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RE: Put REAL TIME GAME IN HUGE BLOODY LETTERING
Posted: Wed Feb 25, 2009 4:31 am
by Andrew Williams
yeh, but it causes your opponent to "pause" at the same time... which he might not want to do.
RE: Put REAL TIME GAME IN HUGE BLOODY LETTERING
Posted: Wed Feb 25, 2009 5:23 pm
by Svend Karlson
ORIGINAL: miral
I hope I can claim the title of World's Greatest Hater of Real Time Games. Nobody hates Real Time more than me. We live our lives under the command of the Terrible Clock, watching It, being rushed, having no time to think; not the experience I want in a game.
One of the reasons I have a bit of a grudge against real-time is that it started being implemented in games that would otherwise have been turn-based, and featured as an "improvement".
For instance SSI's Warlords series. I loved the turn-based versions. I hear that the later RTS versions were okay from others, but for me? Way to destroy a series

RE: Put REAL TIME GAME IN HUGE BLOODY LETTERING
Posted: Wed Feb 25, 2009 5:27 pm
by templeton
ORIGINAL: miral
I requested that, since real time or turn based is probably the single most important point in deciding whether to buy a game or not, you put this specific piece of information in a prominent place; up front and in large letters.
Fair point - but don't confuse what is most important to you as being what is most important to me or others.
Besides, before a game comes out there is lots of descriptions on the forum - and the fact it is a real-time game was clearly stated. Close Combat is a franchise over a decade old, and it is known for the best blend of realism and Real-Time.
RE: Put REAL TIME GAME IN HUGE BLOODY LETTERING
Posted: Wed Feb 25, 2009 9:52 pm
by noname
Thanks TDeacon, the way you put it sounds interesting. As I said I'm saving my money. Of course I'm saving for LocknLoad too, and that money will NOT be touched for any other game. By the way, how do you play more than one game at time, don't you need to sleep or something.[:D]
RE: Put REAL TIME GAME IN HUGE BLOODY LETTERING
Posted: Wed Feb 25, 2009 11:39 pm
by panzerlehr62
Hello,
You might allready have every version of this "turned based game", but just encase you dont, may I suggest Steel Panthers to you. I cant tell you how many hours I played that game years ago, and I believe they are still updating it. That was one game were a "trench" actually was worthy of the term digging in!.
As someone who has played every CC version and loves turned based games as well, I will find it very hard to believe you wont enjoy this "real time" game.
Good luck to you,
Rob...
RE: Put REAL TIME GAME IN HUGE BLOODY LETTERING
Posted: Thu Feb 26, 2009 3:58 pm
by TheReal_Pak40
ORIGINAL: Joe 98
ORIGINAL: noname
The market is flooded with RTS, but they sell and Matrix needs money too, so I don't blame them.
The thing is that Close Combat is not RTS in the way you imply. It is not comparable to "the market" you mention.
I have alwayes loathed RTS but I have been a great fan of Close Combat.
-
right, it's RTT. Real Time Tactical. I think I just invented a new phrase.
RE: Put REAL TIME GAME IN HUGE BLOODY LETTERING
Posted: Thu Feb 26, 2009 9:41 pm
by Senior Drill
Sorry, Pak40, but that and other variations have been used over the years to try to explain the difference between the CC series and other RTS games. Real Time Tactical was used in a couple of press releases and elicited thunderous yawns of incomprehension.
The problem has and continues to be that Close Combat doesn't fit into the game industry niches and no one has been able to adequately create the niche title that adequately describes the CC system, hence all the confusion and claims of "click fest" by those not in the know when told it is RTS. Close Combat battles are "come as you are" with whatever you managed to set up for that Battle Group on the Stratigic level and it is fight it through to the bitter end or quit and have to start again from that battle's beginning.
RE: Put REAL TIME GAME IN HUGE BLOODY LETTERING
Posted: Fri Feb 27, 2009 8:51 am
by nietsche
Best way I can describe this game is that you make deliberate tactical decisions in a real time battle that requires your attention in many spots on the map. The AI takes care of some details for you and you have to be good at judging where you place your greatest attention. This is like a company or battalion command in reality. Realism exists but is not so intrusive as to make it impossible to play.
Then you have a whole strategic layer on top of that where you take risks according to your confidence in winning or losing individual battles. You do allocate direct tactical support fire at this level. You take on a Brigade, Divisional and Corps role at that level. Supply lines and isolation affect your performance but you do not need to micromanage details.
That diversity and the linked nature of the campaigns (somewhat open ended) is what appeals to me. I an totally uninterested in the kind of shoot-em-up games that teenage boys like so much :p
Give it a go - what have you got to lose except weeks of sleep over the next 3 months [:D]
RE: Put REAL TIME GAME IN HUGE BLOODY LETTERING
Posted: Fri Feb 27, 2009 7:58 pm
by TheReal_Pak40
ORIGINAL: Senior Drill
Sorry, Pak40, but that and other variations have been used over the years to try to explain the difference between the CC series and other RTS games. Real Time Tactical was used in a couple of press releases and elicited thunderous yawns of incomprehension.
damn, but did they copyright it? [;)]
The problem has and continues to be that Close Combat doesn't fit into the game industry niches and no one has been able to adequately create the niche title that adequately describes the CC system, hence all the confusion and claims of "click fest" by those not in the know when told it is RTS. Close Combat battles are "come as you are" with whatever you managed to set up for that Battle Group on the Stratigic level and it is fight it through to the bitter end or quit and have to start again from that battle's beginning.
Yea, I absolutely agree. However, CC has carved it's own little niche over the years. While the mainstream gaming community certainly hasn't blinked an eye over CC, the wargaming community has. And even though the only other successful games that have followed in CC's footsteps are CMx2 and maybe ToW, there is a definite niche for RTT.
Hey, how about RTRC - Real Time Realistic Combat? Has that been used yet? [:D]
RE: Put REAL TIME GAME IN HUGE BLOODY LETTERING
Posted: Fri Feb 27, 2009 8:52 pm
by Platoon_Michael
The problem has and continues to be that Close Combat doesn't fit into the game industry niches and no one has been able to adequately create the niche title that adequately describes the CC system, hence all the confusion and claims of "click fest" by those not in the know when told it is RTS. Close Combat battles are "come as you are" with whatever you managed to set up for that Battle Group on the Stratigic level and it is fight it through to the bitter end or quit and have to start again from that battle's beginning.
[font="times new roman"]
Just like when Chess fell out of popularity.Nobody seems to have a thinking mans game anymore.[/font]
[font="times new roman"]
Nobody seems to want to think outside of the box they just make games based on the same old crap that has been made over and over and over again.[/font]
[font="times new roman"]
I assume it’s because of all the brain dead kids who cant think past kill this kill that find this find that.The old I need it faster "NOW" theory.[/font]
[font="times new roman"]
I don’t play every game but I do play a lot of games (money permitting) all you have to do is watch X-play on TV and you’ll see it for yourself.(its always the same)Maybe I need more info on what’s out there because I haven’t been able to find anything close to CC since I found it. [/font]
[font="times new roman"]
Think of playing CC like playing Chess on a WWII scale with a little bit more pace and action.[/font]
And why cant I copy paste form the Matrix forums?
very annnoyyying when yuo ctn splee thta gdoo.
RE: Put REAL TIME GAME IN HUGE BLOODY LETTERING
Posted: Wed Mar 11, 2009 7:39 am
by Canuck_jp
So did Miral end up loving the game or what? Inquiring minds want to know.
RE: Put REAL TIME GAME IN HUGE BLOODY LETTERING
Posted: Wed Mar 11, 2009 8:03 am
by Andrew Williams
He's too busy playing to come back to the forums

RE: Put REAL TIME GAME IN HUGE BLOODY LETTERING
Posted: Fri Apr 17, 2009 7:30 pm
by Anthropoid
I want to thank you guys for this thread. I also despise RTS games, so naturally I checked out the thread. I think I'm hearing about a game I'll like, so although my wife will kill me when she sees the credit card statement, I think I'm gonna purchase it!
RE: Put REAL TIME GAME IN HUGE BLOODY LETTERING
Posted: Fri Apr 17, 2009 10:08 pm
by Southernland
Welcome aboard
RE: Put REAL TIME GAME IN HUGE BLOODY LETTERING
Posted: Sat Apr 18, 2009 3:39 am
by Andrew Williams
Say goodbye to your loved ones and work mates.
RE: Put REAL TIME GAME IN HUGE BLOODY LETTERING
Posted: Sat Apr 18, 2009 6:59 pm
by CSO_Talorgan
Sounds like another credit card is in order!
[;)]