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RE: Godly Mortars
Posted: Fri Jan 23, 2009 3:13 pm
by TheReal_Pak40
ORIGINAL: Grollub
Added: Come to think of it, I should have named the thread "Murphys Law applied to CC". That was roughly what I tried to write.
ahh, yes, now I get it.[:D]
RE: Godly Mortars
Posted: Fri Jan 23, 2009 8:56 pm
by Senior Drill
I, as well, and I publically retract my insinuation of "imperious mis-statements" and apologize to Grollub for the rudeness. [:o]
RE: Godly Mortars
Posted: Fri Jan 23, 2009 9:13 pm
by Grollub
ORIGINAL: Senior Drill
I, as well, and I publically retract my insinuation of "imperious mis-statements" and apologize to Grollub for the rudeness. [:o]
No problem [:)]
RE: Godly Mortars
Posted: Sat Feb 28, 2009 5:59 pm
by TDeacon
Hi Pzt_Serk, and others,
I would disagree with the opinion that ATGs are usually dead after the first shot. If positioned correctly, and if fired judiciously (like once, then wait awhile), they are usually not detected by either the AI or by my HtH opponents. To get a feeling as to what "positioned correctly" means, it is helpful to create a dummy HtH game on a LAN and observe what the opponent sees with different ATG placements.
It is also preferable to position concealed weapons so that they fire to their flank rather than to their front.
MH
RE: Godly Mortars
Posted: Tue Mar 10, 2009 9:15 pm
by Perturabo
It think something got fixed with last patch, because an enemy ATG massacred some of my troops and destroyed 2 StuGs without getting detected.
RE: Godly Mortars
Posted: Sat Apr 18, 2009 2:40 pm
by Anthropoid
ORIGINAL: TDeacon
Hi Pzt_Serk, and others,
I would disagree with the opinion that ATGs are usually dead after the first shot. If positioned correctly, and if fired judiciously (like once, then wait awhile), they are usually not detected by either the AI or by my HtH opponents. To get a feeling as to what "positioned correctly" means, it is helpful to create a dummy HtH game on a LAN and observe what the opponent sees with different ATG placements.
It is also preferable to position concealed weapons so that they fire to their flank rather than to their front.
MH
Man I wish I could figure THAT one out! Every time I use one *BAM!* its a goner . . . [:@]
RE: Godly Mortars
Posted: Mon Apr 20, 2009 3:31 pm
by Anthropoid
ORIGINAL: TDeacon
It is also preferable to position concealed weapons so that they fire to their flank rather than to their front.
MH
What does that mean?
RE: Godly Mortars
Posted: Tue Apr 21, 2009 8:06 am
by mooxe
There are some compromises.
- Less Ammo
- Less Mortars
- Lethality decreased & supression increased (if thats possible)
- Enable more buildings to house ATGs
The Von Fallois BG is so armoured car heavy that any Allied unit with mortars can decimate it easily. The AI will target the cars and ATGs immediately. Leaving your ATGs on defend really only works if they never get spotted.
RE: Godly Mortars
Posted: Mon Aug 23, 2010 8:56 pm
by Platoon_Michael
I just had an Allied Mortar team take out the main gun of a Panther.
RE: Godly Mortars
Posted: Fri Jan 14, 2011 12:15 pm
by Amgot
Could anyone tell me how to edit the accuracy of mortars in WaR? I've just done a quick test and found that I could destroy an enemy ATG (on the other side of the map and upon which my mortar has no LOS) in one to five rounds, giving the ATG a life expectancy of a couple of seconds once spotted. I think this highly unbalances the game as it makes ATGs near useless, so I would like to tone down the mortars' accuracy.
PS: Not to offend anyone but I'm not interested in recommendations on how to use ATGs. I've just finished a TLD H2H campaign and I've seen by myself that mortars are also over-accurate and over-deadly against ATGs there. I would just like not to systematically have to put my ATGS in buildings.
RE: Godly Mortars
Posted: Fri Jan 14, 2011 7:46 pm
by Andrew Williams
I think the Ground tactics mod for tLD has done a nice job.
Check out the data there.
cheers
RE: Godly Mortars
Posted: Sun Jan 16, 2011 12:25 pm
by Amgot
Thanks Andrew. I fear I'm entirely new to CC modding, so could you tell me how to do that? I'm reasonably tech-savvy, so it shouldn't be to hard for me to understand how it works.
RE: Godly Mortars
Posted: Fri Sep 09, 2011 6:14 am
by kankn
Hello everyone, my name is Luxi, very happy to be here, thank you for the care.
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[Deleted]
Posted: Tue Jan 10, 2012 5:31 am
by Anonymous
[Deleted by Admins]