixels)/14(soldier length in pixels) = 3.92 soldiers per hull length. Given the slight difference in scale (the panther hull is 55/6.87 or 8.00...ppm), the 7.66 is probably the best approximation assuming 6 ft tall soldiers. In the end, it really only comes down to whichever one you like playing with the best.

RE: Big soldiers!

Posted: Tue Dec 02, 2008 2:55 am
by crushingleeek_slith
Thanks for that extra info I didn't have access to, Neil. So it is 7.66!

RE: Big soldiers!

Posted: Wed Dec 03, 2008 4:45 pm
by crushingleeek_slith
Actually, Neil, when you say 14 pixels prone, is that with the rifle extended in front of the soldier?

If it is, then the soldier is actually less than 14 pixels prone, lets say for calculation purposes, he's only 11 pixels prone (3 is from the gun extended; 11+3=14)

a panther = 55 pixels.

55/11 = 5 men prone length-wise/panther.

6.87meters length of a panther / 5 men = 1.37 m height of a soldier. (Or 4 foot 6 inches.) This would be way too short!!!


So just checking in with you to make sure those 14 pixels DO NOT including an outstretched gun.



RE: Big soldiers!

Posted: Wed Dec 03, 2008 4:55 pm
by Neil N
My measurement does not include gun.  14 pixels from Helmet to boot.  If you unpack the Soldier file, the best soldier to test this on is Image #55...O rotation of prone soldier with rifle underneath him.

RE: Big soldiers!

Posted: Wed Dec 03, 2008 11:34 pm
by Nomada_Firefox
I think that many things on CC games have not the correct size. Buildings are small, soldiers are big, trains are small, we can stay all the day speaking about it but personally I like see my troops on the screen without to tire my eyes. Games are games and they must be only fun, the realistic things are for the real live and I´m tired from real live when I play.