RE: Advanced tactics and War in russia
Posted: Fri Jan 23, 2009 6:12 pm
ORIGINAL: Zaratoughda
IMO a game should motivate a player to do their strategic movement and stuff FIRST, then go to the tactical situations and the first scheme would motivate players to do this. In other words, if you want a unit that is not part of a combat to exploit an area after the combat is resolved, you should move that unit as close as possible to that combat before it is resolved.
Not trying to pick a fight but I have to disagree. IMHO AT as it is today is very interesting because all forms of AP expenditure can be interwoven with each other and as a result, your strategy for the turn can be optimized in different situational ways. This is one aspect of keeping the game engaging and avoiding pattern behaviours.
It's a subtle point but the more I think of it, the more convinced I am that having the ability to mix and match all modes of AP expenditure is one of the things that I really like about AT and also one of the things that really keeps my interest level up.