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RE: Version 1.06 notes!
Posted: Wed Feb 04, 2009 8:29 pm
by Marshall Ellis
Ah! Gotchya!
I think this is reasonable??? I will look at it to see how difficult this is...
RE: Version 1.06 notes!
Posted: Wed Feb 04, 2009 8:45 pm
by delatbabel
Instead of just having a third party combat system, allow the die rolls to be entered manually by the defender instead of rolled for by the program. That way a third party die rolling program can be used (e.g. ACTS) and it's fair to everyone. Chit picks can also be managed by ACTS or Warfare Project, as can all naval die rolls, blockade runs etc.
RE: Version 1.06 notes!
Posted: Wed Feb 04, 2009 10:48 pm
by Erik Rutins
For what it's worth, we have considered an online die rolling server before - we didn't think there was a real need for it. If that would be a good solution for EIA we may take another look.
Regards,
- Erik
RE: Version 1.06 notes!
Posted: Thu Feb 05, 2009 8:19 am
by delatbabel
Yes, to be able to interface with a die rolling server in some way (as an option) would be useful. Either have the program do it automatically, or have the players do it via a web browser and enter the results manually into the EiANW program. Also chit picks -- technically it's possible to open the attacker's battle file, see what chit he picked, restore from backups, and redo it with an optimum chit pick. Most players handle it these days by having the defender send their chit pick to an ally before the attacker sends his first battle file, but having a chit pick server would be a better way -- both attacker and defender enter their picks blind and they are revealed only when both players have entered. Warfare project's "Secret Keeper" is the way most players did this in the pre-EiANW days.
RE: Version 1.06 notes!
Posted: Thu Feb 05, 2009 9:19 am
by polarole
hi,
or just broadcast any roll the game is making to all players by mail in order to avoid people doublerolling.
bye
ole
RE: Version 1.06 notes!
Posted: Fri Feb 06, 2009 9:12 am
by delatbabel
The problem with broadcasting the die roll from the player's own mail program is that the player could always shut down their MAPI interface and stop the mail going out until he was happy with the die rolls. Doing them in a central place away from the player's own computer is the best strategy.
RE: Version 1.06 notes!
Posted: Fri Feb 06, 2009 12:22 pm
by NeverMan
If you guys decide to use a central server it would be great, as Del suggests, to also have the chits done there. Then once the chit is picked and sent there's no going back, same for the die roll.
RE: Version 1.06 notes!
Posted: Fri Feb 06, 2009 7:01 pm
by bresh
Although i see some advantage in a online server.
I fear that at some time its gone, or what if its out of service during certain hours for maintainance etc, certain things could go wrong.
For a game expectely to hold for years for the gamers I would think it better soultion to hide the dice as suggested on the "rolling participant", also a thing like this might not need major changes in coding.
The write self your results, should be implemented in 2. party combat (but there you can not reinforce *dont know if that would be fixed*,
players might find sort of forum with some sort of online dice where they could solve the battles).
Regards
Bresh