Teaching WIF to new players is something I have worried about quite a bit. I don't do that much any more - believing we have some reasonable tools available for new players to learn the game. The latest addition is a video tutorial with a narration of playing one complete impulse, which includes air, naval, and land movement and combat. That won't be super elaborate, but it might still run to 30 minutes or more.ORIGINAL: Mike Parker
Just to chime in here about tutorials also.
The Video Tutorials for GG's "War Between the States" accelerated the learning curb for me immensly in that game. I think they would do the same for MWiF also, there will be enough time spent learning the subtlies of the game itself, then you have to learn how to be good at the thing! Helping as much as possible with the "This is how you do things.. and this is what they do" will be a huge asset I think!
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At one point it struck me that trying to make WIF sexier by making it "easy to learn" is like trying to design a bikini for an elephant.[:D]
