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RE: Question for Jason

Posted: Sat May 02, 2009 4:53 pm
by umbro
Similarly, I fired on a unit in a village behind both a low stone wall and a high wall (yes they stack!) and the attack was at 28% (.7*.8*.5 for village.stone wall.high wall)

umbro

RE: Question for Jason

Posted: Sat May 02, 2009 7:22 pm
by 1925frank
In the map scenario editor, if you plop one hex over another, it overwrites the first one.  At least, that's what I think.  I haven't verified. 
 
Is that true too with hexsides?  If I decide I want to change a hexside, do I first have to remove the original hexside or risk having multiple hexsides for movement and defensive purposes?  You can have a high wall and a road, and the road works through the high wall.  And Umbro just described having a low wall and a high wall on the same hexside with both of them working functionally.  I'm inclined to think hexsides don't overwright but accumulate for map editing purposes.

RE: Question for Jason

Posted: Sat May 02, 2009 7:40 pm
by umbro
ORIGINAL: 1925frank
In the map scenario editor, if you plop one hex over another, it overwrites the first one.  At least, that's what I think.  I haven't verified. 

I misspoke, hexsides only stack if one is a water feature like hexside (river, stream, gully) and the other a wall, hedge, etc. I was thinking of placing escarpment or cliffs in flat open terrain - they do exist you just can't see then in 3D mode, turn on 2D mode et voila!

Having tested High Wall it is 50% TEM

Now I just have to figure out how a high wall and village is (having checked again) 24%.

Sorry for the confusion.

umbro

RE: Question for Jason

Posted: Thu May 07, 2009 10:32 pm
by 1925frank
I'm trying to create a Rising Sun scenario.  I get this message:
 
Failure to create bitmap surface:  C:\Matrix Games\John Tiller's Campaign Series\Rising Sun\icons1d38.bmp
 
I just did a generic map, did OOB with two countries to see if they were Axis or Allied (I knew Nationalist China was Allied but I didn't know about Warlords, which turned out to be Axis), and did a scenario file.  I then pulled up the game to see whether the units could fire at one another (and they could), and that's when I get the above message.  I don't know if that's because the scenario is so rudimentary or whether I have a more serious problem.  I don't want to go to a lot of work building a scenario if there's a fundament problem.  The problem may be that I don't have VP hexes or something else simple.

RE: Question for Jason

Posted: Thu May 07, 2009 10:52 pm
by umbro
Looks like your install is missing icons1d38.bmp (I know mine is)

Try copying icons1d25.bmp and pasting it calling it icons1d38.bmp

Then re-launch

umbro

RE: Question for Jason

Posted: Fri May 08, 2009 1:10 am
by 1925frank
I checked for file "icons1d38.bmp" as well and confirmed it wasn't there.  It's not in East Front either (or West Front -- I forget which one I compared).
 
I copied "icons1d25.bmp" into another folder, renamed it "icons1d38.bmp," and copied it back into Rising Sun.  I now get a message the same as the earlier one, except now "running3d38.bmp" instead of "icons1d38.bmp."
 
There's also a second message that appeared (and which appeared previously):  "Failure to stretch bitmap surface"
 

RE: Question for Jason

Posted: Fri May 08, 2009 2:03 am
by 1925frank
I turned my computer off.  After I rebooted, it doesn't do it anymore.